Update mesh viewer to display the preview with basic controls + VS Out

This commit is contained in:
baldurk
2016-11-28 17:49:29 +01:00
parent 288cce9de5
commit d3dedbef5a
3 changed files with 742 additions and 63 deletions
+668 -59
View File
@@ -24,10 +24,17 @@
#include "BufferViewer.h"
#include <QFontDatabase>
#include <QMouseEvent>
#include "ui_BufferViewer.h"
struct VBData
struct BufferData
{
BufferData()
{
data = end = NULL;
stride = 0;
}
byte *data;
byte *end;
size_t stride;
@@ -36,7 +43,11 @@ struct VBData
class BufferItemModel : public QAbstractItemModel
{
public:
BufferItemModel(QObject *parent) : QAbstractItemModel(parent) {}
BufferItemModel(RDTableView *v, QObject *parent) : QAbstractItemModel(parent)
{
view = v;
view->setModel(this);
}
void beginReset() { emit beginResetModel(); }
void endReset() { emit endResetModel(); }
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override
@@ -51,7 +62,7 @@ public:
int rowCount(const QModelIndex &parent = QModelIndex()) const override { return numRows; }
int columnCount(const QModelIndex &parent = QModelIndex()) const override
{
return columns.count();
return columns.count() + 2;
}
Qt::ItemFlags flags(const QModelIndex &index) const override
{
@@ -63,8 +74,15 @@ public:
QVariant headerData(int section, Qt::Orientation orientation, int role) const override
{
if(section < columns.count() && orientation == Qt::Horizontal && role == Qt::DisplayRole)
return columns[section].name;
if(section < columnCount() && orientation == Qt::Horizontal && role == Qt::DisplayRole)
{
if(section == 0)
return "VTX";
else if(section == 1)
return "IDX";
else
return columns[section - 2].name;
}
return QVariant();
}
@@ -73,13 +91,46 @@ public:
{
if(index.isValid())
{
if(role == Qt::SizeHintRole)
{
QStyleOptionViewItem opt = view->viewOptions();
opt.features |= QStyleOptionViewItem::HasDisplay;
// pad these columns to allow for sufficiently wide data
if(index.column() < 2)
opt.text = "999999";
else
opt.text = data(index).toString();
opt.styleObject = NULL;
QStyle *style = opt.widget ? opt.widget->style() : QApplication::style();
return style->sizeFromContents(QStyle::CT_ItemViewItem, &opt, QSize(), opt.widget);
}
if(role == Qt::DisplayRole)
{
int row = index.row();
uint32_t row = index.row();
int col = index.column();
if(col >= 0 && col < columns.count() && row >= 0 && row < numRows)
if(col >= 0 && col < columnCount() && row >= 0 && row < numRows)
{
if(col == 0)
return row;
if(indices.data)
{
byte *idx = indices.data + row * sizeof(uint32_t);
if(idx + 1 > indices.end)
return QVariant();
row = *(uint32_t *)idx;
}
if(col == 1)
return row;
col -= 2;
const FormatElement &el = columns[col];
if(el.buffer < buffers.size())
@@ -97,23 +148,57 @@ public:
for(QVariant &v : list)
{
QString comp;
if(v.type() == QMetaType::Double)
ret += Formatter::Format(v.toDouble());
{
double d = v.toDouble();
// pad with space on left if sign is missing, to better align
if(d < 0.0)
comp = Formatter::Format(d);
else if(d > 0.0)
comp = " " + Formatter::Format(d);
else if(qIsNaN(d))
comp = " NaN";
else
// force negative and positive 0 together
comp = " " + Formatter::Format(0.0);
}
else if(v.type() == QMetaType::Float)
