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https://github.com/baldurk/renderdoc.git
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Add D3D12_Parameter_Zoo test to check edge-case parameters/interfaces
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@@ -51,6 +51,8 @@ COM_SMARTPTR(ID3D12CommandSignature);
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COM_SMARTPTR(ID3D12RootSignature);
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COM_SMARTPTR(ID3D12PipelineState);
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COM_SMARTPTR(ID3D12DebugCommandList);
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COM_SMARTPTR(ID3D12Resource);
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COM_SMARTPTR(ID3D12DescriptorHeap);
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@@ -0,0 +1,116 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_test.h"
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RD_TEST(D3D12_Parameter_Zoo, D3D12GraphicsTest)
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{
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static constexpr const char *Description =
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"General tests of parameters known to cause problems - e.g. optional values that should be "
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"ignored, edge cases, special values, etc.";
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std::string pixel = R"EOSHADER(
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float4 main() : SV_Target0
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{
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return float4(0, 1, 0, 1);
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}
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)EOSHADER";
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
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ID3DBlobPtr psblob = Compile(pixel, "main", "ps_4_0");
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ID3D12ResourcePtr vb = MakeBuffer().Data(DefaultTri);
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ID3D12RootSignaturePtr sig = MakeSig({});
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ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob);
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ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
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while(Running())
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{
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ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
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Reset(cmd);
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ID3D12DebugCommandListPtr debug = cmd;
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ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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if(debug)
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debug->AssertResourceState(bb, D3D12_RESOURCE_STATE_RENDER_TARGET, 0);
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D3D12_CPU_DESCRIPTOR_HANDLE rtv =
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MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0);
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ClearRenderTargetView(cmd, rtv, {1.0f, 0.0f, 1.0f, 1.0f});
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cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
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cmd->SetPipelineState(pso);
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cmd->SetGraphicsRootSignature(sig);
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RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
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RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
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OMSetRenderTargets(cmd, {rtv}, {});
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setMarker(cmd, "Color Draw");
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cmd->DrawInstanced(3, 1, 0, 0);
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FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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if(debug)
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{
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BOOL wrong = debug->AssertResourceState(bb, D3D12_RESOURCE_STATE_COPY_DEST, 0);
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BOOL right = debug->AssertResourceState(bb, D3D12_RESOURCE_STATE_PRESENT, 0);
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if(wrong == TRUE)
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TEST_WARN("Didn't get the expected return value from AssertResourceState(COPY_DEST)");
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if(right == FALSE)
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TEST_WARN("Didn't get the expected return value from AssertResourceState(PRESENT)");
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}
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cmd->Close();
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Submit({cmd});
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -164,6 +164,7 @@
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<ClCompile Include="d3d12\d3d12_helpers.cpp" />
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<ClCompile Include="d3d12\d3d12_mesh_zoo.cpp" />
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<ClCompile Include="d3d12\d3d12_overlay_test.cpp" />
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<ClCompile Include="d3d12\d3d12_parameter_zoo.cpp" />
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<ClCompile Include="d3d12\d3d12_resource_lifetimes.cpp" />
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<ClCompile Include="d3d12\d3d12_shader_editing.cpp" />
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<ClCompile Include="d3d12\d3d12_sharing.cpp" />
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@@ -403,6 +403,9 @@
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<ClCompile Include="vk\vk_truncated_cbuffer.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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<ClCompile Include="d3d12\d3d12_parameter_zoo.cpp">
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<Filter>D3D12\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -0,0 +1,23 @@
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import struct
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import math
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import renderdoc as rd
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import rdtest
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class D3D12_Parameter_Zoo(rdtest.TestCase):
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demos_test_name = 'D3D12_Parameter_Zoo'
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def check_capture(self):
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draw = self.find_draw("Color Draw")
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self.check(draw is not None)
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draw = draw.next
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self.controller.SetFrameEvent(draw.eventId, False)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 0.5, 0.5, [0.0, 1.0, 0.0, 1.0])
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rdtest.log.success("Captured loaded with color as expected")
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