mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-10 08:41:04 +00:00
Add tests of awkward lifetime edge cases for resources on all APIs
* This is primarily around initial states - either a resource which is from a previous frame and maybe wasn't dirtied and needs initial states created for it when it's modified mid-frame, or a resource that's created and destroyed all within one frame.
This commit is contained in:
Binary file not shown.
|
After Width: | Height: | Size: 6.4 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 6.4 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 2.4 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 6.4 KiB |
@@ -0,0 +1,195 @@
|
||||
/******************************************************************************
|
||||
* The MIT License (MIT)
|
||||
*
|
||||
* Copyright (c) 2015-2019 Baldur Karlsson
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
|
||||
#include "d3d11_test.h"
|
||||
|
||||
struct D3D11_Resource_Lifetimes : D3D11GraphicsTest
|
||||
{
|
||||
static constexpr const char *Description =
|
||||
"Test various edge-case resource lifetimes: a resource that is first dirtied within a frame "
|
||||
"so needs initial contents created for it, and a resource that is created and destroyed "
|
||||
"mid-frame (which also gets dirtied after use).";
|
||||
|
||||
std::string pixel = R"EOSHADER(
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float4 col : COLOR0;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
Texture2D smiley : register(t0);
|
||||
Texture2D checker : register(t1);
|
||||
SamplerState samp : register(s0);
|
||||
|
||||
cbuffer consts : register(b0)
|
||||
{
|
||||
float4 flags;
|
||||
};
|
||||
|
||||
float4 main(v2f IN) : SV_Target0
|
||||
{
|
||||
if(flags.x != 1.0f || flags.y != 2.0f || flags.z != 4.0f || flags.w != 8.0f)
|
||||
return float4(1.0f, 0.0f, 1.0f, 1.0f);
|
||||
|
||||
return smiley.Sample(samp, IN.uv * 2.0f) * checker.Sample(samp, IN.uv * 5.0f);
|
||||
}
|
||||
|
||||
)EOSHADER";
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// initialise, create window, create device, etc
|
||||
if(!Init(argc, argv))
|
||||
return 3;
|
||||
|
||||
ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
|
||||
ID3DBlobPtr psblob = Compile(pixel, "main", "ps_4_0");
|
||||
|
||||
CreateDefaultInputLayout(vsblob);
|
||||
|
||||
ID3D11VertexShaderPtr vs = CreateVS(vsblob);
|
||||
ID3D11PixelShaderPtr ps = CreatePS(psblob);
|
||||
|
||||
ID3D11BufferPtr vb = MakeBuffer().Vertex().Data(DefaultTri);
|
||||
|
||||
Texture rgba8;
|
||||
LoadXPM(SmileyTexture, rgba8);
|
||||
|
||||
ID3D11Texture2DPtr smiley =
|
||||
MakeTexture(DXGI_FORMAT_R8G8B8A8_UNORM, rgba8.width, rgba8.height).SRV();
|
||||
ID3D11ShaderResourceViewPtr smileysrv = MakeSRV(smiley);
|
||||
|
||||
ctx->UpdateSubresource(smiley, 0, NULL, rgba8.data.data(), rgba8.width * sizeof(uint32_t), 0);
|
||||
|
||||
ID3D11SamplerStatePtr samp = MakeSampler().Address(D3D11_TEXTURE_ADDRESS_WRAP);
|
||||
|
||||
auto SetupBuf = [this]() {
|
||||
const Vec4f flags = {1.0f, 2.0f, 4.0f, 8.0f};
|
||||
|
||||
ID3D11BufferPtr ret = MakeBuffer().Constant().Size(sizeof(flags)).Mappable();
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE map = Map(ret, 0, D3D11_MAP_WRITE_DISCARD);
|
||||
memcpy(map.pData, &flags, sizeof(Vec4f));
|
||||
ctx->Unmap(ret, 0);
|
||||
|
||||
return ret;
|
||||
};
|
||||
|
||||
auto TrashBuf = [this](ID3D11BufferPtr &buf) {
|
||||
D3D11_MAPPED_SUBRESOURCE map = Map(buf, 0, D3D11_MAP_WRITE_DISCARD);
|
||||
memset(map.pData, 0, sizeof(Vec4f));
|
||||
ctx->Unmap(buf, 0);
|
||||
|
||||
buf = NULL;
|
||||
};
|
||||
|
||||
auto SetupSRV = [this]() {
|
||||
ID3D11Texture2DPtr tex = MakeTexture(DXGI_FORMAT_R8G8B8A8_UNORM, 4, 4).SRV();
|
||||
ID3D11ShaderResourceViewPtr ret = MakeSRV(tex);
|
||||
|
||||
const uint32_t checker[4 * 4] = {
|
||||
// X X O O
|
||||
0xffffffff, 0xffffffff, 0, 0,
|
||||
// X X O O
|
||||
0xffffffff, 0xffffffff, 0, 0,
|
||||
// O O X X
|
||||
0, 0, 0xffffffff, 0xffffffff,
|
||||
// O O X X
|
||||
0, 0, 0xffffffff, 0xffffffff,
|
||||
};
|
||||
|
||||
ctx->UpdateSubresource(tex, 0, NULL, checker, 4 * sizeof(uint32_t), 0);
|
||||
|
||||
return ret;
|
||||
};
|
||||
|
||||
auto TrashSRV = [this](ID3D11ShaderResourceViewPtr &srv) {
|
||||
ID3D11Resource *res = NULL;
|
||||
srv->GetResource(&res);
|
||||
|
||||
ID3D11Texture2DPtr tex = res;
|
||||
res->Release();
|
||||
|
||||
const uint32_t empty[4 * 4] = {};
|
||||
|
||||
ctx->UpdateSubresource(tex, 0, NULL, empty, 4 * sizeof(uint32_t), 0);
|
||||
|
||||
srv = NULL;
|
||||
};
|
||||
|
||||
ID3D11ShaderResourceView *srvs[2] = {smileysrv};
|
||||
|
||||
ctx->PSSetSamplers(0, 1, &samp.GetInterfacePtr());
|
||||
|
||||
ID3D11BufferPtr cb = SetupBuf();
|
||||
ID3D11ShaderResourceViewPtr srv = SetupSRV();
|
||||
srvs[1] = srv;
|
||||
while(Running())
|
||||
{
|
||||
ClearRenderTargetView(bbRTV, {0.4f, 0.5f, 0.6f, 1.0f});
|
||||
|
||||
IASetVertexBuffer(vb, sizeof(DefaultA2V), 0);
|
||||
ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
ctx->IASetInputLayout(defaultLayout);
|
||||
|
||||
ctx->VSSetShader(vs, NULL, 0);
|
||||
ctx->PSSetShader(ps, NULL, 0);
|
||||
ctx->OMSetRenderTargets(1, &bbRTV.GetInterfacePtr(), NULL);
|
||||
|
||||
// render with last frame's resources
|
||||
RSSetViewport({0.0f, 0.0f, 128.0f, 128.0f, 0.0f, 1.0f});
|
||||
ctx->Draw(3, 0);
|
||||
|
||||
TrashBuf(cb);
|
||||
TrashSRV(srv);
|
||||
|
||||
// create resources mid-frame and use then trash them
|
||||
cb = SetupBuf();
|
||||
srv = SetupSRV();
|
||||
srvs[1] = srv;
|
||||
ctx->PSSetShaderResources(0, 2, srvs);
|
||||
ctx->PSSetConstantBuffers(0, 1, &cb.GetInterfacePtr());
|
||||
RSSetViewport({128.0f, 0.0f, 128.0f, 128.0f, 0.0f, 1.0f});
|
||||
ctx->Draw(3, 0);
|
||||
TrashBuf(cb);
|
||||
TrashSRV(srv);
|
||||
|
||||
// set up resources for next frame
|
||||
cb = SetupBuf();
|
||||
srv = SetupSRV();
|
||||
|
||||
srvs[1] = srv;
|
||||
ctx->PSSetShaderResources(0, 2, srvs);
|
||||
ctx->PSSetConstantBuffers(0, 1, &cb.GetInterfacePtr());
|
||||
|
||||
Present();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
REGISTER_TEST(D3D11_Resource_Lifetimes);
|
||||
@@ -0,0 +1,531 @@
|
||||
/******************************************************************************
|
||||
* The MIT License (MIT)
|
||||
*
|
||||
* Copyright (c) 2018-2019 Baldur Karlsson
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
|
||||
#include "d3d12_test.h"
|
||||
|
||||
struct D3D12_Resource_Lifetimes : D3D12GraphicsTest
|
||||
{
|
||||
static constexpr const char *Description =
|
||||
"Test various edge-case resource lifetimes: a resource that is first dirtied within a frame "
|
||||
"so needs initial contents created for it, and a resource that is created and destroyed "
|
||||
"mid-frame (which also gets dirtied after use).";
|
||||
|
||||
std::string pixel = R"EOSHADER(
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float4 col : COLOR0;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
Texture2D smiley : register(t0);
|
||||
Texture2D checker : register(t1);
|
||||
SamplerState samp : register(s0);
|
||||
|
||||
cbuffer consts : register(b0)
|
||||
{
|
||||
float4 flags;
|
||||
};
|
||||
|
||||
float4 main(v2f IN) : SV_Target0
|
||||
{
|
||||
if(flags.x != 1.0f || flags.y != 2.0f || flags.z != 4.0f || flags.w != 8.0f)
|
||||
return float4(1.0f, 0.0f, 1.0f, 1.0f);
|
||||
|
||||
return smiley.Sample(samp, IN.uv * 2.0f) * checker.Sample(samp, IN.uv * 5.0f);
|
||||
}
|
||||
|
||||
)EOSHADER";
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// initialise, create window, create device, etc
|
||||
if(!Init(argc, argv))
|
||||
return 3;
|
||||
|
||||
ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
|
||||
ID3DBlobPtr psblob = Compile(pixel, "main", "ps_4_0");
|
||||
|
||||
ID3D12ResourcePtr vb = MakeBuffer().Data(DefaultTri);
|
||||
|
||||
D3D12_STATIC_SAMPLER_DESC samp = {
|
||||
D3D12_FILTER_MIN_MAG_MIP_LINEAR,
|
||||
D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
||||
D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
||||
D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
||||
0.0f,
|
||||
0,
|
||||
D3D12_COMPARISON_FUNC_ALWAYS,
|
||||
