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Use UTF-8 encoding in shader viewer to fix character corruption
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committed by
Baldur Karlsson
parent
c71f3d504b
commit
d32454e8ff
@@ -335,6 +335,8 @@ row_major column_major unsigned signed rgb
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void ConfigureSyntax(ScintillaEdit *scintilla, int language)
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{
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scintilla->setCodePage(SC_CP_UTF8);
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bool hlsl = false;
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bool glsl = false;
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int lexLang = language;
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