Note that shared resources are now partially supported on D3D12

This commit is contained in:
baldurk
2018-12-13 18:42:21 +00:00
parent 62ba684567
commit d4242b7cf7
+1 -1
View File
@@ -20,7 +20,7 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi
* RenderDoc assumes that even if multiple GPUs are present, that only one will be used - i.e. NodeMask is always 0. Multiple queues are supported.
* RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
* Reserved resources are not supported.
* Shared resources/handles are not supported.
* Shared resources/handles are partially supported.
* Pixel history is not implemented.
* Shader debugging is not currently supported.