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0,
|
||||
0,
|
||||
D3D12_SHADER_VISIBILITY_PIXEL,
|
||||
};
|
||||
|
||||
ID3D12RootSignaturePtr sig = MakeSig(
|
||||
{
|
||||
tableParam(D3D12_SHADER_VISIBILITY_PIXEL, D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0, 0, 1, 0),
|
||||
tableParam(D3D12_SHADER_VISIBILITY_PIXEL, D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0, 1, 1, 1),
|
||||
tableParam(D3D12_SHADER_VISIBILITY_PIXEL, D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 0, 0, 1, 2),
|
||||
},
|
||||
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT, 1, &samp);
|
||||
|
||||
ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob);
|
||||
|
||||
ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
|
||||
|
||||
ID3D12ResourcePtr uploadBuf = MakeBuffer().Size(1024 * 1024).Upload();
|
||||
|
||||
Texture rgba8;
|
||||
LoadXPM(SmileyTexture, rgba8);
|
||||
|
||||
ID3D12ResourcePtr smiley = MakeTexture(DXGI_FORMAT_R8G8B8A8_UNORM, 48, 48)
|
||||
.Mips(1)
|
||||
.InitialState(D3D12_RESOURCE_STATE_COPY_DEST);
|
||||
|
||||
{
|
||||
D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout = {};
|
||||
|
||||
D3D12_RESOURCE_DESC desc = smiley->GetDesc();
|
||||
|
||||
dev->GetCopyableFootprints(&desc, 0, 1, 0, &layout, NULL, NULL, NULL);
|
||||
|
||||
byte *srcptr = (byte *)rgba8.data.data();
|
||||
byte *mapptr = NULL;
|
||||
uploadBuf->Map(0, NULL, (void **)&mapptr);
|
||||
|
||||
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
|
||||
|
||||
Reset(cmd);
|
||||
|
||||
{
|
||||
D3D12_TEXTURE_COPY_LOCATION dst, src;
|
||||
|
||||
dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
||||
dst.pResource = smiley;
|
||||
dst.SubresourceIndex = 0;
|
||||
|
||||
byte *dstptr = mapptr + layout.Offset;
|
||||
|
||||
for(UINT row = 0; row < rgba8.height; row++)
|
||||
{
|
||||
memcpy(dstptr, srcptr, rgba8.width * sizeof(uint32_t));
|
||||
srcptr += rgba8.width * sizeof(uint32_t);
|
||||
dstptr += layout.Footprint.RowPitch;
|
||||
}
|
||||
|
||||
src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
||||
src.pResource = uploadBuf;
|
||||
src.PlacedFootprint = layout;
|
||||
|
||||
// copy buffer into this array slice
|
||||
cmd->CopyTextureRegion(&dst, 0, 0, 0, &src, NULL);
|
||||
|
||||
// this slice now needs to be in shader-read to copy to the MSAA texture
|
||||
D3D12_RESOURCE_BARRIER b = {};
|
||||
b.Transition.pResource = smiley;
|
||||
b.Transition.Subresource = 0;
|
||||
b.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
b.Transition.StateAfter = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
||||
cmd->ResourceBarrier(1, &b);
|
||||
}
|
||||
|
||||
cmd->Close();
|
||||
|
||||
uploadBuf->Unmap(0, NULL);
|
||||
|
||||
Submit({cmd});
|
||||
GPUSync();
|
||||
}
|
||||
|
||||
auto SetupBuf = [this]() {
|
||||
const Vec4f flags = {1.0f, 2.0f, 4.0f, 8.0f};
|
||||
|
||||
ID3D12ResourcePtr ret = MakeBuffer().Size(1024).Upload();
|
||||
|
||||
void *pData = NULL;
|
||||
ret->Map(0, NULL, &pData);
|
||||
memcpy(pData, &flags, sizeof(Vec4f));
|
||||
ret->Unmap(0, NULL);
|
||||
|
||||
return ret;
|
||||
};
|
||||
|
||||
auto TrashBuf = [this](ID3D12ResourcePtr &cb) {
|
||||
const Vec4f empty = {};
|
||||
|
||||
void *pData = NULL;
|
||||
cb->Map(0, NULL, &pData);
|
||||
memcpy(pData, &empty, sizeof(Vec4f));
|
||||
cb->Unmap(0, NULL);
|
||||
|
||||
cb = NULL;
|
||||
};
|
||||
|
||||
auto SetupImg = [this, &uploadBuf]() {
|
||||
const Vec4f flags = {1.0f, 2.0f, 4.0f, 8.0f};
|
||||
|
||||
ID3D12ResourcePtr ret = MakeTexture(DXGI_FORMAT_R8G8B8A8_UNORM, 4, 4)
|
||||
.Mips(1)
|
||||
.InitialState(D3D12_RESOURCE_STATE_COPY_DEST);
|
||||
|
||||
const uint32_t checker[4 * 4] = {
|
||||
// X X O O
|
||||
0xffffffff, 0xffffffff, 0, 0,
|
||||
// X X O O
|
||||
0xffffffff, 0xffffffff, 0, 0,
|
||||
// O O X X
|
||||
0, 0, 0xffffffff, 0xffffffff,
|
||||
// O O X X
|
||||
0, 0, 0xffffffff, 0xffffffff,
|
||||
};
|
||||
|
||||
{
|
||||
D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout = {};
|
||||
|
||||
D3D12_RESOURCE_DESC desc = ret->GetDesc();
|
||||
|
||||
dev->GetCopyableFootprints(&desc, 0, 1, 0, &layout, NULL, NULL, NULL);
|
||||
|
||||
byte *srcptr = (byte *)checker;
|
||||
byte *mapptr = NULL;
|
||||
uploadBuf->Map(0, NULL, (void **)&mapptr);
|
||||
|
||||
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
|
||||
|
||||
Reset(cmd);
|
||||
|
||||
{
|
||||
D3D12_TEXTURE_COPY_LOCATION dst, src;
|
||||
|
||||
dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
||||
dst.pResource = ret;
|
||||
dst.SubresourceIndex = 0;
|
||||
|
||||
byte *dstptr = mapptr + layout.Offset;
|
||||
|
||||
for(UINT row = 0; row < 4; row++)
|
||||
{
|
||||
memcpy(dstptr, srcptr, 4 * sizeof(uint32_t));
|
||||
srcptr += 4 * sizeof(uint32_t);
|
||||
dstptr += layout.Footprint.RowPitch;
|
||||
}
|
||||
|
||||
src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
||||
src.pResource = uploadBuf;
|
||||
src.PlacedFootprint = layout;
|
||||
|
||||
// copy buffer into this array slice
|
||||
cmd->CopyTextureRegion(&dst, 0, 0, 0, &src, NULL);
|
||||
|
||||
// this slice now needs to be in shader-read to copy to the MSAA texture
|
||||
D3D12_RESOURCE_BARRIER b = {};
|
||||
b.Transition.pResource = ret;
|
||||
b.Transition.Subresource = 0;
|
||||
b.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
b.Transition.StateAfter = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
||||
cmd->ResourceBarrier(1, &b);
|
||||
}
|
||||
|
||||
cmd->Close();
|
||||
|
||||
uploadBuf->Unmap(0, NULL);
|
||||
|
||||
Submit({cmd});
|
||||
GPUSync();
|
||||
}
|
||||
|
||||
return ret;
|
||||
};
|
||||
|
||||
auto TrashImg = [this, &uploadBuf](ID3D12ResourcePtr &img) {
|
||||
const uint32_t empty[4 * 4] = {};
|
||||
|
||||
{
|
||||
D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout = {};
|
||||
|
||||
D3D12_RESOURCE_DESC desc = img->GetDesc();
|
||||
|
||||
dev->GetCopyableFootprints(&desc, 0, 1, 0, &layout, NULL, NULL, NULL);
|
||||
|
||||
byte *srcptr = (byte *)empty;
|
||||
byte *mapptr = NULL;
|
||||
uploadBuf->Map(0, NULL, (void **)&mapptr);
|
||||
|
||||
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
|
||||
|
||||
Reset(cmd);
|
||||
|
||||
{
|
||||
D3D12_TEXTURE_COPY_LOCATION dst, src;
|
||||
|
||||
dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
||||
dst.pResource = img;
|
||||
dst.SubresourceIndex = 0;
|
||||
|
||||
byte *dstptr = mapptr + layout.Offset;
|
||||
|
||||
for(UINT row = 0; row < 4; row++)
|
||||
{
|
||||
memcpy(dstptr, srcptr, 4 * sizeof(uint32_t));
|
||||
srcptr += 4 * sizeof(uint32_t);
|
||||
dstptr += layout.Footprint.RowPitch;
|
||||
}
|
||||
|
||||
src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
||||
src.pResource = uploadBuf;
|
||||
src.PlacedFootprint = layout;
|
||||
|
||||
D3D12_RESOURCE_BARRIER b = {};
|
||||
b.Transition.pResource = img;
|
||||
b.Transition.Subresource = 0;
|
||||
b.Transition.StateBefore = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
||||
b.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
cmd->ResourceBarrier(1, &b);
|
||||
|
||||
// copy buffer into this array slice
|
||||
cmd->CopyTextureRegion(&dst, 0, 0, 0, &src, NULL);
|
||||
}
|
||||
|
||||
cmd->Close();
|
||||
|
||||
uploadBuf->Unmap(0, NULL);
|
||||
|
||||
Submit({cmd});
|
||||
GPUSync();
|
||||
}
|
||||
|
||||
img = NULL;
|
||||
};
|
||||
|
||||
auto SetupDescHeap = [this, smiley](ID3D12ResourcePtr cb, ID3D12ResourcePtr tex) {
|
||||
D3D12_DESCRIPTOR_HEAP_DESC descheapdesc;
|
||||
descheapdesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
||||
descheapdesc.NodeMask = 1;
|
||||
descheapdesc.NumDescriptors = 8;
|
||||
descheapdesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
||||
|
||||
ID3D12DescriptorHeapPtr descheap;
|
||||
dev->CreateDescriptorHeap(&descheapdesc, __uuidof(ID3D12DescriptorHeap), (void **)&descheap);
|
||||
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE cpu = descheap->GetCPUDescriptorHandleForHeapStart();
|
||||
|
||||
{
|
||||
D3D12_SHADER_RESOURCE_VIEW_DESC desc = {};
|
||||
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
||||
desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
||||
desc.Texture2D.MipLevels = 1;
|
||||
|
||||
dev->CreateShaderResourceView(smiley, &desc, cpu);
|
||||