ret += Formatter::Format(v.toFloat());
{
float f = v.toFloat();
// pad with space on left if sign is missing, to better align
if(f < 0.0)
comp = Formatter::Format(f);
else if(f > 0.0)
comp = " " + Formatter::Format(f);
else if(qIsNaN(f))
comp = " NaN";
else
// force negative and positive 0 together
comp = " " + Formatter::Format(0.0);
}
else if(v.type() == QMetaType::UInt || v.type() == QMetaType::UShort ||
v.type() == QMetaType::UChar)
ret += Formatter::Format(v.toUInt());
{
comp = Formatter::Format(v.toUInt(), el.hex);
}
else if(v.type() == QMetaType::Int || v.type() == QMetaType::Short ||
v.type() == QMetaType::SChar)
ret += Formatter::Format(v.toInt());
{
int i = v.toInt();
if(i > 0)
comp = " " + Formatter::Format(i);
else
comp = Formatter::Format(i);
}
else
ret += v.toString();
comp = v.toString();
ret += " ";
ret += QString("%1 ").arg(comp, -componentWidth);
}
return ret.trimmed();
return ret;
}
}
}
@@ -122,9 +207,13 @@ public:
return QVariant();
}
int numRows;
RDTableView *view = NULL;
int componentWidth = 0;
uint32_t numRows = 0;
BufferData indices;
QList<FormatElement> columns;
QList<VBData> buffers;
QList<BufferData> buffers;
};
BufferViewer::BufferViewer(CaptureContext *ctx, QWidget *parent)
@@ -134,27 +223,65 @@ BufferViewer::BufferViewer(CaptureContext *ctx, QWidget *parent)
m_Ctx->AddLogViewer(this);
ui->vsinData->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
ui->vsoutData->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
m_ModelVSIn = new BufferItemModel(ui->vsinData, this);
m_ModelVSOut = new BufferItemModel(ui->vsoutData, this);
// m_ModelGSOut = new BufferItemModel(ui->gsoutData, this);
m_ConfigVSIn.type = eMeshDataStage_VSIn;
m_ConfigVSIn.cam = Camera_InitArcball();
m_ConfigVSIn.ortho = false;
m_ConfigVSIn.showPrevInstances = false;
m_ConfigVSIn.showAllInstances = false;
m_ConfigVSIn.showWholePass = false;
m_ConfigVSIn.curInstance = 0;
m_ConfigVSIn.showBBox = false;
m_ConfigVSIn.solidShadeMode = eShade_None;
m_ConfigVSIn.wireframeDraw;
memset(&m_ConfigVSIn.position, 0, sizeof(m_ConfigVSIn.position));
memset(&m_ConfigVSIn.second, 0, sizeof(m_ConfigVSIn.second));
m_CamDist = 10.0f;
Camera_SetArcballDistance(m_ConfigVSIn.cam, m_CamDist);
m_ConfigVSIn.position.showAlpha = false;
m_ConfigVSOut = m_ConfigVSIn;
m_ConfigVSOut.cam = Camera_InitFPSLook();
m_curConfig = &m_ConfigVSIn;
ui->outputTabs->setCurrentIndex(0);
QObject::connect(ui->vsinData->selectionModel(), &QItemSelectionModel::selectionChanged, this,
&BufferViewer::data_selected);
QObject::connect(ui->vsoutData->selectionModel(), &QItemSelectionModel::selectionChanged, this,
&BufferViewer::data_selected);
Reset();
}
BufferViewer::~BufferViewer()
{
delete[] m_ModelVSIn->indices.data;
for(auto vb : m_ModelVSIn->buffers)
delete[] vb.data;
Camera_Shutdown(m_ConfigVSIn.cam);
Camera_Shutdown(m_ConfigVSOut.cam);
m_Ctx->windowClosed(this);
m_Ctx->RemoveLogViewer(this);
delete ui;
}
BufferItemModel *model = NULL;
void BufferViewer::OnLogfileLoaded()
{
Reset();
model = new BufferItemModel(this);
ui->vsinData->setModel(model);
WId renderID = ui->render->winId();
m_Ctx->Renderer()->BlockInvoke([renderID, this](IReplayRenderer *r) {
@@ -166,6 +293,8 @@ void BufferViewer::OnLogfileLoaded()
