glCopyImageSubData just marks destination texture as dirty

This commit is contained in:
baldurk
2014-11-12 00:48:24 +00:00
parent f7c07577a0
commit d46b1bfdd0
@@ -496,7 +496,7 @@ void WrappedOpenGL::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint s
dstName, dstTarget, dstLevel, dstX, dstY, dstZ,
srcWidth, srcHeight, srcDepth);
if(m_State >= WRITING)
if(m_State == WRITING_CAPFRAME)
{
GLResourceRecord *srcrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), srcName));
GLResourceRecord *dstrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), dstName));
@@ -509,15 +509,11 @@ void WrappedOpenGL::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint s
Chunk *chunk = scope.Get();
if(m_State == WRITING_CAPFRAME)
{
m_ContextRecord->AddChunk(chunk);
}
else
{
dstrecord->AddChunk(chunk);
dstrecord->AddParent(srcrecord);
}
m_ContextRecord->AddChunk(scope.Get());
}
else if(m_State == WRITING_IDLE)
{
GetResourceManager()->MarkDirtyResource(TextureRes(GetCtx(), dstName));
}
}