}
|
||||
|
||||
cpu.ptr += dev->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
||||
|
||||
{
|
||||
D3D12_SHADER_RESOURCE_VIEW_DESC desc = {};
|
||||
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
||||
desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
||||
desc.Texture2D.MipLevels = 1;
|
||||
|
||||
dev->CreateShaderResourceView(tex, &desc, cpu);
|
||||
}
|
||||
|
||||
cpu.ptr += dev->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
||||
|
||||
{
|
||||
D3D12_CONSTANT_BUFFER_VIEW_DESC desc = {};
|
||||
desc.BufferLocation = cb->GetGPUVirtualAddress();
|
||||
desc.SizeInBytes = 1024;
|
||||
|
||||
dev->CreateConstantBufferView(&desc, cpu);
|
||||
}
|
||||
|
||||
return descheap;
|
||||
};
|
||||
|
||||
auto TrashDescHeap = [this](ID3D12DescriptorHeapPtr &descheap) {
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE cpu = descheap->GetCPUDescriptorHandleForHeapStart();
|
||||
|
||||
D3D12_SHADER_RESOURCE_VIEW_DESC srvdesc = {};
|
||||
srvdesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
srvdesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
||||
srvdesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
||||
srvdesc.Texture2D.MipLevels = 1;
|
||||
|
||||
dev->CreateShaderResourceView(NULL, &srvdesc, cpu);
|
||||
|
||||
cpu.ptr += dev->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
||||
|
||||
dev->CreateShaderResourceView(NULL, &srvdesc, cpu);
|
||||
|
||||
cpu.ptr += dev->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
||||
|
||||
{
|
||||
D3D12_CONSTANT_BUFFER_VIEW_DESC cbvdesc = {};
|
||||
cbvdesc.BufferLocation = 0;
|
||||
cbvdesc.SizeInBytes = 1024;
|
||||
|
||||
dev->CreateConstantBufferView(&cbvdesc, cpu);
|
||||
}
|
||||
|
||||
descheap = NULL;
|
||||
};
|
||||
|
||||
ID3D12ResourcePtr cb = SetupBuf();
|
||||
ID3D12ResourcePtr img = SetupImg();
|
||||
ID3D12DescriptorHeapPtr descheap = SetupDescHeap(cb, img);
|
||||
while(Running())
|
||||
{
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE rtv;
|
||||
|
||||
// acquire and clear the backbuffer
|
||||
{
|
||||
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
|
||||
|
||||
Reset(cmd);
|
||||
|
||||
ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||||
|
||||
rtv = MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0);
|
||||
|
||||
ClearRenderTargetView(cmd, rtv, {0.4f, 0.5f, 0.6f, 1.0f});
|
||||
|
||||
cmd->Close();
|
||||
|
||||
Submit({cmd});
|
||||
|
||||
GPUSync();
|
||||
}
|
||||
|
||||
// render with last frame's resources
|
||||
{
|
||||
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
|
||||
|
||||
Reset(cmd);
|
||||
|
||||
cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
|
||||
IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
|
||||
cmd->SetPipelineState(pso);
|
||||
cmd->SetGraphicsRootSignature(sig);
|
||||
|
||||
RSSetViewport(cmd, {0.0f, 0.0f, 128.0f, 128.0f, 0.0f, 1.0f});
|
||||
RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
|
||||
|
||||
OMSetRenderTargets(cmd, {rtv}, {});
|
||||
|
||||
cmd->SetDescriptorHeaps(1, &descheap.GetInterfacePtr());
|
||||
cmd->SetGraphicsRootDescriptorTable(0, descheap->GetGPUDescriptorHandleForHeapStart());
|
||||
cmd->SetGraphicsRootDescriptorTable(1, descheap->GetGPUDescriptorHandleForHeapStart());
|
||||
cmd->SetGraphicsRootDescriptorTable(2, descheap->GetGPUDescriptorHandleForHeapStart());
|
||||
cmd->DrawInstanced(3, 1, 0, 0);
|
||||
|
||||
cmd->Close();
|
||||
|
||||
Submit({cmd});
|
||||
|
||||
GPUSync();
|
||||
|
||||
TrashBuf(cb);
|
||||
TrashImg(img);
|
||||
TrashDescHeap(descheap);
|
||||
}
|
||||
|
||||
// create resources mid-frame and use then trash them
|
||||
{
|
||||
cb = SetupBuf();
|
||||
img = SetupImg();
|
||||
descheap = SetupDescHeap(cb, img);
|
||||
|
||||
GPUSync();
|
||||
|
||||
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
|
||||
|
||||
Reset(cmd);
|
||||
|
||||
cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
|
||||
IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
|
||||
cmd->SetPipelineState(pso);
|
||||
cmd->SetGraphicsRootSignature(sig);
|
||||
|
||||
RSSetViewport(cmd, {128.0f, 0.0f, 128.0f, 128.0f, 0.0f, 1.0f});
|
||||
RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
|
||||
|
||||
OMSetRenderTargets(cmd, {rtv}, {});
|
||||
|
||||
cmd->SetDescriptorHeaps(1, &descheap.GetInterfacePtr());
|
||||
cmd->SetGraphicsRootDescriptorTable(0, descheap->GetGPUDescriptorHandleForHeapStart());
|
||||
cmd->SetGraphicsRootDescriptorTable(1, descheap->GetGPUDescriptorHandleForHeapStart());
|
||||
cmd->SetGraphicsRootDescriptorTable(2, descheap->GetGPUDescriptorHandleForHeapStart());
|
||||
cmd->DrawInstanced(3, 1, 0, 0);
|
||||
|
||||
cmd->Close();
|
||||
|
||||
Submit({cmd});
|
||||
|
||||
GPUSync();
|
||||
|
||||
TrashBuf(cb);
|
||||
TrashImg(img);
|
||||
TrashDescHeap(descheap);
|
||||
}
|
||||
|
||||
// finish with the backbuffer
|
||||
{
|
||||
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
|
||||
|
||||
Reset(cmd);
|
||||
|
||||
FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||||
|
||||
cmd->Close();
|
||||
|
||||
Submit({cmd});
|
||||
|
||||
GPUSync();
|
||||
}
|
||||
|
||||
// set up resources for next frame
|
||||
cb = SetupBuf();
|
||||
img = SetupImg();
|
||||
descheap = SetupDescHeap(cb, img);
|
||||
|
||||
Present();
|
||||
}
|
||||
|
||||
TrashBuf(cb);
|
||||
TrashImg(img);
|
||||
TrashDescHeap(descheap);
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
REGISTER_TEST(D3D12_Resource_Lifetimes);
|
||||
@@ -135,6 +135,7 @@
|
||||
<ClCompile Include="d3d11\d3d11_overlay_test.cpp" />
|
||||
<ClCompile Include="d3d11\d3d11_primitive_restart.cpp" />
|
||||
<ClCompile Include="d3d11\d3d11_refcount_check.cpp" />
|
||||
<ClCompile Include="d3d11\d3d11_resource_lifetimes.cpp" />
|
||||
<ClCompile Include="d3d11\d3d11_saturate.cpp" />
|
||||
<ClCompile Include="d3d11\d3d11_simple_dispatch.cpp" />
|
||||
<ClCompile Include="d3d11\d3d11_simple_triangle.cpp" />
|
||||
@@ -149,6 +150,7 @@
|
||||
<ClCompile Include="d3d12\d3d12_cbuffer_zoo.cpp" />
|
||||
<ClCompile Include="d3d12\d3d12_helpers.cpp" />
|
||||
<ClCompile Include="d3d12\d3d12_overlay_test.cpp" />
|
||||
<ClCompile Include="d3d12\d3d12_resource_lifetimes.cpp" />
|
||||
<ClCompile Include="d3d12\d3d12_simple_triangle.cpp" />
|
||||
<ClCompile Include="d3d12\d3d12_test.cpp" />
|
||||
<ClCompile Include="d3d12\d3d12_video_textures.cpp" />
|
||||
@@ -172,6 +174,7 @@
|
||||
<ClCompile Include="gl\gl_mip_gen_rt.cpp" />
|
||||
<ClCompile Include="gl\gl_multi_window.cpp" />
|
||||
<ClCompile Include="gl\gl_overlay_test.cpp" />
|
||||
<ClCompile Include="gl\gl_resource_lifetimes.cpp" />
|
||||
<ClCompile Include="gl\gl_runtime_bind_prog_to_pipe.cpp" />
|
||||
<ClCompile Include="gl\gl_separable_geometry_shader.cpp" />
|
||||
<ClCompile Include="gl\gl_simple_triangle.cpp" />
|
||||
@@ -201,6 +204,7 @@
|
||||
<ClCompile Include="vk\vk_draw_zoo.cpp" />
|
||||
<ClCompile Include="vk\vk_helpers.cpp" />
|
||||
<ClCompile Include="vk\vk_indirect.cpp" />
|
||||
<ClCompile Include="vk\vk_resource_lifetimes.cpp" />
|
||||
<ClCompile Include="vk\vk_structured_buffer_nested.cpp" />
|
||||
<ClCompile Include="vk\vk_overlay_test.cpp" />
|
||||
<ClCompile Include="vk\vk_sample_locations.cpp" />
|
||||
|
||||
@@ -273,6 +273,18 @@
|
||||
<ClCompile Include="gl\gl_entry_points.cpp">
|
||||
<Filter>OpenGL\demos</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gl\gl_resource_lifetimes.cpp">
|
||||
<Filter>OpenGL\demos</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vk\vk_resource_lifetimes.cpp">
|
||||
<Filter>Vulkan\demos</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3d11\d3d11_resource_lifetimes.cpp">
|
||||
<Filter>D3D11\demos</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3d12\d3d12_resource_lifetimes.cpp">
|
||||
<Filter>D3D12\demos</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="D3D11">
|
||||
|
||||
@@ -0,0 +1,416 @@
|
||||
/******************************************************************************
|
||||
* The MIT License (MIT)
|
||||
*
|
||||
* Copyright (c) 2015-2019 Baldur Karlsson
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
|
||||
#include "gl_test.h"
|
||||
|
||||
struct GL_Resource_Lifetimes : OpenGLGraphicsTest