OutputConfig c = {eOutputType_MeshDisplay};
m_Output->SetOutputConfig(c);
RT_UpdateAndDisplay(r);
GUIInvoke::call([this]() { OnEventSelected(m_Ctx->CurEvent()); });
});
}
@@ -177,62 +306,520 @@ void BufferViewer::OnLogfileClosed()
void BufferViewer::OnEventSelected(uint32_t eventID)
{
if(model)
m_ModelVSIn->beginReset();
m_ModelVSOut->beginReset();
// m_ModelGSOut->beginReset();
// this doesn't account for sign characters
m_ModelVSIn->componentWidth = 0;
// maximum width for a 32-bit integer
m_ModelVSIn->componentWidth =
qMax(m_ModelVSIn->componentWidth, Formatter::Format(0xffffffff).length());
// maximum width for a few floats that are either very small or large or long,
// to make a good estimate of how much to pad columns to
m_ModelVSIn->componentWidth = qMax(m_ModelVSIn->componentWidth, Formatter::Format(1.0).length());
m_ModelVSIn->componentWidth =
qMax(m_ModelVSIn->componentWidth, Formatter::Format(1.2345e-200).length());
m_ModelVSIn->componentWidth =
qMax(m_ModelVSIn->componentWidth, Formatter::Format(123456.7890123456789).length());
m_ModelVSOut->componentWidth = m_ModelVSIn->componentWidth;
// m_ModelGSOut->componentWidth = m_ModelVSIn->componentWidth;
QVector<VertexInputAttribute> vinputs = m_Ctx->CurPipelineState.GetVertexInputs();
m_ModelVSIn->columns.clear();
m_ModelVSIn->columns.reserve(vinputs.count());
for(const VertexInputAttribute &a : vinputs)
{
model->beginReset();
if(!a.Used)
continue;
QVector<VertexInputAttribute> vinputs = m_Ctx->CurPipelineState.GetVertexInputs();
FormatElement f(a.Name, a.VertexBuffer, a.RelativeByteOffset, a.PerInstance, a.InstanceRate,
false, // row major matrix
1, // matrix dimension
a.Format, false);
model->columns.clear();
model->columns.reserve(vinputs.count());
m_ModelVSIn->columns.push_back(f);
}
for(const VertexInputAttribute &a : vinputs)
delete[] m_ModelVSIn->indices.data;
m_ModelVSIn->indices = BufferData();
for(auto vb : m_ModelVSIn->buffers)
delete[] vb.data;
m_ModelVSIn->buffers.clear();
const FetchDrawcall *draw = m_Ctx->CurDrawcall();
if(draw == NULL)
m_ModelVSIn->numRows = 0;
else
m_ModelVSIn->numRows = draw->numIndices;
QVector<BoundVBuffer> vbs = m_Ctx->CurPipelineState.GetVBuffers();
ResourceId ib;
uint64_t ioffset = 0;
m_Ctx->CurPipelineState.GetIBuffer(ib, ioffset);
m_CamDist = 10.0f;
Camera_ResetArcball(m_ConfigVSIn.cam);
Camera_SetArcballDistance(m_ConfigVSIn.cam, m_CamDist);
m_ConfigVSIn.fov = 90.0f;
m_ConfigVSIn.aspect =
m_Ctx->CurPipelineState.GetViewport(0).width / m_Ctx->CurPipelineState.GetViewport(0).height;
m_ConfigVSIn.highlightVert = 0;
if(draw == NULL)
{
m_ConfigVSIn.position.numVerts = 0;
m_ConfigVSIn.position.topo = eTopology_TriangleList;
m_ConfigVSIn.position.idxbuf = ResourceId();
m_ConfigVSIn.position.idxoffs = 0;
m_ConfigVSIn.position.idxByteWidth = 4;
m_ConfigVSIn.position.baseVertex = 0;
}
else
{
m_ConfigVSIn.position.numVerts = draw->numIndices;
m_ConfigVSIn.position.topo = draw->topology;
m_ConfigVSIn.position.idxbuf = ib;
m_ConfigVSIn.position.idxoffs = ioffset;
m_ConfigVSIn.position.idxByteWidth = draw->indexByteWidth;
m_ConfigVSIn.position.baseVertex = draw->baseVertex;
}
if(!vinputs.empty())
{
