mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-06 10:00:40 +00:00
Add a lot of glGet functions
This commit is contained in:
@@ -1437,6 +1437,16 @@ void WrappedOpenGL::glGetIntegerv(GLenum pname, GLint *params)
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m_Real.glGetIntegerv(pname, params);
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}
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void WrappedOpenGL::glGetBooleanv(GLenum pname, GLboolean *data)
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{
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m_Real.glGetBooleanv(pname, data);
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}
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void WrappedOpenGL::glGetBooleani_v(GLenum pname, GLuint index, GLboolean *data)
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{
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m_Real.glGetBooleani_v(pname, index, data);
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}
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void WrappedOpenGL::glGetIntegeri_v(GLenum pname, GLuint index, GLint *data)
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{
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m_Real.glGetIntegeri_v(pname, index, data);
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@@ -1472,6 +1482,11 @@ void WrappedOpenGL::glGetTexParameteriv(GLenum target, GLenum pname, GLint *para
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m_Real.glGetTexParameteriv(target, pname, params);
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}
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void WrappedOpenGL::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
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{
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m_Real.glGetTexImage(target, level, format, type, pixels);
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}
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void WrappedOpenGL::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
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{
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m_Real.glGetInternalformativ(target, internalformat, pname, bufSize, params);
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@@ -1563,11 +1578,36 @@ GLint WrappedOpenGL::glGetUniformLocation(GLuint program, const GLchar *name)
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return m_Real.glGetUniformLocation(program, name);
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}
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void WrappedOpenGL::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
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{
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m_Real.glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
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}
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GLuint WrappedOpenGL::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
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{
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return m_Real.glGetUniformBlockIndex(program, uniformBlockName);
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}
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GLint WrappedOpenGL::glGetAttribLocation(GLuint program, const GLchar *name)
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{
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return m_Real.glGetAttribLocation(program, name);
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}
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void WrappedOpenGL::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
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{
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m_Real.glGetActiveUniform(program, index, bufSize, length, size, type, name);
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}
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void WrappedOpenGL::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
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{
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m_Real.glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
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}
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void WrappedOpenGL::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
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{
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m_Real.glGetActiveAttrib(program, index, bufSize, length, size, type, name);
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}
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void WrappedOpenGL::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
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{
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m_Real.glGetUniformfv(program, location, params);
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@@ -284,8 +284,10 @@ class WrappedOpenGL
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IMPLEMENT_FUNCTION_SERIALISED(GLenum, glGetError());
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetFloatv(GLenum pname, GLfloat *params));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetIntegerv(GLenum pname, GLint *params));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetIntegeri_v(GLenum target, GLuint index, GLint *data));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetFloati_v(GLenum target, GLuint index, GLfloat *data));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetBooleanv(GLenum pname, GLboolean *data));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetIntegeri_v(GLenum pname, GLuint index, GLint *data));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetFloati_v(GLenum pname, GLuint index, GLfloat *data));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetBooleani_v(GLenum pname, GLuint index, GLboolean *data));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data));
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IMPLEMENT_FUNCTION_SERIALISED(const GLubyte *, glGetStringi(GLenum name, GLuint i));
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IMPLEMENT_FUNCTION_SERIALISED(const GLubyte *, glGetString(GLenum name));
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@@ -329,6 +331,7 @@ class WrappedOpenGL
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexParameteriv(GLenum target, GLenum pname, GLint *params));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params));
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@@ -372,7 +375,12 @@ class WrappedOpenGL
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IMPLEMENT_FUNCTION_SERIALISED(void, glGenVertexArrays(GLsizei n, GLuint *arrays));
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IMPLEMENT_FUNCTION_SERIALISED(void, glBindVertexArray(GLuint array));
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IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetUniformLocation(GLuint program, const GLchar *name));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices));
