Refactor texture viewer thumbnails to not use swapchains

* There seems to be a significant slowdown when using real swapchains, both for
  creation and display. Since thumbnails don't update often (only on event
  change, or if the panel is resized which is not a regular occurence)
  counterintuitively it's better to render and readback the image offscreen and
  re-upload it on the CPU.
This commit is contained in:
baldurk
2022-11-09 14:14:24 +00:00
parent 2e276a7f84
commit d11da2f3a1
7 changed files with 269 additions and 22 deletions
+62 -4
View File
@@ -35,6 +35,29 @@ ResourcePreview::ResourcePreview(ICaptureContext &c, IReplayOutput *output, QWid
ui->thumbnail->SetContext(c);
ui->thumbnail->SetOutput(output);
Initialise();
}
ResourcePreview::ResourcePreview(bool, QWidget *parent)
: QFrame(parent), ui(new Ui::ResourcePreview)
{
ui->setupUi(this);
delete ui->thumbnail;
ui->thumbnail = NULL;
m_ManualThumbnail = new RDLabel();
m_ManualThumbnail->setGeometry(QRect(0, 0, 16, 16));
m_ManualThumbnail->setScaledContents(true);
m_ManualThumbnail->setSizePolicy(
QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding));
ui->gridLayout->addWidget(m_ManualThumbnail, 0, 0, 1, 2);
Initialise();
}
void ResourcePreview::Initialise()
{
setBackgroundRole(QPalette::Background);
setForegroundRole(QPalette::Foreground);
@@ -57,12 +80,19 @@ ResourcePreview::ResourcePreview(ICaptureContext &c, IReplayOutput *output, QWid
ui->descriptionLabel->setForegroundRole(QPalette::Foreground);
ui->descriptionLabel->setFont(Formatter::PreferredFont());
QObject::connect(ui->thumbnail, &CustomPaintWidget::clicked, this, &ResourcePreview::clickEvent);
if(ui->thumbnail)
QObject::connect(ui->thumbnail, &CustomPaintWidget::clicked, this, &ResourcePreview::clickEvent);
else if(m_ManualThumbnail)
QObject::connect(m_ManualThumbnail, &RDLabel::clicked, this, &ResourcePreview::clickEvent);
QObject::connect(ui->slotLabel, &RDLabel::clicked, this, &ResourcePreview::clickEvent);
QObject::connect(ui->descriptionLabel, &RDLabel::clicked, this, &ResourcePreview::clickEvent);
QObject::connect(ui->thumbnail, &CustomPaintWidget::doubleClicked, this,
&ResourcePreview::doubleClickEvent);
if(ui->thumbnail)
QObject::connect(ui->thumbnail, &CustomPaintWidget::doubleClicked, this,
&ResourcePreview::doubleClickEvent);
else if(m_ManualThumbnail)
QObject::connect(m_ManualThumbnail, &RDLabel::doubleClicked, this,
&ResourcePreview::doubleClickEvent);
QObject::connect(ui->slotLabel, &RDLabel::doubleClicked, this, &ResourcePreview::doubleClickEvent);
QObject::connect(ui->descriptionLabel, &RDLabel::doubleClicked, this,
&ResourcePreview::doubleClickEvent);
@@ -110,5 +140,33 @@ void ResourcePreview::setSelected(bool sel)
WindowingData ResourcePreview::GetWidgetWindowingData()
{
return ui->thumbnail->GetWidgetWindowingData();
if(ui->thumbnail)
return ui->thumbnail->GetWidgetWindowingData();
return {};
}
QSize ResourcePreview::GetThumbSize()
{
if(ui->thumbnail)
return ui->thumbnail->size();
if(m_ManualThumbnail)
return m_ManualThumbnail->size();
return {};
}
void ResourcePreview::UpdateThumb(QSize s, const bytebuf &imgData)
{
if(!m_ManualThumbnail)
return;
QImage thumb(imgData.data(), s.width(), s.height(), s.width() * 3, QImage::Format_RGB888);