m_ConfigVSIn.position.buf = vbs[vinputs[0].VertexBuffer].Buffer;
m_ConfigVSIn.position.offset = vbs[vinputs[0].VertexBuffer].ByteOffset;
m_ConfigVSIn.position.stride = vbs[vinputs[0].VertexBuffer].ByteStride;
m_ConfigVSIn.position.compCount = vinputs[0].Format.compCount;
m_ConfigVSIn.position.compByteWidth = vinputs[0].Format.compByteWidth;
m_ConfigVSIn.position.compType = vinputs[0].Format.compType;
}
ShaderReflection *vs = m_Ctx->CurPipelineState.GetShaderReflection(eShaderStage_Vertex);
m_ModelVSOut->columns.clear();
if(draw && vs)
{
m_ModelVSOut->columns.reserve(vs->OutputSig.count);
int i = 0, posidx = -1;
for(const SigParameter &sig : vs->OutputSig)
{
if(!a.Used)
continue;
FormatElement f;
FormatElement f(a.Name, a.VertexBuffer, a.RelativeByteOffset, a.PerInstance, a.InstanceRate,
false, // row major matrix
1, // matrix dimension
a.Format, false);
f.buffer = 0;
f.name = sig.varName.count > 0 ? ToQStr(sig.varName) : ToQStr(sig.semanticIdxName);
f.format.compByteWidth = sizeof(float);
f.format.compCount = sig.compCount;
f.format.compType = sig.compType;
f.format.special = false;
f.format.rawType = 0;
f.perinstance = false;
f.instancerate = 1;
f.rowmajor = false;
f.matrixdim = 1;
f.systemValue = sig.systemValue;
model->columns.push_back(f);
if(f.systemValue == eAttr_Position)
posidx = i;
m_ModelVSOut->columns.push_back(f);
i++;
}
for(auto vb : model->buffers)
delete[] vb.data;
i = 0;
uint32_t offset = 0;
for(const SigParameter &sig : vs->OutputSig)
{
uint numComps = sig.compCount;
uint elemSize = sig.compType == eCompType_Double ? 8U : 4U;
model->buffers.clear();
if(m_Ctx->CurPipelineState.HasAlignedPostVSData())
{
if(numComps == 2)
offset = AlignUp(offset, 2U * elemSize);
else if(numComps > 2)
offset = AlignUp(offset, 4U * elemSize);
}
const FetchDrawcall *draw = m_Ctx->CurDrawcall();
m_ModelVSOut->columns[i++].offset = offset;
if(draw == NULL)
model->numRows = 0;
else
model->numRows = draw->numIndices;
offset += numComps * elemSize;
}
QVector<BoundVBuffer> vbs = m_Ctx->CurPipelineState.GetVBuffers();
// shift position attribute up to first, keeping order otherwise
// the same
if(posidx > 0)
{
FormatElement pos = m_ModelVSOut->columns[posidx];
m_ModelVSOut->columns.insert(0, m_ModelVSOut->columns.takeAt(posidx));
}
}
m_Ctx->Renderer()->AsyncInvoke([this, vbs](IReplayRenderer *r) {
delete[] m_ModelVSOut->indices.data;
for(BoundVBuffer vb : vbs)
for(auto vb : m_ModelVSOut->buffers)
delete[] vb.data;
m_ModelVSOut->buffers.clear();
m_ConfigVSOut.fov = m_ConfigVSIn.fov;
m_ConfigVSOut.aspect = m_ConfigVSIn.aspect;
m_ConfigVSOut.highlightVert = m_ConfigVSIn.highlightVert;
Camera_SetPosition(m_ConfigVSOut.cam, 0.0f, 0.0f, 0.0f);
Camera_SetFPSRotation(m_ConfigVSOut.cam, 0.0f, 0.0f, 0.0f);
m_pos = FloatVector();
m_rot = FloatVector();
m_Ctx->Renderer()->AsyncInvoke([this, draw, vbs, ib, ioffset](IReplayRenderer *r) {
rdctype::array<byte> idata;
if(ib != ResourceId() && draw)
r->GetBufferData(ib, ioffset + draw->indexOffset * draw->indexByteWidth,
draw->numIndices * draw->indexByteWidth, &idata);
uint32_t *indices = NULL;
m_ModelVSIn->indices = BufferData();
if(draw && draw->indexByteWidth != 0 && idata.count != 0)
{
indices = new uint32_t[draw->numIndices];
