Fix D3D12 Compute Shader workgroup debugging add missing CopyInputs()

This commit is contained in:
Jake Turner
2025-08-14 09:25:11 +01:00
parent cab10bcefe
commit d45908bcbd
@@ -687,6 +687,7 @@ void CreateInputFetcher(const DXBC::DXBCContainer *dxbc, const DXBC::DXBCContain
struct Inputs
{
};
void CopyInputs(out Inputs OUT, in Inputs IN) {}
)";
}
else