|
||||
{
|
||||
static constexpr const char *Description =
|
||||
"Test various edge-case resource lifetimes: a resource that is first dirtied within a frame "
|
||||
"so needs initial contents created for it, and a resource that is created and destroyed "
|
||||
"mid-frame (which also gets dirtied after use).";
|
||||
|
||||
std::string common = R"EOSHADER(
|
||||
|
||||
#version 420 core
|
||||
|
||||
#define v2f v2f_block \
|
||||
{ \
|
||||
vec4 pos; \
|
||||
vec4 col; \
|
||||
vec4 uv; \
|
||||
}
|
||||
|
||||
)EOSHADER";
|
||||
|
||||
std::string vertex = R"EOSHADER(
|
||||
|
||||
layout(location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec4 Color;
|
||||
layout(location = 2) in vec2 UV;
|
||||
|
||||
out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
out v2f vertOut;
|
||||
|
||||
void main()
|
||||
{
|
||||
vertOut.pos = vec4(Position.xyz, 1);
|
||||
gl_Position = vertOut.pos;
|
||||
vertOut.col = Color;
|
||||
vertOut.uv = vec4(UV.xy, 0, 1);
|
||||
}
|
||||
|
||||
)EOSHADER";
|
||||
|
||||
std::string pixel = R"EOSHADER(
|
||||
|
||||
in v2f vertIn;
|
||||
|
||||
layout(location = 0, index = 0) out vec4 Color;
|
||||
|
||||
layout(binding = 0) uniform sampler2D checker;
|
||||
layout(binding = 1) uniform sampler2D smiley;
|
||||
|
||||
layout(std140) uniform constsbuf
|
||||
{
|
||||
vec4 flags;
|
||||
};
|
||||
|
||||
uniform vec4 flags2;
|
||||
|
||||
void main()
|
||||
{
|
||||
if(flags.x != 1.0f || flags.y != 2.0f || flags.z != 4.0f || flags.w != 8.0f)
|
||||
{
|
||||
Color = vec4(1.0f, 0.0f, 1.0f, 1.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
if(flags != flags2)
|
||||
{
|
||||
Color = vec4(0.5f, 0.0f, 0.5f, 1.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
Color = texture(smiley, vertIn.uv.xy * 2.0f) * texture(checker, vertIn.uv.xy * 5.0f);
|
||||
Color.w = 1.0f;
|
||||
}
|
||||
|
||||
)EOSHADER";
|
||||
|
||||
std::string dummy = R"EOSHADER(
|
||||
#version 420 core
|
||||
|
||||
layout(location = 0, index = 0) out vec4 Color;
|
||||
|
||||
void main()
|
||||
{
|
||||
Color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
)EOSHADER";
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// initialise, create window, create context, etc
|
||||
if(!Init(argc, argv))
|
||||
return 3;
|
||||
|
||||
GLuint vb = MakeBuffer();
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vb);
|
||||
glBufferStorage(GL_ARRAY_BUFFER, sizeof(DefaultTri), DefaultTri, 0);
|
||||
|
||||
uint16_t indices[] = {0, 1, 2};
|
||||
GLuint ib = MakeBuffer();
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib);
|
||||
glBufferStorage(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, 0);
|
||||
|
||||
Texture rgba8;
|
||||
LoadXPM(SmileyTexture, rgba8);
|
||||
|
||||
GLuint offscreen = MakeTexture();
|
||||
glBindTexture(GL_TEXTURE_2D, offscreen);
|
||||
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 128, 128);
|
||||
|
||||
GLuint smiley = MakeTexture();
|
||||
glBindTexture(GL_TEXTURE_2D, smiley);
|
||||
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, rgba8.width, rgba8.height);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rgba8.width, rgba8.height, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
rgba8.data.data());
|
||||
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, smiley);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
GLuint vsprog = MakeProgram(common + vertex, "");
|
||||
|
||||
std::string fssrc = common + pixel;
|
||||
const char *fssrc_c = fssrc.c_str();
|
||||
|
||||
const char *dummysrc_c = dummy.c_str();
|
||||
|
||||
// function to set up a VAO
|
||||
auto SetupVAO = [ib]() {
|
||||
GLuint vao = 0;
|
||||
glGenVertexArrays(1, &vao);
|
||||
glBindVertexArray(vao);
|
||||
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(0));
|
||||
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(sizeof(Vec3f)));
|
||||
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V),
|
||||
(void *)(sizeof(Vec3f) + sizeof(Vec4f)));
|
||||
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glEnableVertexAttribArray(2);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib);
|
||||
|
||||
return vao;
|
||||
};
|
||||
|
||||
// function to trash it again afterwards so that we are forced to reset the state to properly
|
||||
// replay
|
||||
auto TrashVAO = [](GLuint vao) {
|
||||
glDisableVertexAttribArray(0);
|
||||
glDisableVertexAttribArray(1);
|
||||
glDisableVertexAttribArray(2);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
};
|
||||
|
||||
// Sampler setup and trashing
|
||||
auto SetupSampler = []() {
|
||||
GLuint sampler = 0;
|
||||
glGenSamplers(1, &sampler);
|
||||
glBindSampler(1, sampler);
|
||||
|
||||
glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, GL_REPEAT);
|
||||
glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
|
||||
return sampler;
|
||||
};
|
||||
|
||||
auto TrashSampler = [](GLuint sampler) {
|
||||
glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glDeleteSamplers(1, &sampler);
|
||||
};
|
||||
|
||||
auto SetupProgram = [fssrc_c]() {
|
||||
GLuint prog = glCreateProgram();
|
||||
glProgramParameteri(prog, GL_PROGRAM_SEPARABLE, GL_TRUE);
|
||||
|
||||
GLuint shad = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
|
||||
glShaderSource(shad, 1, &fssrc_c, NULL);
|
||||
glCompileShader(shad);
|
||||
|
||||
glAttachShader(prog, shad);
|
||||
|
||||
glLinkProgram(prog);
|
||||
|
||||
glDetachShader(prog, shad);
|
||||
glDeleteShader(shad);
|
||||
|
||||
glUniformBlockBinding(prog, glGetUniformBlockIndex(prog, "constsbuf"), 5);
|
||||
|
||||
const Vec4f flags = {1.0f, 2.0f, 4.0f, 8.0f};
|
||||
|
||||
glProgramUniform4fv(prog, glGetUniformLocation(prog, "flags2"), 1, &flags.x);
|
||||
|
||||
return prog;
|
||||
};
|
||||
|
||||
auto TrashProgram = [dummysrc_c](GLuint prog) {
|
||||
glUniformBlockBinding(prog, glGetUniformBlockIndex(prog, "constsbuf"), 4);
|
||||
|
||||
const Vec4f empty = {};
|
||||
glProgramUniform4fv(prog, glGetUniformLocation(prog, "flags2"), 1, &empty.x);
|
||||
|
||||
glDeleteProgram(prog);
|
||||
};
|
||||
|
||||
// Program pipeline setup and trashing
|
||||
auto SetupPipe = [vsprog](GLuint prog) {
|
||||
GLuint pipe = 0;
|
||||
glGenProgramPipelines(1, &pipe);
|
||||
glBindProgramPipeline(pipe);
|
||||
|
||||
glUseProgramStages(pipe, GL_VERTEX_SHADER_BIT, vsprog);
|
||||
glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, prog);
|
||||
|
||||
return pipe;
|
||||
};
|
||||
|
||||
auto TrashPipe = [](GLuint pipe) {
|
||||
glUseProgramStages(pipe, GL_VERTEX_SHADER_BIT, 0);
|
||||
glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, 0);
|
||||
|
||||
glDeleteProgramPipelines(1, &pipe);
|
||||
};
|
||||
|
||||
auto SetupFBO = [offscreen]() {
|
||||
GLuint fbo = 0;
|
||||
glGenFramebuffers(1, &fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, offscreen, 0);
|
||||
GLenum col0 = GL_COLOR_ATTACHMENT0;
|
||||
glDrawBuffers(1, &col0);
|
||||
|
||||
return fbo;
|
||||
};
|
||||
|
||||
auto TrashFBO = [](GLuint fbo) {
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0);
|
||||
|
||||
GLenum col0 = GL_NONE;
|
||||
glDrawBuffers(1, &col0);
|
||||
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
};
|
||||
|
||||
auto SetupTex = []() {
|
||||
const uint32_t checker[4 * 4] = {
|
||||
// X X O O
|
||||
0xffffffff, 0xffffffff, 0, 0,
|
||||
// X X O O
|
||||
0xffffffff, 0xffffffff, 0, 0,
|
||||
// O O X X
|
||||
0, 0, 0xffffffff, 0xffffffff,
|
||||
// O O X X
|
||||
0, 0, 0xffffffff, 0xffffffff,
|
||||
};
|
||||
|
||||
GLuint tex = 0;
|
||||
glGenTextures(1, &tex);
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, checker);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
|
||||
return tex;
|
||||
};
|
||||
|
||||
auto TrashTex = [](GLuint tex) {
|
||||
const uint32_t empty[4 * 4] = {};
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, empty);
|
||||
|
||||
glDeleteTextures(1, &tex);
|
||||
};
|
||||
|
||||
auto SetupBuf = []() {
|
||||
const float empty = {};
|
||||
const Vec4f flags = {1.0f, 2.0f, 4.0f, 8.0f};
|
||||
|
||||
GLuint buf = 0;
|
||||
glGenBuffers(1, &buf);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, buf);
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(empty), &empty, GL_STATIC_DRAW);