m_ManualThumbnail->setPixmap(QPixmap::fromImage(thumb));
}
void ResourcePreview::resizeEvent(QResizeEvent *e)
{
emit resized(this);
QFrame::resizeEvent(e);
}
+13
View File
@@ -34,6 +34,7 @@ class ResourcePreview;
struct IReplayOutput;
struct ICaptureContext;
class RDLabel;
class ResourcePreview : public QFrame
{
@@ -41,11 +42,17 @@ class ResourcePreview : public QFrame
public:
explicit ResourcePreview(ICaptureContext &c, IReplayOutput *output, QWidget *parent = 0);
// create a manually rendered preview
explicit ResourcePreview(bool, QWidget *parent = 0);
void Initialise();
~ResourcePreview();
signals:
void clicked(QMouseEvent *e);
void doubleClicked(QMouseEvent *e);
void resized(ResourcePreview *prev);
public:
void setSlotName(const QString &n);
@@ -55,6 +62,8 @@ public:
void doubleClickEvent(QMouseEvent *e);
WindowingData GetWidgetWindowingData();
QSize GetThumbSize();
void UpdateThumb(QSize s, const bytebuf &imgData);
void setActive(bool b)
{
@@ -68,8 +77,12 @@ public:
void setSelected(bool sel);
private:
virtual void resizeEvent(QResizeEvent *event);
Ui::ResourcePreview *ui;
RDLabel *m_ManualThumbnail = NULL;
bool m_Active;
bool m_Selected = false;
};
+44 -18
View File
@@ -1981,10 +1981,11 @@ void TextureViewer::textureTab_Closing(int index)
ResourcePreview *TextureViewer::UI_CreateThumbnail(ThumbnailStrip *strip)
{
ResourcePreview *prev = new ResourcePreview(m_Ctx, m_Output);
ResourcePreview *prev = new ResourcePreview(true);
QObject::connect(prev, &ResourcePreview::clicked, this, &TextureViewer::thumb_clicked);
QObject::connect(prev, &ResourcePreview::doubleClicked, this, &TextureViewer::thumb_doubleClicked);
QObject::connect(prev, &ResourcePreview::resized, this, &TextureViewer::UI_PreviewResized);
prev->setActive(false);
strip->addThumb(prev);
@@ -2366,6 +2367,7 @@ void TextureViewer::InitResourcePreview(ResourcePreview *prev, BoundResource res
Following &follow, const QString &bindName,
const QString &slotName)
{
Subresource sub = {0, 0, ~0U};
if(res.resourceId != ResourceId() || force)
{
QString fullname = bindName;
@@ -2380,8 +2382,6 @@ void TextureViewer::InitResourcePreview(ResourcePreview *prev, BoundResource res
prev->setResourceName(fullname);
WindowingData winData = prev->GetWidgetWindowingData();
prev->setProperty("f", QVariant::fromValue(follow));
prev->setSlotName(slotName);
prev->setActive(true);
@@ -2389,20 +2389,15 @@ void TextureViewer::InitResourcePreview(ResourcePreview *prev, BoundResource res
if(m_Ctx.GetTexture(res.resourceId))
{
m_Ctx.Replay().AsyncInvoke([this, winData, res](IReplayController *) {
Subresource sub = {0, 0, ~0U};
if(res.firstMip >= 0)
sub.mip = res.firstMip;
if(res.firstSlice >= 0)
sub.slice = res.firstSlice;
m_Output->AddThumbnail(winData, res.resourceId, sub, res.typeCast);
});
if(res.firstMip >= 0)
sub.mip = res.firstMip;
if(res.firstSlice >= 0)
sub.slice = res.firstSlice;
}
else
{
m_Ctx.Replay().AsyncInvoke([this, winData](IReplayController *) {
m_Output->AddThumbnail(winData, ResourceId(), {0, 0, ~0U}, CompType::Typeless);
});
res.resourceId = ResourceId();
res.typeCast = CompType::Typeless;
}
}
else if(m_Following == follow)
@@ -2411,17 +2406,48 @@ void TextureViewer::InitResourcePreview(ResourcePreview *prev, BoundResource res
prev->setActive(true);