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IMPLEMENT_FUNCTION_SERIALISED(GLuint, glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name));
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IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetAttribLocation(GLuint program, const GLchar *name));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetUniformfv(GLuint program, GLint location, GLfloat *params));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetUniformiv(GLuint program, GLint location, GLint *params));
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@@ -47,11 +47,13 @@ struct GLHookSet
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PFNGLGENTEXTURESPROC glGenTextures;
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PFNGLDELETETEXTURESPROC glDeleteTextures;
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PFNGLGETERRORPROC glGetError;
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PFNGLGETFLOATVPROC glGetFloatv;
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PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
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PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
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PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
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PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
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PFNGLGETTEXIMAGEPROC glGetTexImage;
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PFNGLGETBOOLEANVPROC glGetBooleanv;
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PFNGLGETFLOATVPROC glGetFloatv;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLGETSTRINGPROC glGetString;
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PFNGLHINTPROC glHint;
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@@ -94,6 +96,7 @@ struct GLHookSet
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PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v;
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PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
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PFNGLGETSTRINGIPROC glGetStringi;
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PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
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PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
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PFNGLGETFLOATI_VPROC glGetFloati_v;
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PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
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@@ -154,7 +157,12 @@ struct GLHookSet
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PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;
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PFNGLVIEWPORTARRAYVPROC glViewportArrayv;
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PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
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PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
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PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
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PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
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PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
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PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
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PFNGLGETUNIFORMFVPROC glGetUniformfv;
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PFNGLGETUNIFORMIVPROC glGetUniformiv;
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PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
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@@ -47,11 +47,13 @@
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HookInit(glGenTextures); \
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HookInit(glDeleteTextures); \
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HookInit(glGetError); \
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HookInit(glGetFloatv); \
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HookInit(glGetTexLevelParameteriv); \
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HookInit(glGetTexLevelParameterfv); \
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HookInit(glGetTexParameterfv); \
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HookInit(glGetTexParameteriv); \
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HookInit(glGetTexImage); \
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HookInit(glGetBooleanv); \
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HookInit(glGetFloatv); \
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HookInit(glGetIntegerv); \
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HookInit(glGetString); \
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HookInit(glHint); \
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@@ -105,6 +107,7 @@
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HookExtension(PFNGLGETINTERNALFORMATI64VPROC, glGetInternalformati64v); \
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HookExtension(PFNGLGETBUFFERPARAMETERIVPROC, glGetBufferParameteriv); \
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HookExtension(PFNGLGETSTRINGIPROC, glGetStringi); \
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HookExtension(PFNGLGETBOOLEANI_VPROC, glGetBooleani_v); \
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HookExtension(PFNGLGETINTEGERI_VPROC, glGetIntegeri_v); \
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HookExtension(PFNGLGETFLOATI_VPROC, glGetFloati_v); \
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HookExtension(PFNGLGETINTEGER64I_VPROC, glGetInteger64i_v); \
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@@ -166,7 +169,12 @@
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HookExtension(PFNGLVIEWPORTINDEXEDFVPROC, glViewportIndexedfv); \
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HookExtension(PFNGLVIEWPORTARRAYVPROC, glViewportArrayv); \
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HookExtension(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation); \
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HookExtension(PFNGLGETUNIFORMINDICESPROC, glGetUniformIndices); \
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HookExtension(PFNGLGETUNIFORMBLOCKINDEXPROC, glGetUniformBlockIndex); \
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HookExtension(PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation); \
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HookExtension(PFNGLGETACTIVEUNIFORMPROC, glGetActiveUniform); \
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HookExtension(PFNGLGETACTIVEUNIFORMSIVPROC, glGetActiveUniformsiv); \