m_ModelVSIn->indices.data = (byte *)indices;
m_ModelVSIn->indices.end = (byte *)(indices + draw->numIndices);
}
uint32_t maxIndex = qMax(1U, draw->numIndices) - 1;
if(idata.count > 0)
{
if(draw->indexByteWidth == 1)
{
for(int i = 0; i < idata.count && (uint32_t)i < draw->numIndices; i++)
{
indices[i] = (uint32_t)idata.elems[i];
maxIndex = qMax(maxIndex, indices[i]);
}
}
else if(draw->indexByteWidth == 2)
{
uint16_t *src = (uint16_t *)idata.elems;
for(int i = 0; i < idata.count / sizeof(uint16_t) && (uint32_t)i < draw->numIndices; i++)
{
indices[i] = (uint32_t)src[i];
maxIndex = qMax(maxIndex, indices[i]);
}
}
else if(draw->indexByteWidth == 4)
{
memcpy(indices, idata.elems, qMin((size_t)idata.count, draw->numIndices * sizeof(uint32_t)));
for(uint32_t i = 0; i < draw->numIndices; i++)
maxIndex = qMax(maxIndex, indices[i]);
}
}
int vbIdx = 0;
for(BoundVBuffer vb : vbs)
{
bool used = false;
bool pi = false;
bool pv = false;
for(const FormatElement &col : m_ModelVSIn->columns)
{
if(col.buffer == vbIdx)
{
used = true;
if(col.perinstance)
pi = true;
else
pv = true;
}
}
vbIdx++;
uint32_t maxIdx = 0;
uint32_t offset = 0;
if(used && draw)
{
if(pi)
{
maxIdx = qMax(1U, draw->numInstances) - 1;
offset = draw->instanceOffset;
}
if(pv)
{
maxIdx = qMax(maxIndex, maxIdx);
offset = draw->vertexOffset;
if(draw->baseVertex > 0)
maxIdx += (uint32_t)draw->baseVertex;
}
if(pi && pv)
qCritical() << "Buffer used for both instance and vertex rendering!";
}
BufferData buf = {};
if(used)
{
rdctype::array<byte> data;
r->GetBufferData(vb.Buffer, vb.ByteOffset, 0, &data);
r->GetBufferData(vb.Buffer, vb.ByteOffset + offset * vb.ByteStride,
(maxIdx + 1) * vb.ByteStride, &data);
VBData buf;
buf.data = new byte[data.count];
memcpy(buf.data, data.elems, data.count);
buf.end = buf.data + data.count;
buf.stride = vb.ByteStride;
model->buffers.push_back(buf);
}
m_ModelVSIn->buffers.push_back(buf);
}
GUIInvoke::call([this] {
model->endReset();
ui->vsinData->resizeColumnsToContents();
});
r->GetPostVSData(0, eMeshDataStage_VSOut, &m_ConfigVSOut.position);
m_ModelVSOut->numRows = m_ConfigVSOut.position.numVerts;
if(m_ConfigVSOut.position.idxbuf != ResourceId())
r->GetBufferData(m_ConfigVSOut.position.idxbuf,
ioffset + draw->indexOffset * draw->indexByteWidth,
draw->numIndices * draw->indexByteWidth, &idata);
indices = NULL;
m_ModelVSOut->indices = BufferData();
if(draw && draw->indexByteWidth != 0 && idata.count != 0)
{
indices = new uint32_t[draw->numIndices];
m_ModelVSOut->indices.data = (byte *)indices;
m_ModelVSOut->indices.end = (byte *)(indices + draw->numIndices);
}
if(idata.count > 0)
{
if(draw->indexByteWidth == 1)
{
for(int i = 0; i < idata.count && (uint32_t)i < draw->numIndices; i++)
indices[i] = (uint32_t)idata.elems[i];
}
else if(draw->indexByteWidth == 2)
{
uint16_t *src = (uint16_t *)idata.elems;
for(int i = 0; i < idata.count / sizeof(uint16_t) && (uint32_t)i < draw->numIndices; i++)
indices[i] = (uint32_t)src[i];
}
else if(draw->indexByteWidth == 4)
{
memcpy(indices, idata.elems, qMin((size_t)idata.count, draw->numIndices * sizeof(uint32_t)));
}
}
if(m_ConfigVSOut.position.buf != ResourceId())
{
BufferData postvs = {};
rdctype::array<byte> data;
