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Use shader variable name for CS UAV slots, if available
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@@ -926,6 +926,11 @@ namespace renderdocui.Windows.PipelineState
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(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
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)
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{
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string slotname = i.ToString();
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if (shaderInput != null && shaderInput.name.Length > 0)
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slotname += ": " + shaderInput.name;
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UInt32 w = 1, h = 1, d = 1;
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UInt32 a = 1;
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string format = "Unknown";
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@@ -996,7 +1001,7 @@ namespace renderdocui.Windows.PipelineState
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}
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}
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var node = csUAVs.Nodes.Add(new object[] { i, name, typename, w, h, d, a, format });
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var node = csUAVs.Nodes.Add(new object[] { slotname, name, typename, w, h, d, a, format });
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node.Tag = tag;
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