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Add ugly workaround for newer compiler used in vulkan SDK
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@@ -183,6 +183,20 @@ void LoadXPM(const char **XPM, Texture &tex)
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#define HAVE_SHADERC 0
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#endif
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// on VS2015 define __std_reverse_trivially_swappable_8 so we can link against shaderc_combined.lib
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// built on newer VS
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#if defined(_MSC_VER) && _MSC_VER <= 1900
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extern "C" __declspec(noalias) void __cdecl __std_reverse_trivially_swappable_8(void *a,
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void *b) noexcept
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{
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unsigned long long temp;
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static_assert(sizeof(temp) == 8, "wrong basic type");
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memcpy(&temp, a, sizeof(temp));
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memcpy(a, b, sizeof(temp));
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memcpy(b, &temp, sizeof(temp));
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}
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#endif
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// this define toggles on/off using the linked shaderc. This can be useful if e.g. on windows the
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// shaderc in VULKAN_SDK is broken.
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#define USE_LINKED_SHADERC (1 && HAVE_SHADERC)
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