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Fix D3D12 Compute Shader workgroup debugging add missing CopyInputs()
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@@ -687,6 +687,7 @@ void CreateInputFetcher(const DXBC::DXBCContainer *dxbc, const DXBC::DXBCContain
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struct Inputs
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{
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};
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void CopyInputs(out Inputs OUT, in Inputs IN) {}
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)";
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}
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else
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