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HookExtension(PFNGLGETACTIVEATTRIBPROC, glGetActiveAttrib); \
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HookExtension(PFNGLGETUNIFORMFVPROC, glGetUniformfv); \
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HookExtension(PFNGLGETUNIFORMIVPROC, glGetUniformiv); \
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HookExtension(PFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv); \
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@@ -190,11 +198,13 @@
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HookExtension(PFNGLGENTEXTURESPROC, glGenTextures); \
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HookExtension(PFNGLDELETETEXTURESPROC, glDeleteTextures); \
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HookExtension(PFNGLGETERRORPROC, glGetError); \
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HookExtension(PFNGLGETFLOATVPROC, glGetFloatv); \
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HookExtension(PFNGLGETTEXLEVELPARAMETERIVPROC, glGetTexLevelParameteriv); \
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HookExtension(PFNGLGETTEXLEVELPARAMETERFVPROC, glGetTexLevelParameterfv); \
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HookExtension(PFNGLGETTEXPARAMETERFVPROC, glGetTexParameterfv); \
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HookExtension(PFNGLGETTEXPARAMETERIVPROC, glGetTexParameteriv); \
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HookExtension(PFNGLGETTEXIMAGEPROC, glGetTexImage); \
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HookExtension(PFNGLGETBOOLEANVPROC, glGetBooleanv); \
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HookExtension(PFNGLGETFLOATVPROC, glGetFloatv); \
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HookExtension(PFNGLGETINTEGERVPROC, glGetIntegerv); \
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HookExtension(PFNGLGETSTRINGPROC, glGetString); \
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HookExtension(PFNGLHINTPROC, glHint); \
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@@ -246,11 +256,13 @@
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HookWrapper2(void, glGenTextures, GLsizei, n, GLuint *, textures); \
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HookWrapper2(void, glDeleteTextures, GLsizei, n, const GLuint *, textures); \
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HookWrapper0(GLenum, glGetError); \
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HookWrapper2(void, glGetFloatv, GLenum, pname, GLfloat *, data); \
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HookWrapper4(void, glGetTexLevelParameteriv, GLenum, target, GLint, level, GLenum, pname, GLint *, params); \
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HookWrapper4(void, glGetTexLevelParameterfv, GLenum, target, GLint, level, GLenum, pname, GLfloat *, params); \
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HookWrapper3(void, glGetTexParameterfv, GLenum, target, GLenum, pname, GLfloat *, params); \
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HookWrapper3(void, glGetTexParameteriv, GLenum, target, GLenum, pname, GLint *, params); \
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HookWrapper5(void, glGetTexImage, GLenum, target, GLint, level, GLenum, format, GLenum, type, void *, pixels); \
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HookWrapper2(void, glGetBooleanv, GLenum, pname, GLboolean *, data); \
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HookWrapper2(void, glGetFloatv, GLenum, pname, GLfloat *, data); \
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HookWrapper2(void, glGetIntegerv, GLenum, pname, GLint *, data); \
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HookWrapper1(const GLubyte *, glGetString, GLenum, name); \
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HookWrapper2(void, glHint, GLenum, target, GLenum, mode); \
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@@ -304,6 +316,7 @@
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HookWrapper5(void, glGetInternalformati64v, GLenum, target, GLenum, internalformat, GLenum, pname, GLsizei, bufSize, GLint64 *, params); \
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HookWrapper3(void, glGetBufferParameteriv, GLenum, target, GLenum, pname, GLint *, params); \
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HookWrapper2(const GLubyte *, glGetStringi, GLenum, name, GLuint, index); \
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HookWrapper3(void, glGetBooleani_v, GLenum, target, GLuint, index, GLboolean *, data); \
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HookWrapper3(void, glGetIntegeri_v, GLenum, target, GLuint, index, GLint *, data); \
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HookWrapper3(void, glGetFloati_v, GLenum, target, GLuint, index, GLfloat *, data); \
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HookWrapper3(void, glGetInteger64i_v, GLenum, target, GLuint, index, GLint64 *, data); \
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@@ -364,7 +377,12 @@
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HookWrapper2(void, glViewportIndexedfv, GLuint, index, const GLfloat *, v); \
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HookWrapper3(void, glViewportArrayv, GLuint, first, GLsizei, count, const GLfloat *, v); \
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HookWrapper2(GLint, glGetUniformLocation, GLuint, program, const GLchar *, name); \
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HookWrapper4(void, glGetUniformIndices, GLuint, program, GLsizei, uniformCount, const GLchar *const*, uniformNames, GLuint *, uniformIndices); \
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HookWrapper2(GLuint, glGetUniformBlockIndex, GLuint, program, const GLchar *, uniformBlockName); \
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HookWrapper2(GLint, glGetAttribLocation, GLuint, program, const GLchar *, name); \
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HookWrapper7(void, glGetActiveUniform, GLuint, program, GLuint, index, GLsizei, bufSize, GLsizei *, length, GLint *, size, GLenum *, type, GLchar *, name); \
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HookWrapper5(void, glGetActiveUniformsiv, GLuint, program, GLsizei, uniformCount, const GLuint *, uniformIndices, GLenum, pname, GLint *, params); \
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HookWrapper7(void, glGetActiveAttrib, GLuint, program, GLuint, index, GLsizei, bufSize, GLsizei *, length, GLint *, size, GLenum *, type, GLchar *, name); \
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HookWrapper3(void, glGetUniformfv, GLuint, program, GLint, location, GLfloat *, params); \
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HookWrapper3(void, glGetUniformiv, GLuint, program, GLint, location, GLint *, params); \
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HookWrapper4(void, glUniformMatrix4fv, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \
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