prev->setSelected(true);
WindowingData winData = prev->GetWidgetWindowingData();
m_Ctx.Replay().AsyncInvoke([this, winData](IReplayController *) {
m_Output->AddThumbnail(winData, ResourceId(), {0, 0, ~0U}, CompType::Typeless);
});
res.resourceId = ResourceId();
res.typeCast = CompType::Typeless;
}
else
{
prev->setResourceName(QString());
prev->setActive(false);
prev->setSelected(false);
return;
}
prev->setProperty("id", QVariant::fromValue(res.resourceId));
prev->setProperty("mip", sub.mip);
prev->setProperty("slice", sub.slice);
prev->setProperty("cast", uint32_t(res.typeCast));
GUIInvoke::call(this, [this, prev] { UI_PreviewResized(prev); });
}
void TextureViewer::UI_PreviewResized(ResourcePreview *prev)
{
QSize s = prev->GetThumbSize();
ResourceId id = prev->property("id").value<ResourceId>();
Subresource sub = {0, 0, ~0U};
sub.mip = prev->property("mip").toUInt();
sub.slice = prev->property("slice").toUInt();
CompType typeCast = (CompType)prev->property("cast").toUInt();
m_Ctx.Replay().AsyncInvoke(lit("preview%1").arg((qulonglong)(void *)prev),
[this, prev, s, sub, id, typeCast](IReplayController *) {
bytebuf data =
m_Output->DrawThumbnail(s.width(), s.height(), id, sub, typeCast);
// new and swap to move the data into the lambda
bytebuf *copy = new bytebuf;
copy->swap(data);
GUIInvoke::call(this, [prev, s, copy]() {
prev->UpdateThumb(s, *copy);
delete copy;
});
});
}
void TextureViewer::InitStageResourcePreviews(ShaderStage stage,
+2
View File
@@ -275,6 +275,8 @@ private:
rdcarray<BoundResourceArray> &ResList, ThumbnailStrip *prevs,
int &prevIndex, bool copy, bool rw);
void UI_PreviewResized(ResourcePreview *prev);
void AddResourceUsageEntry(QMenu &menu, uint32_t start, uint32_t end, ResourceUsage usage);
void OpenResourceContextMenu(ResourceId id, bool input, const rdcarray<EventUsage> &usage);
+20
View File
@@ -292,6 +292,26 @@ Should only be called for texture outputs.
virtual ResultDetails AddThumbnail(WindowingData window, ResourceId textureId,
const Subresource &sub, CompType typeCast) = 0;
DOCUMENT(R"(Draws a thumbnail for a particular texture with sensible defaults and returns an RGBA8
byte buffer for display. This does not render to a window but internally to a texture which is read
back from the GPU.
Should only be called for texture outputs.
:param int width: The width of the desired thumbnail.
:param int height: The height of the desired thumbnail.
:param ResourceId textureId: The texture ID to display in the thumbnail preview.
:param Subresource sub: The subresource within this texture to use.
:param CompType typeCast: If possible interpret the texture with this type instead of its normal
type. If set to :data:`CompType.Typeless` then no cast is applied, otherwise where allowed the
texture data will be reinterpreted - e.g. from unsigned integers to floats, or to unsigned
normalised values.
:return: A buffer with the thumbnail RGBA8 data if successful, or empty if something went wrong.
:rtype: bytes
)");
virtual bytebuf DrawThumbnail(int32_t width, int32_t height, ResourceId textureId,
const Subresource &sub, CompType typeCast) = 0;
DOCUMENT(R"(Render to the window handle specified when the output was created.
This will also render any thumbnails and the pixel context, if enabled.