|
||||
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(flags), &flags, GL_STATIC_DRAW);
|
||||
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, 5, buf);
|
||||
|
||||
return buf;
|
||||
};
|
||||
|
||||
auto TrashBuf = [](GLuint buf) {
|
||||
const float empty = {};
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(empty), &empty, GL_STATIC_DRAW);
|
||||
|
||||
glDeleteBuffers(1, &buf);
|
||||
};
|
||||
|
||||
glUseProgram(0);
|
||||
glViewport(0, 0, 128, 128);
|
||||
|
||||
GLuint fbo = SetupFBO();
|
||||
GLuint vao = SetupVAO();
|
||||
GLuint sampler = SetupSampler();
|
||||
GLuint fsprog = SetupProgram();
|
||||
GLuint pipe = SetupPipe(fsprog);
|
||||
GLuint tex = SetupTex();
|
||||
GLuint buf = SetupBuf();
|
||||
while(Running())
|
||||
{
|
||||
float col[] = {0.4f, 0.5f, 0.6f, 1.0f};
|
||||
glClearNamedFramebufferfv(0, GL_COLOR, 0, col);
|
||||
|
||||
// render with last frame's resources
|
||||
float col1[] = {0.5f, 0.1f, 0.1f, 1.0f};
|
||||
glClearBufferfv(GL_COLOR, 0, col1);
|
||||
|
||||
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, NULL);
|
||||
glBlitNamedFramebuffer(fbo, 0, 0, 0, 128, 128, 0, 0, 128, 128, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
|
||||
// trash last frame's resources
|
||||
TrashFBO(fbo);
|
||||
TrashVAO(vao);
|
||||
TrashSampler(sampler);
|
||||
TrashProgram(fsprog);
|
||||
TrashPipe(pipe);
|
||||
TrashTex(tex);
|
||||
TrashBuf(buf);
|
||||
|
||||
// create resources mid-frame and use then trash them
|
||||
fbo = SetupFBO();
|
||||
vao = SetupVAO();
|
||||
sampler = SetupSampler();
|
||||
fsprog = SetupProgram();
|
||||
pipe = SetupPipe(fsprog);
|
||||
tex = SetupTex();
|
||||
buf = SetupBuf();
|
||||
float col2[] = {0.1f, 0.1f, 0.5f, 1.0f};
|
||||
glClearBufferfv(GL_COLOR, 0, col2);
|
||||
|
||||
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, NULL);
|
||||
glBlitNamedFramebuffer(fbo, 0, 0, 0, 128, 128, 128, 0, 256, 128, GL_COLOR_BUFFER_BIT,
|
||||
GL_NEAREST);
|
||||
TrashFBO(fbo);
|
||||
TrashVAO(vao);
|
||||
TrashSampler(sampler);
|
||||
TrashProgram(fsprog);
|
||||
TrashPipe(pipe);
|
||||
TrashTex(tex);
|
||||
TrashBuf(buf);
|
||||
|
||||
// set up resources for next frame
|
||||
fbo = SetupFBO();
|
||||
vao = SetupVAO();
|
||||
sampler = SetupSampler();
|
||||
fsprog = SetupProgram();
|
||||
pipe = SetupPipe(fsprog);
|
||||
tex = SetupTex();
|
||||
buf = SetupBuf();
|
||||
|
||||
Present();
|
||||
}
|
||||
|
||||
// destroy resources
|
||||
TrashFBO(fbo);
|
||||
TrashVAO(vao);
|
||||
TrashSampler(sampler);
|
||||
TrashProgram(fsprog);
|
||||
TrashPipe(pipe);
|
||||
TrashBuf(buf);
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
REGISTER_TEST(GL_Resource_Lifetimes);
|
||||
@@ -49,6 +49,10 @@ layout(location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec4 Color;
|
||||
layout(location = 2) in vec2 UV;
|
||||
|
||||
out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
out v2f vertOut;
|
||||
|
||||
void main()
|
||||
@@ -67,9 +71,23 @@ in v2f vertIn;
|
||||
|
||||
layout(location = 0, index = 0) out vec4 Color;
|
||||
|
||||
layout(binding = 0) uniform sampler2D checker;
|
||||
layout(binding = 1) uniform sampler2D smiley;
|
||||
|
||||
layout(binding = 0, std140) uniform constsbuf
|
||||
{
|
||||
vec4 flags;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
Color = vertIn.col;
|
||||
if(flags.x != 1.0f || flags.y != 2.0f || flags.z != 4.0f || flags.w != 8.0f)
|
||||
{
|
||||
Color = vec4(1.0f, 0.0f, 1.0f, 1.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
Color = vertIn.col * texture(smiley, vertIn.uv.xy * 2.0f) * texture(checker, vertIn.uv.xy * 5.0f);
|
||||
}
|
||||
|
||||
)EOSHADER";
|
||||
@@ -80,41 +98,251 @@ void main()
|
||||
if(!Init(argc, argv))
|
||||
return 3;
|
||||
|
||||
GLuint vao = MakeVAO();
|
||||
glBindVertexArray(vao);
|
||||
|
||||
GLuint vb = MakeBuffer();
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vb);
|
||||
glBufferStorage(GL_ARRAY_BUFFER, sizeof(DefaultTri), DefaultTri, 0);
|
||||
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(0));
|
||||
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(sizeof(Vec3f)));
|
||||
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V),
|
||||
(void *)(sizeof(Vec3f) + sizeof(Vec4f)));
|
||||
uint16_t indices[] = {0, 1, 2};
|
||||
GLuint ib = MakeBuffer();
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib);
|
||||
glBufferStorage(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, 0);
|
||||
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glEnableVertexAttribArray(2);
|
||||
Texture rgba8;
|
||||
LoadXPM(SmileyTexture, rgba8);
|
||||
|
||||
GLuint program = MakeProgram(common + vertex, common + pixel);
|
||||
glObjectLabel(GL_PROGRAM, program, -1, "Full program");
|
||||
GLuint offscreen = MakeTexture();
|
||||
glBindTexture(GL_TEXTURE_2D, offscreen);
|
||||
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 128, 128);
|
||||
|
||||
GLuint smiley = MakeTexture();
|
||||
glBindTexture(GL_TEXTURE_2D, smiley);
|
||||
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, rgba8.width, rgba8.height);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rgba8.width, rgba8.height, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
rgba8.data.data());
|
||||
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, smiley);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
GLuint vsprog = MakeProgram(common + vertex, "");
|
||||
GLuint fsprog = MakeProgram("", common + pixel);
|
||||
|
||||
// function to set up a VAO
|
||||
auto SetupVAO = [ib]() {
|
||||
GLuint vao = 0;
|
||||
glGenVertexArrays(1, &vao);
|
||||
glBindVertexArray(vao);
|
||||
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(0));
|
||||
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(sizeof(Vec3f)));
|
||||
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V),
|
||||
(void *)(sizeof(Vec3f) + sizeof(Vec4f)));
|
||||
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glEnableVertexAttribArray(2);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib);
|
||||
|
||||
return vao;
|
||||
};
|
||||
|
||||
// function to trash it again afterwards so that we are forced to reset the state to properly
|
||||
// replay
|
||||
auto TrashVAO = [](GLuint vao) {
|
||||
glDisableVertexAttribArray(0);
|
||||
glDisableVertexAttribArray(1);
|
||||
glDisableVertexAttribArray(2);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
};
|
||||
|
||||
// Sampler setup and trashing
|
||||
auto SetupSampler = []() {
|
||||
GLuint sampler = 0;
|
||||
glGenSamplers(1, &sampler);
|
||||
glBindSampler(1, sampler);
|
||||
|
||||
glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, GL_REPEAT);
|
||||
glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
|
||||
return sampler;
|
||||
};
|
||||
|
||||
auto TrashSampler = [](GLuint sampler) {
|
||||
glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glDeleteSamplers(1, &sampler);
|
||||
};
|
||||
|
||||
// Program pipeline setup and trashing
|
||||
auto SetupPipe = [vsprog, fsprog]() {
|
||||
GLuint pipe = 0;
|
||||
glGenProgramPipelines(1, &pipe);
|
||||
glBindProgramPipeline(pipe);
|
||||
|
||||
glUseProgramStages(pipe, GL_VERTEX_SHADER_BIT, vsprog);
|
||||
glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, fsprog);
|
||||
|
||||
return pipe;
|
||||
};
|
||||
|
||||
auto TrashPipe = [](GLuint pipe) {
|
||||
glUseProgramStages(pipe, GL_VERTEX_SHADER_BIT, 0);
|
||||
glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, 0);
|
||||
|
||||
glDeleteProgramPipelines(1, &pipe);
|
||||
};
|
||||
|
||||
auto SetupFBO = [offscreen]() {
|
||||
GLuint fbo = 0;
|
||||
glGenFramebuffers(1, &fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, offscreen, 0);
|
||||
GLenum col0 = GL_COLOR_ATTACHMENT0;
|
||||
glDrawBuffers(1, &col0);
|
||||
|
||||
return fbo;
|
||||
};
|
||||
|
||||
auto TrashFBO = [](GLuint fbo) {
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0);
|
||||
|
||||
GLenum col0 = GL_NONE;
|
||||
glDrawBuffers(1, &col0);
|
||||
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
};
|
||||
|
||||
auto SetupTex = []() {
|
||||
const uint32_t checker[4 * 4] = {
|
||||
// X X O O
|
||||
0xffffffff, 0xffffffff, 0, 0,
