Add D3D12_Parameter_Zoo test to check edge-case parameters/interfaces

This commit is contained in:
baldurk
2020-02-03 14:17:05 +00:00
parent 09be5f4047
commit d326d61b1e
5 changed files with 145 additions and 0 deletions
+2
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@@ -51,6 +51,8 @@ COM_SMARTPTR(ID3D12CommandSignature);
COM_SMARTPTR(ID3D12RootSignature);
COM_SMARTPTR(ID3D12PipelineState);
COM_SMARTPTR(ID3D12DebugCommandList);
COM_SMARTPTR(ID3D12Resource);
COM_SMARTPTR(ID3D12DescriptorHeap);
@@ -0,0 +1,116 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d12_test.h"
RD_TEST(D3D12_Parameter_Zoo, D3D12GraphicsTest)
{
static constexpr const char *Description =
"General tests of parameters known to cause problems - e.g. optional values that should be "
"ignored, edge cases, special values, etc.";
std::string pixel = R"EOSHADER(
float4 main() : SV_Target0
{
return float4(0, 1, 0, 1);
}
)EOSHADER";
int main()
{
// initialise, create window, create device, etc
if(!Init())
return 3;
ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
ID3DBlobPtr psblob = Compile(pixel, "main", "ps_4_0");
ID3D12ResourcePtr vb = MakeBuffer().Data(DefaultTri);
ID3D12RootSignaturePtr sig = MakeSig({});
ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob);
ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
while(Running())
{
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
Reset(cmd);
ID3D12DebugCommandListPtr debug = cmd;
ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
if(debug)
debug->AssertResourceState(bb, D3D12_RESOURCE_STATE_RENDER_TARGET, 0);
D3D12_CPU_DESCRIPTOR_HANDLE rtv =
MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0);
ClearRenderTargetView(cmd, rtv, {1.0f, 0.0f, 1.0f, 1.0f});
cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
cmd->SetPipelineState(pso);
cmd->SetGraphicsRootSignature(sig);
RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
OMSetRenderTargets(cmd, {rtv}, {});
setMarker(cmd, "Color Draw");
cmd->DrawInstanced(3, 1, 0, 0);
FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
if(debug)
{
BOOL wrong = debug->AssertResourceState(bb, D3D12_RESOURCE_STATE_COPY_DEST, 0);
BOOL right = debug->AssertResourceState(bb, D3D12_RESOURCE_STATE_PRESENT, 0);
if(wrong == TRUE)
TEST_WARN("Didn't get the expected return value from AssertResourceState(COPY_DEST)");
if(right == FALSE)
TEST_WARN("Didn't get the expected return value from AssertResourceState(PRESENT)");
}
cmd->Close();
Submit({cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();
+1
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@@ -164,6 +164,7 @@
<ClCompile Include="d3d12\d3d12_helpers.cpp" />
<ClCompile Include="d3d12\d3d12_mesh_zoo.cpp" />
<ClCompile Include="d3d12\d3d12_overlay_test.cpp" />
<ClCompile Include="d3d12\d3d12_parameter_zoo.cpp" />
<ClCompile Include="d3d12\d3d12_resource_lifetimes.cpp" />
<ClCompile Include="d3d12\d3d12_shader_editing.cpp" />
<ClCompile Include="d3d12\d3d12_sharing.cpp" />
+3
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@@ -403,6 +403,9 @@
<ClCompile Include="vk\vk_truncated_cbuffer.cpp">
<Filter>Vulkan\demos</Filter>
</ClCompile>
<ClCompile Include="d3d12\d3d12_parameter_zoo.cpp">
<Filter>D3D12\demos</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="D3D11">
@@ -0,0 +1,23 @@
import struct
import math
import renderdoc as rd
import rdtest
class D3D12_Parameter_Zoo(rdtest.TestCase):
demos_test_name = 'D3D12_Parameter_Zoo'
def check_capture(self):
draw = self.find_draw("Color Draw")
self.check(draw is not None)
draw = draw.next
self.controller.SetFrameEvent(draw.eventId, False)
pipe: rd.PipeState = self.controller.GetPipelineState()
self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 0.5, 0.5, [0.0, 1.0, 0.0, 1.0])
rdtest.log.success("Captured loaded with color as expected")