Use UTF-8 encoding in shader viewer to fix character corruption

This commit is contained in:
qwmnerbvqwmn
2026-01-16 20:29:06 +08:00
committed by Baldur Karlsson
parent c71f3d504b
commit d32454e8ff
+2
View File
@@ -335,6 +335,8 @@ row_major column_major unsigned signed rgb
void ConfigureSyntax(ScintillaEdit *scintilla, int language)
{
scintilla->setCodePage(SC_CP_UTF8);
bool hlsl = false;
bool glsl = false;
int lexLang = language;