r->GetBufferData(m_ConfigVSOut.position.buf, 0, 0, &data);
postvs.data = new byte[data.count];
memcpy(postvs.data, data.elems, data.count);
postvs.end = postvs.data + data.count;
postvs.stride = m_ConfigVSOut.position.stride;
m_ModelVSOut->buffers.push_back(postvs);
}
RT_UpdateAndDisplay(r);
GUIInvoke::call([this] {
m_ModelVSIn->endReset();
m_ModelVSOut->endReset();
ui->vsinData->resizeColumnsToContents();
ui->vsoutData->resizeColumnsToContents();
});
});
}
void BufferViewer::on_outputTabs_currentChanged(int index)
{
ui->render->parentWidget()->layout()->removeWidget(ui->render);
ui->outputTabs->widget(index)->layout()->addWidget(ui->render);
if(index == 0)
m_curConfig = &m_ConfigVSIn;
else if(index == 1)
m_curConfig = &m_ConfigVSOut;
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::render_mouseMove(QMouseEvent *e)
{
if(!m_Ctx->LogLoaded())
return;
QPoint curpos = e->pos();
if(e->buttons() & Qt::LeftButton)
{
if(m_PrevPos != QPoint())
{
if(m_curConfig == &m_ConfigVSIn)
{
float ax = ((float)m_PrevPos.x() / (float)ui->render->rect().width()) * 2.0f - 1.0f;
float ay = ((float)m_PrevPos.y() / (float)ui->render->rect().height()) * 2.0f - 1.0f;
float bx = ((float)curpos.x() / (float)ui->render->rect().width()) * 2.0f - 1.0f;
float by = ((float)curpos.y() / (float)ui->render->rect().height()) * 2.0f - 1.0f;
// this isn't a 'true arcball' but it handles extreme aspect ratios
// better. We basically 'centre' around the from point always being
// 0,0 (straight out of the screen) as if you're always dragging
// the arcball from the middle, and just use the relative movement
int minDimension = qMin(ui->render->rect().width(), ui->render->rect().height());
ax = ay = 0;
bx = ((float)(curpos.x() - m_PrevPos.x()) / (float)minDimension) * 2.0f;
by = ((float)(curpos.y() - m_PrevPos.y()) / (float)minDimension) * 2.0f;
ay = -ay;
by = -by;
Camera_RotateArcball(m_curConfig->cam, ax, ay, bx, by);
}
else
{
m_rot.y -= (float)(curpos.x() - m_PrevPos.x()) / 300.0f;
m_rot.x -= (float)(curpos.y() - m_PrevPos.y()) / 300.0f;
Camera_SetFPSRotation(m_curConfig->cam, m_rot.x, m_rot.y, m_rot.z);
}
}
m_PrevPos = curpos;
}
else
{
m_PrevPos = QPoint();
}
if(e->buttons() & Qt::RightButton)
{
render_clicked(e);
return;
}
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::render_clicked(QMouseEvent *e)
{
if(!m_Ctx->LogLoaded())
return;
ui->render->setFocus();
QPoint curpos = e->pos();
if((e->buttons() & Qt::RightButton) && m_Output)
{
m_Ctx->Renderer()->AsyncInvoke([this, curpos](IReplayRenderer *r) {
uint32_t vertSelected =
m_Output->PickVertex(m_Ctx->CurEvent(), (uint32_t)curpos.x(), (uint32_t)curpos.y());
if(vertSelected != ~0U)
{
GUIInvoke::call([this, vertSelected] {
int row = (int)vertSelected;
BufferItemModel *model = NULL;
if(ui->outputTabs->currentIndex() == 0)
model = m_ModelVSIn;
else if(ui->outputTabs->currentIndex() == 1)
model = m_ModelVSOut;
if(model && row >= 0 && row < model->rowCount())
{
model->view->scrollTo(model->index(row, 0));
model->view->clearSelection();
model->view->selectRow(row);
}
});
}
});
}
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::render_mouseWheel(QWheelEvent *e)
{
float mod = (1.0f - e->delta() / 2500.0f);