+6
View File
@@ -48,6 +48,8 @@ public:
void ClearThumbnails();
ResultDetails AddThumbnail(WindowingData window, ResourceId texID, const Subresource &sub,
CompType typeCast);
bytebuf DrawThumbnail(int32_t width, int32_t height, ResourceId textureId, const Subresource &sub,
CompType typeCast);
void Display();
@@ -103,6 +105,10 @@ private:
ResourceId m_CustomShaderResourceId;
rdcarray<OutputPair> m_Thumbnails;
rdcarray<rdcpair<uint64_t, uint64_t>> m_ThumbnailGenerators;
// keep 8 generators to avoid churn, but most thumbnails should be the same size so this means
// during resize we don't create and destroy too many
static const size_t MaxThumbnailGenerators = 8;
float m_ContextX;
float m_ContextY;
+122
View File
@@ -350,6 +350,9 @@ void ReplayOutput::ClearThumbnails()
for(size_t i = 0; i < m_Thumbnails.size(); i++)
m_pDevice->DestroyOutputWindow(m_Thumbnails[i].outputID);
for(auto it = m_ThumbnailGenerators.begin(); it != m_ThumbnailGenerators.end(); ++it)
m_pDevice->DestroyOutputWindow(it->second);
m_Thumbnails.clear();
}
@@ -371,6 +374,125 @@ ResultDetails ReplayOutput::SetPixelContext(WindowingData window)
return RDResult();
}
bytebuf ReplayOutput::DrawThumbnail(int32_t width, int32_t height, ResourceId textureId,
const Subresource &sub, CompType typeCast)
{
bytebuf ret;
uint64_t key = (uint64_t(width) << 32) | height;
int idx = -1;
uint64_t outputID = 0;
for(int i = 0; i < m_ThumbnailGenerators.count(); i++)
{
if(m_ThumbnailGenerators[i].first == key)
{
idx = i;
outputID = m_ThumbnailGenerators[i].second;
break;
}
}
if(idx < 0)
{
// resize oldest generator if we have hit the max
if(m_ThumbnailGenerators.size() == MaxThumbnailGenerators)
{
outputID = m_ThumbnailGenerators.back().second;
m_pDevice->SetOutputWindowDimensions(outputID, width, height);
m_ThumbnailGenerators.pop_back();
}
else
{
outputID = m_pDevice->MakeOutputWindow(CreateHeadlessWindowingData(width, height), false);
}
}
else
{
// remove the found one, so it can get inserted into the front
m_ThumbnailGenerators.erase(idx);
}
// make this the most recent generator, so the oldest one will be kicked out
m_ThumbnailGenerators.insert(0, {key, outputID});
bool depthMode = false;
for(size_t t = 0; t < m_pController->m_Textures.size(); t++)
{
if(m_pController->m_Textures[t].resourceId == textureId)
{
depthMode = (m_pController->m_Textures[t].creationFlags & TextureCategory::DepthTarget) ||
(m_pController->m_Textures[t].format.compType == CompType::Depth);
break;
}
}
if(textureId == ResourceId())
{
m_pDevice->BindOutputWindow(outputID, false);
FloatVector dark = RenderDoc::Inst().DarkCheckerboardColor();
FloatVector light = RenderDoc::Inst().LightCheckerboardColor();
FloatVector dark2;
dark2.x = light.x;
dark2.y = dark.y;
dark2.z = dark.z;
dark2.w = 1.0f;
FloatVector light2;
light2.x = dark.x;
light2.y = light.y;
light2.z = light.z;
light2.w = 1.0f;
m_pDevice->RenderCheckerboard(dark2, light2);
m_pController->FatalErrorCheck();
m_pDevice->FlipOutputWindow(outputID);
m_pController->FatalErrorCheck();
}
else
{
m_pDevice->BindOutputWindow(outputID, false);
m_pDevice->ClearOutputWindowColor(outputID, FloatVector());
TextureDisplay disp;
disp.red = disp.green = disp.blue = true;
disp.alpha = false;
disp.hdrMultiplier = -1.0f;
disp.linearDisplayAsGamma = true;
disp.flipY = false;
disp.subresource = sub;
disp.subresource.sample = 0;
disp.customShaderId = ResourceId();
disp.resourceId = m_pDevice->GetLiveID(textureId);
disp.typeCast = typeCast;
disp.scale = -1.0f;
disp.rangeMin = 0.0f;
disp.rangeMax = 1.0f;
disp.xOffset = 0.0f;
disp.yOffset = 0.0f;
disp.rawOutput = false;
disp.overlay = DebugOverlay::NoOverlay;
if(typeCast == CompType::SNorm)
disp.rangeMin = -1.0f;
if(depthMode)
disp.green = disp.blue = false;
m_pDevice->RenderTexture(disp);
m_pController->FatalErrorCheck();
m_pDevice->FlipOutputWindow(outputID);
m_pController->FatalErrorCheck();
}
m_pDevice->GetOutputWindowData(outputID, ret);
m_pController->FatalErrorCheck();
return ret;
}
ResultDetails ReplayOutput::AddThumbnail(WindowingData window, ResourceId texID,
const Subresource &sub, CompType typeCast)
{