|
||||
// X X O O
|
||||
0xffffffff, 0xffffffff, 0, 0,
|
||||
// O O X X
|
||||
0, 0, 0xffffffff, 0xffffffff,
|
||||
// O O X X
|
||||
0, 0, 0xffffffff, 0xffffffff,
|
||||
};
|
||||
|
||||
GLuint tex = 0;
|
||||
glGenTextures(1, &tex);
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, checker);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
|
||||
return tex;
|
||||
};
|
||||
|
||||
auto TrashTex = [](GLuint tex) {
|
||||
const uint32_t empty[4 * 4] = {};
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, empty);
|
||||
|
||||
glDeleteTextures(1, &tex);
|
||||
};
|
||||
|
||||
auto SetupBuf = []() {
|
||||
const float empty = {};
|
||||
const Vec4f flags = {1.0f, 2.0f, 4.0f, 8.0f};
|
||||
|
||||
GLuint buf = 0;
|
||||
glGenBuffers(1, &buf);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, buf);
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(empty), &empty, GL_STATIC_DRAW);
|
||||
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(flags), &flags, GL_STATIC_DRAW);
|
||||
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, 0, buf);
|
||||
|
||||
return buf;
|
||||
};
|
||||
|
||||
auto TrashBuf = [](GLuint buf) {
|
||||
const float empty = {};
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(empty), &empty, GL_STATIC_DRAW);
|
||||
|
||||
glDeleteBuffers(1, &buf);
|
||||
};
|
||||
|
||||
glUseProgram(0);
|
||||
glViewport(0, 0, 128, 128);
|
||||
|
||||
GLuint fbo = SetupFBO();
|
||||
GLuint vao = SetupVAO();
|
||||
GLuint sampler = SetupSampler();
|
||||
GLuint pipe = SetupPipe();
|
||||
GLuint tex = SetupTex();
|
||||
GLuint buf = SetupBuf();
|
||||
while(Running())
|
||||
{
|
||||
float col[] = {0.4f, 0.5f, 0.6f, 1.0f};
|
||||
glClearBufferfv(GL_COLOR, 0, col);
|
||||
glClearNamedFramebufferfv(0, GL_COLOR, 0, col);
|
||||
|
||||
glBindVertexArray(vao);
|
||||
// render with last frame's resources
|
||||
float col1[] = {0.5f, 0.1f, 0.1f, 1.0f};
|
||||
glClearBufferfv(GL_COLOR, 0, col1);
|
||||
|
||||
glUseProgram(program);
|
||||
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, NULL);
|
||||
glBlitNamedFramebuffer(fbo, 0, 0, 0, 128, 128, 0, 0, 128, 128, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
|
||||
glViewport(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
|
||||
// trash last frame's resources
|
||||
TrashFBO(fbo);
|
||||
TrashVAO(vao);
|
||||
TrashSampler(sampler);
|
||||
TrashPipe(pipe);
|
||||
TrashTex(tex);
|
||||
TrashBuf(buf);
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
// create resources mid-frame and use then trash them
|
||||
fbo = SetupFBO();
|
||||
vao = SetupVAO();
|
||||
sampler = SetupSampler();
|
||||
pipe = SetupPipe();
|
||||
tex = SetupTex();
|
||||
buf = SetupBuf();
|
||||
float col2[] = {0.1f, 0.1f, 0.5f, 1.0f};
|
||||
glClearBufferfv(GL_COLOR, 0, col2);
|
||||
|
||||
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, NULL);
|
||||
glBlitNamedFramebuffer(fbo, 0, 0, 0, 128, 128, 128, 0, 256, 128, GL_COLOR_BUFFER_BIT,
|
||||
GL_NEAREST);
|
||||
TrashFBO(fbo);
|
||||
TrashVAO(vao);
|
||||
TrashSampler(sampler);
|
||||
TrashPipe(pipe);
|
||||
TrashTex(tex);
|
||||
TrashBuf(buf);
|
||||
|
||||
// set up resources for next frame
|
||||
fbo = SetupFBO();
|
||||
vao = SetupVAO();
|
||||
sampler = SetupSampler();
|
||||
pipe = SetupPipe();
|
||||
tex = SetupTex();
|
||||
buf = SetupBuf();
|
||||
|
||||
Present();
|
||||
}
|
||||
|
||||
// destroy resources
|
||||
TrashFBO(fbo);
|
||||
TrashVAO(vao);
|
||||
TrashSampler(sampler);
|
||||
TrashPipe(pipe);
|
||||
TrashBuf(buf);
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -0,0 +1,570 @@
|
||||
/******************************************************************************
|
||||
* The MIT License (MIT)
|
||||
*
|
||||
* Copyright (c) 2018-2019 Baldur Karlsson
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
|
||||
#include "vk_test.h"
|
||||
|
||||
struct VK_Resource_Lifetimes : VulkanGraphicsTest
|
||||
{
|
||||
static constexpr const char *Description =
|
||||
"Test various edge-case resource lifetimes: a resource that is first dirtied within a frame "
|
||||
"so needs initial contents created for it, and a resource that is created and destroyed "
|
||||
"mid-frame (which also gets dirtied after use).";
|
||||
|
||||
std::string common = R"EOSHADER(
|
||||
|
||||
#version 420 core
|
||||
|
||||
struct v2f
|
||||
{
|
||||
vec4 pos;
|
||||
vec4 col;
|
||||
vec4 uv;
|
||||
};
|
||||
|
||||
)EOSHADER";
|
||||
|
||||
const std::string vertex = R"EOSHADER(
|
||||
|
||||
layout(location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec4 Color;
|
||||
layout(location = 2) in vec2 UV;
|
||||
|
||||
layout(location = 0) out v2f vertOut;
|
||||
|
||||
void main()
|
||||
{
|
||||
vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
|
||||
gl_Position = vertOut.pos;
|
||||
vertOut.col = Color;
|
||||
vertOut.uv = vec4(UV.xy, 0, 1);
|
||||
}
|
||||
|
||||
)EOSHADER";
|
||||
|
||||
const std::string pixel = R"EOSHADER(
|
||||
|
||||
layout(location = 0) in v2f vertIn;
|
||||
|
||||
layout(location = 0, index = 0) out vec4 Color;
|
||||
|
||||
layout(binding = 0) uniform sampler2D smiley;
|
||||
layout(binding = 1) uniform sampler2D checker;
|
||||
|
||||
layout(binding = 2, std140) uniform constsbuf
|
||||
{
|
||||
vec4 flags;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
if(flags.x != 1.0f || flags.y != 2.0f || flags.z != 4.0f || flags.w != 8.0f)
|
||||
{
|
||||
Color = vec4(1.0f, 0.0f, 1.0f, 1.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
Color = texture(smiley, vertIn.uv.xy * 2.0f) * texture(checker, vertIn.uv.xy * 5.0f);
|
||||
}
|
||||
|
||||
)EOSHADER";
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// initialise, create window, create context, etc
|
||||
if(!Init(argc, argv))
|
||||
return 3;
|
||||
|
||||
VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
|
||||
{
|
||||
0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
},
|
||||
{
|
||||
1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
},
|
||||
{
|
||||
2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
},
|
||||
}));
|
||||
|
||||
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({setlayout}));
|
||||
|
||||
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
|
||||
|
||||
pipeCreateInfo.layout = layout;
|
||||
pipeCreateInfo.renderPass = swapRenderPass;
|
||||
|
||||
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
|
||||
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
|
||||
vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
|
||||
vkh::vertexAttr(2, 0, DefaultA2V, uv),
|
||||
};
|
||||
|
||||
pipeCreateInfo.stages = {
|
||||
CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
|
||||
CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
|
||||
};
|
||||
|
||||
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
|
||||
|
||||
AllocatedBuffer vb(
|
||||
allocator, vkh::BufferCreateInfo(sizeof(DefaultTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
|
||||
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
|
||||
|
||||
vb.upload(DefaultTri);
|
||||
|
||||
Texture rgba8;
|
||||
LoadXPM(SmileyTexture, rgba8);
|
||||
|
||||
AllocatedImage smiley(
|
||||
allocator, vkh::ImageCreateInfo(rgba8.width, rgba8.height, 0, VK_FORMAT_R8G8B8A8_UNORM,
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
|
||||
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
|
||||
|
||||
VkImageView smileyview = createImageView(
|
||||
vkh::ImageViewCreateInfo(smiley.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R8G8B8A8_UNORM));
|
||||
|
||||
AllocatedImage badimg(allocator, vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R8G8B8A8_UNORM,
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_SAMPLED_BIT),
|
||||
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
|
||||
|
||||
VkImageView badview = createImageView(
|
||||
vkh::ImageViewCreateInfo(badimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R8G8B8A8_UNORM));
|
||||
|
||||
AllocatedBuffer uploadBuf(allocator, vkh::BufferCreateInfo(rgba8.data.size() * sizeof(uint32_t),
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT),
|
||||
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
|
||||
|
||||