m_CamDist = qMax(1e-6f, m_CamDist * mod);
Camera_SetArcballDistance(m_ConfigVSIn.cam, m_CamDist);
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::render_keyPress(QKeyEvent *e)
{
if(m_curConfig != &m_ConfigVSIn)
{
FloatVector pos, fwd, right, up;
Camera_GetBasis(m_curConfig->cam, &pos, &fwd, &right, &up);
if(e->key() == Qt::Key_W)
{
m_pos.x += fwd.x * 0.1f;
m_pos.y += fwd.y * 0.1f;
m_pos.z += fwd.z * 0.1f;
}
if(e->key() == Qt::Key_S)
{
m_pos.x -= fwd.x * 0.1f;
m_pos.y -= fwd.y * 0.1f;
m_pos.z -= fwd.z * 0.1f;
}
if(e->key() == Qt::Key_A)
{
m_pos.x -= right.x * 0.1f;
m_pos.y -= right.y * 0.1f;
m_pos.z -= right.z * 0.1f;
}
if(e->key() == Qt::Key_D)
{
m_pos.x += right.x * 0.1f;
m_pos.y += right.y * 0.1f;
m_pos.z += right.z * 0.1f;
}
Camera_SetPosition(m_curConfig->cam, m_pos.x, m_pos.y, m_pos.z);
}
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::RT_UpdateAndDisplay(IReplayRenderer *)
{
if(m_Output)
{
m_Output->SetMeshDisplay(*m_curConfig);
m_Output->Display();
}
}
@@ -240,16 +827,16 @@ void BufferViewer::Reset()
{
m_Output = NULL;
if(model)
if(m_ModelVSIn)
{
for(auto vb : model->buffers)
for(auto vb : m_ModelVSIn->buffers)
delete[] vb.data;
model->buffers.clear();
m_ModelVSIn->buffers.clear();
model->columns.clear();
m_ModelVSIn->columns.clear();
model->numRows = 0;
m_ModelVSIn->numRows = 0;
}
CaptureContext *ctx = m_Ctx;
@@ -264,9 +851,31 @@ void BufferViewer::Reset()
render->setSizePolicy(ui->render->sizePolicy());
delete ui->render;
ui->render = render;
ui->horizontalLayout->addWidget(ui->render);
ui->outputTabs->currentWidget()->layout()->addWidget(ui->render);
}
QObject::connect(ui->render, &CustomPaintWidget::mouseMove, this, &BufferViewer::render_mouseMove);
QObject::connect(ui->render, &CustomPaintWidget::clicked, this, &BufferViewer::render_clicked);
QObject::connect(ui->render, &CustomPaintWidget::keyPress, this, &BufferViewer::render_keyPress);
QObject::connect(ui->render, &CustomPaintWidget::mouseWheel, this,
&BufferViewer::render_mouseWheel);
ui->render->setColours(QColor::fromRgbF(0.57f, 0.57f, 0.57f, 1.0f),
QColor::fromRgbF(0.81f, 0.81f, 0.81f, 1.0f));
}
void BufferViewer::data_selected(const QItemSelection &selected, const QItemSelection &deselected)
{
if(QObject::sender() == (QObject *)ui->vsinData->selectionModel() && selected.count() > 0)
{
m_ConfigVSIn.highlightVert = selected[0].indexes()[0].row();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
else if(QObject::sender() == (QObject *)ui->vsoutData->selectionModel() && selected.count() > 0)
{
m_ConfigVSOut.highlightVert = selected[0].indexes()[0].row();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
}
+27
View File
@@ -32,6 +32,8 @@ namespace Ui
class BufferViewer;
}
class BufferItemModel;
class BufferViewer : public QFrame, public ILogViewerForm
{
Q_OBJECT
@@ -44,11 +46,36 @@ public:
void OnLogfileClosed();
void OnEventSelected(uint32_t eventID);
private slots:
// automatic slots
void on_outputTabs_currentChanged(int index);
// manual slots
void render_mouseMove(QMouseEvent *e);
void render_clicked(QMouseEvent *e);
void render_mouseWheel(QWheelEvent *e);
void render_keyPress(QKeyEvent *e);
void data_selected(const QItemSelection &selected, const QItemSelection &deselected);
