Fix GL quad overdraw overlay when using renderbuffer for depth

This commit is contained in:
baldurk
2025-03-24 10:57:48 +00:00
parent e5f034bbba
commit d55a1c2412
+1
View File
@@ -2118,6 +2118,7 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, FloatVector clearCol, Debug
{
drv.glGetNamedRenderbufferParameterivEXT(curDepth, eGL_RENDERBUFFER_INTERNAL_FORMAT,
(GLint *)&fmt);
depthEnum = eGL_RENDERBUFFER;
}
}