uploadBuf.upload(rgba8.data.data(), rgba8.data.size() * sizeof(uint32_t));
|
||||
|
||||
{
|
||||
VkCommandBuffer cmd = GetCommandBuffer();
|
||||
|
||||
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
|
||||
|
||||
vkh::cmdPipelineBarrier(
|
||||
cmd, {
|
||||
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, smiley.image),
|
||||
});
|
||||
|
||||
VkBufferImageCopy copy = {};
|
||||
copy.imageExtent = {rgba8.width, rgba8.height, 1};
|
||||
copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copy.imageSubresource.layerCount = 1;
|
||||
|
||||
vkCmdCopyBufferToImage(cmd, uploadBuf.buffer, smiley.image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©);
|
||||
|
||||
vkh::cmdPipelineBarrier(
|
||||
cmd, {
|
||||
vkh::ImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, smiley.image),
|
||||
vkh::ImageMemoryBarrier(0, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, badimg.image),
|
||||
});
|
||||
|
||||
vkEndCommandBuffer(cmd);
|
||||
|
||||
Submit(99, 99, {cmd});
|
||||
|
||||
vkDeviceWaitIdle(device);
|
||||
}
|
||||
|
||||
Vec4f flags = {};
|
||||
AllocatedBuffer badcb(allocator,
|
||||
vkh::BufferCreateInfo(sizeof(flags), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
|
||||
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
|
||||
|
||||
badcb.upload(&flags, sizeof(flags));
|
||||
|
||||
VkSampler sampler = VK_NULL_HANDLE;
|
||||
|
||||
VkSamplerCreateInfo sampInfo = {VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
|
||||
sampInfo.magFilter = VK_FILTER_LINEAR;
|
||||
sampInfo.minFilter = VK_FILTER_LINEAR;
|
||||
|
||||
vkCreateSampler(device, &sampInfo, NULL, &sampler);
|
||||
|
||||
auto SetupBuffer = [this]() {
|
||||
VkBuffer cb = VK_NULL_HANDLE;
|
||||
|
||||
vkCreateBuffer(device,
|
||||
vkh::BufferCreateInfo(sizeof(Vec4f), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
|
||||
NULL, &cb);
|
||||
|
||||
return cb;
|
||||
};
|
||||
|
||||
const VkPhysicalDeviceMemoryProperties *props = NULL;
|
||||
vmaGetMemoryProperties(allocator, &props);
|
||||
|
||||
auto SetupBufferMemory = [this, props](VkBuffer cb) {
|
||||
VkMemoryRequirements mrq;
|
||||
vkGetBufferMemoryRequirements(device, cb, &mrq);
|
||||
|
||||
VkMemoryAllocateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
info.allocationSize = mrq.size;
|
||||
|
||||
for(uint32_t i = 0; i < props->memoryTypeCount; i++)
|
||||
{
|
||||
if((mrq.memoryTypeBits & (1u << i)) &&
|
||||
(props->memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
|
||||
{
|
||||
info.memoryTypeIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
VkDeviceMemory mem = VK_NULL_HANDLE;
|
||||
vkAllocateMemory(device, &info, NULL, &mem);
|
||||
vkBindBufferMemory(device, cb, mem, 0);
|
||||
|
||||
Vec4f *data = NULL;
|
||||
vkMapMemory(device, mem, 0, sizeof(Vec4f), 0, (void **)&data);
|
||||
{
|
||||
*data = Vec4f(1.0f, 2.0f, 4.0f, 8.0f);
|
||||
}
|
||||
vkUnmapMemory(device, mem);
|
||||
|
||||
return mem;
|
||||
};
|
||||
|
||||
auto TrashBuffer = [this](VkBuffer cb, VkDeviceMemory mem) {
|
||||
Vec4f *data = NULL;
|
||||
vkMapMemory(device, mem, 0, sizeof(Vec4f), 0, (void **)&data);
|
||||
{
|
||||
*data = Vec4f();
|
||||
}
|
||||
vkUnmapMemory(device, mem);
|
||||
|
||||
vkDestroyBuffer(device, cb, NULL);
|
||||
vkFreeMemory(device, mem, NULL);
|
||||
};
|
||||
|
||||
auto SetupImage = [this]() {
|
||||
VkImage img = VK_NULL_HANDLE;
|
||||
|
||||
vkCreateImage(
|
||||
device, vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R8G8B8A8_UNORM,
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
|
||||
NULL, &img);
|
||||
|
||||
return img;
|
||||
};
|
||||
|
||||
auto SetupImageMemory = [this, props, &uploadBuf](VkImage img) {
|
||||
VkMemoryRequirements mrq;
|
||||
vkGetImageMemoryRequirements(device, img, &mrq);
|
||||
|
||||
VkMemoryAllocateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
info.allocationSize = mrq.size;
|
||||
|
||||
for(uint32_t i = 0; i < props->memoryTypeCount; i++)
|
||||
{
|
||||
if(mrq.memoryTypeBits & (1 << i))
|
||||
{
|
||||
info.memoryTypeIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
VkDeviceMemory mem = VK_NULL_HANDLE;
|
||||
vkAllocateMemory(device, &info, NULL, &mem);
|
||||
vkBindImageMemory(device, img, mem, 0);
|
||||
|
||||
const uint32_t checker[4 * 4] = {
|
||||
// X X O O
|
||||
0xffffffff, 0xffffffff, 0, 0,
|
||||
// X X O O
|
||||
0xffffffff, 0xffffffff, 0, 0,
|
||||
// O O X X
|
||||
0, 0, 0xffffffff, 0xffffffff,
|
||||
// O O X X
|
||||
0, 0, 0xffffffff, 0xffffffff,
|
||||
};
|
||||
|
||||
uploadBuf.upload(checker);
|
||||
|
||||
{
|
||||
VkCommandBuffer cmd = GetCommandBuffer();
|
||||
|
||||
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
|
||||
|
||||
vkh::cmdPipelineBarrier(
|
||||
cmd,
|
||||
{
|
||||
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, img),
|
||||
});
|
||||
|
||||
VkBufferImageCopy copy = {};
|
||||
copy.imageExtent = {4, 4, 1};
|
||||
copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copy.imageSubresource.layerCount = 1;
|
||||
|
||||
vkCmdCopyBufferToImage(cmd, uploadBuf.buffer, img, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
|
||||
©);
|
||||
|
||||
vkh::cmdPipelineBarrier(
|
||||
cmd, {
|
||||
vkh::ImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, img),
|
||||
});
|
||||
|
||||
vkEndCommandBuffer(cmd);
|
||||
|
||||
Submit(99, 99, {cmd});
|
||||
|
||||
vkDeviceWaitIdle(device);
|
||||
}
|
||||
|
||||
return mem;
|
||||
};
|
||||
|
||||
auto SetupImageView = [this](VkImage img) {
|
||||
VkImageView ret;
|
||||
vkCreateImageView(
|
||||
device, vkh::ImageViewCreateInfo(img, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R8G8B8A8_UNORM),
|
||||
NULL, &ret);
|
||||
return ret;
|
||||
};
|
||||
|
||||
auto TrashImage = [this](VkImage img, VkDeviceMemory mem, VkImageView view) {
|
||||
|
||||
vkDestroyImageView(device, view, NULL);
|
||||
vkDestroyImage(device, img, NULL);
|
||||
vkFreeMemory(device, mem, NULL);
|
||||
};
|
||||
|
||||
VkDescriptorPool descpool = VK_NULL_HANDLE;
|
||||
|
||||
{
|
||||
CHECK_VKR(vkCreateDescriptorPool(
|
||||
device, vkh::DescriptorPoolCreateInfo(8,
|
||||
{
|
||||
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1024},
|
||||
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1024},
|
||||
},
|
||||
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT),
|
||||
NULL, &descpool));
|
||||
}
|
||||
|
||||
auto SetupDescSet = [this, setlayout, descpool, sampler, smileyview](VkBuffer cb,
|
||||
VkImageView view) {
|
||||
VkDescriptorSet descset = VK_NULL_HANDLE;
|
||||
|
||||
vkAllocateDescriptorSets(device, vkh::DescriptorSetAllocateInfo(descpool, {setlayout}),
|
||||
&descset);
|
||||
|
||||
vkh::updateDescriptorSets(
|
||||
device, {
|
||||
vkh::WriteDescriptorSet(
|
||||
descset, 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
{
|
||||
vkh::DescriptorImageInfo(
|
||||
smileyview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
|
||||
}),
|
||||
vkh::WriteDescriptorSet(
|
||||
descset, 1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
{
|
||||
vkh::DescriptorImageInfo(
|
||||
view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
|
||||
}),
|
||||
vkh::WriteDescriptorSet(descset, 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
{vkh::DescriptorBufferInfo(cb)}),
|
||||
});
|
||||
|
||||
return descset;
|
||||
};
|
||||
|
||||
auto TrashDescSet = [this, descpool, sampler, &badcb, badview](VkDescriptorSet descset) {
|
||||
|
||||
// update with bad data
|
||||
vkh::updateDescriptorSets(
|
||||
device, {
|
||||
vkh::WriteDescriptorSet(
|
||||
descset, 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
{
|
||||
vkh::DescriptorImageInfo(
|
||||
badview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
|
||||
}),
|
||||
vkh::WriteDescriptorSet(
|
||||
descset, 1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
{
|
||||
vkh::DescriptorImageInfo(
|
||||
badview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
|
||||
}),
|
||||
vkh::WriteDescriptorSet(descset, 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
{vkh::DescriptorBufferInfo(badcb.buffer)}),
|
||||
});
|
||||
|
||||
// assume we are able to re-use the same descriptor pool indefinitely since we only allocate
|
||||
// one set at a time.