private:
Ui::BufferViewer *ui;
CaptureContext *m_Ctx;
IReplayOutput *m_Output;
void RT_UpdateAndDisplay(IReplayRenderer *);
MeshDisplay m_ConfigVSIn;
MeshDisplay m_ConfigVSOut;
MeshDisplay *m_curConfig;
QPoint m_PrevPos;
FloatVector m_pos, m_rot;
float m_CamDist;
BufferItemModel *m_ModelVSIn;
BufferItemModel *m_ModelVSOut;
// BufferItemModel *m_ModelGSOut;
void Reset();
};
+47 -4
View File
@@ -15,7 +15,7 @@
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QTableView" name="vsinData">
<widget class="RDTableView" name="vsinData">
<property name="editTriggers">
<set>QAbstractItemView::NoEditTriggers</set>
</property>
@@ -25,9 +25,15 @@
<property name="dragDropOverwriteMode">
<bool>false</bool>
</property>
<property name="selectionMode">
<enum>QAbstractItemView::SingleSelection</enum>
</property>
<property name="selectionBehavior">
<enum>QAbstractItemView::SelectRows</enum>
</property>
<property name="horizontalScrollMode">
<enum>QAbstractItemView::ScrollPerPixel</enum>
</property>
<property name="cornerButtonEnabled">
<bool>false</bool>
</property>
@@ -40,7 +46,7 @@
</widget>
</item>
<item row="0" column="1">
<widget class="QTableView" name="vsoutData">
<widget class="RDTableView" name="vsoutData">
<property name="editTriggers">
<set>QAbstractItemView::NoEditTriggers</set>
</property>
@@ -50,9 +56,15 @@
<property name="dragDropOverwriteMode">
<bool>false</bool>
</property>
<property name="selectionMode">
<enum>QAbstractItemView::SingleSelection</enum>
</property>
<property name="selectionBehavior">
<enum>QAbstractItemView::SelectRows</enum>
</property>
<property name="horizontalScrollMode">
<enum>QAbstractItemView::ScrollPerPixel</enum>
</property>
<property name="cornerButtonEnabled">
<bool>false</bool>
</property>
@@ -65,7 +77,7 @@
</widget>
</item>
<item row="1" column="0" colspan="2">
<widget class="QTabWidget" name="tabWidget">
<widget class="QTabWidget" name="outputTabs">
<property name="currentIndex">
<number>0</number>
</property>
@@ -73,7 +85,19 @@
<attribute name="title">
<string>VS In</string>
</attribute>
<layout class="QHBoxLayout" name="horizontalLayout">
<layout class="QHBoxLayout" name="vsinLayout">
<property name="leftMargin">
<number>2</number>
</property>
<property name="topMargin">
<number>2</number>
</property>
<property name="rightMargin">
<number>2</number>
</property>
<property name="bottomMargin">
<number>2</number>
</property>
<item>
<widget class="CustomPaintWidget" name="render" native="true"/>
</item>
@@ -83,6 +107,20 @@
<attribute name="title">
<string>VS Out</string>
</attribute>
<layout class="QHBoxLayout" name="vsoutLayout">
<property name="leftMargin">
<number>2</number>
</property>
<property name="topMargin">
<number>2</number>
</property>
<property name="rightMargin">
<number>2</number>
</property>
<property name="bottomMargin">
<number>2</number>
</property>
</layout>
</widget>
</widget>
</item>
@@ -94,6 +132,11 @@
<extends>QWidget</extends>
<header>Widgets/CustomPaintWidget.h</header>
</customwidget>
<customwidget>
<class>RDTableView</class>
<extends>QTableView</extends>
<header>Widgets/Extended/RDTableView.h</header>
</customwidget>
</customwidgets>
<resources/>
<connections/>