|
||||
vkFreeDescriptorSets(device, descpool, 1, &descset);
|
||||
};
|
||||
|
||||
VkBuffer cb = SetupBuffer();
|
||||
VkDeviceMemory cbmem = SetupBufferMemory(cb);
|
||||
VkImage img = SetupImage();
|
||||
VkDeviceMemory imgmem = SetupImageMemory(img);
|
||||
VkImageView imgview = SetupImageView(img);
|
||||
VkDescriptorSet descset = SetupDescSet(cb, imgview);
|
||||
while(Running())
|
||||
{
|
||||
// acquire and clear the backbuffer
|
||||
{
|
||||
VkCommandBuffer cmd = GetCommandBuffer();
|
||||
|
||||
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
|
||||
|
||||
VkImage swapimg =
|
||||
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
|
||||
vkh::ClearColorValue(0.4f, 0.5f, 0.6f, 1.0f), 1,
|
||||
vkh::ImageSubresourceRange());
|
||||
|
||||
vkEndCommandBuffer(cmd);
|
||||
|
||||
Submit(0, 4, {cmd});
|
||||
}
|
||||
|
||||
// render with last frame's resources then trash them
|
||||
{
|
||||
VkCommandBuffer cmd = GetCommandBuffer();
|
||||
|
||||
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
|
||||
|
||||
vkCmdBeginRenderPass(
|
||||
cmd, vkh::RenderPassBeginInfo(swapRenderPass, swapFramebuffers[swapIndex], scissor),
|
||||
VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
|
||||
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset, 0,
|
||||
NULL);
|
||||
VkViewport view = {0, 0, 128, 128, 0, 1};
|
||||
vkCmdSetViewport(cmd, 0, 1, &view);
|
||||
vkCmdSetScissor(cmd, 0, 1, &scissor);
|
||||
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
|
||||
vkCmdDraw(cmd, 3, 1, 0, 0);
|
||||
|
||||
vkCmdEndRenderPass(cmd);
|
||||
|
||||
vkEndCommandBuffer(cmd);
|
||||
|
||||
Submit(1, 4, {cmd});
|
||||
|
||||
vkDeviceWaitIdle(device);
|
||||
|
||||
TrashBuffer(cb, cbmem);
|
||||
TrashImage(img, imgmem, imgview);
|
||||
TrashDescSet(descset);
|
||||
}
|
||||
|
||||
// create resources mid-frame and use then trash them
|
||||
{
|
||||
cb = SetupBuffer();
|
||||
cbmem = SetupBufferMemory(cb);
|
||||
img = SetupImage();
|
||||
imgmem = SetupImageMemory(img);
|
||||
imgview = SetupImageView(img);
|
||||
descset = SetupDescSet(cb, imgview);
|
||||
|
||||
vkDeviceWaitIdle(device);
|
||||
|
||||
VkCommandBuffer cmd = GetCommandBuffer();
|
||||
|
||||
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
|
||||
|
||||
vkCmdBeginRenderPass(
|
||||
cmd, vkh::RenderPassBeginInfo(swapRenderPass, swapFramebuffers[swapIndex], scissor),
|
||||
VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
|
||||
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset, 0,
|
||||
NULL);
|
||||
VkViewport view = {128, 0, 128, 128, 0, 1};
|
||||
vkCmdSetViewport(cmd, 0, 1, &view);
|
||||
vkCmdSetScissor(cmd, 0, 1, &scissor);
|
||||
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
|
||||
vkCmdDraw(cmd, 3, 1, 0, 0);
|
||||
|
||||
vkCmdEndRenderPass(cmd);
|
||||
|
||||
vkEndCommandBuffer(cmd);
|
||||
|
||||
Submit(2, 4, {cmd});
|
||||
|
||||
vkDeviceWaitIdle(device);
|
||||
|
||||
TrashBuffer(cb, cbmem);
|
||||
TrashImage(img, imgmem, imgview);
|
||||
TrashDescSet(descset);
|
||||
}
|
||||
|
||||
// finish with the backbuffer
|
||||
{
|
||||
VkCommandBuffer cmd = GetCommandBuffer();
|
||||
|
||||
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
|
||||
|
||||
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
vkEndCommandBuffer(cmd);
|
||||
|
||||
Submit(3, 4, {cmd});
|
||||
}
|
||||
|
||||
// set up resources for next frame
|
||||
cb = SetupBuffer();
|
||||
cbmem = SetupBufferMemory(cb);
|
||||
img = SetupImage();
|
||||
imgmem = SetupImageMemory(img);
|
||||
imgview = SetupImageView(img);
|
||||
descset = SetupDescSet(cb, imgview);
|
||||
|
||||
Present();
|
||||
}
|
||||
|
||||
// destroy resources
|
||||
TrashBuffer(cb, cbmem);
|
||||
TrashImage(img, imgmem, imgview);
|
||||
TrashDescSet(descset);
|
||||
|
||||
vkDestroyDescriptorPool(device, descpool, NULL);
|
||||
vkDestroySampler(device, sampler, NULL);
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
REGISTER_TEST(VK_Resource_Lifetimes);
|
||||
@@ -0,0 +1,12 @@
|
||||
import renderdoc as rd
|
||||
import rdtest
|
||||
|
||||
|
||||
class D3D11_Resource_Lifetimes(rdtest.TestCase):
|
||||
platform = 'win32'
|
||||
|
||||
def get_capture(self):
|
||||
return rdtest.run_and_capture("demos_x64", "D3D11_Resource_Lifetimes", 5)
|
||||
|
||||
def check_capture(self):
|
||||
self.check_final_backbuffer()
|
||||
@@ -0,0 +1,13 @@
|
||||
import renderdoc as rd
|
||||
import rdtest
|
||||
|
||||
|
||||
class D3D12_Resource_Lifetimes(rdtest.TestCase):
|
||||
platform = 'win32'
|
||||
platform_version = 10
|
||||
|
||||
def get_capture(self):
|
||||
return rdtest.run_and_capture("demos_x64", "D3D12_Resource_Lifetimes", 5)
|
||||
|
||||
def check_capture(self):
|
||||
self.check_final_backbuffer()
|
||||
@@ -0,0 +1,10 @@
|
||||
import renderdoc as rd
|
||||
import rdtest
|
||||
|
||||
|
||||
class GL_Resource_Lifetimes(rdtest.TestCase):
|
||||
def get_capture(self):
|
||||
return rdtest.run_and_capture("demos_x64", "GL_Resource_Lifetimes", 5)
|
||||
|
||||
def check_capture(self):
|
||||
self.check_final_backbuffer()
|
||||
@@ -0,0 +1,10 @@
|
||||
import renderdoc as rd
|
||||
import rdtest
|
||||
|
||||
|
||||
class VK_Resource_Lifetimes(rdtest.TestCase):
|
||||
def get_capture(self):
|
||||
return rdtest.run_and_capture("demos_x64", "VK_Resource_Lifetimes", 5)
|
||||
|
||||
def check_capture(self):
|
||||
self.check_final_backbuffer()
|
||||
Reference in New Issue
Block a user