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Remove some unused STL includes
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@@ -25,8 +25,6 @@
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include "driver/dx/official/d3d11_4.h"
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class WrappedID3D11Device;
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@@ -25,8 +25,6 @@
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include "driver/dx/official/d3d11_4.h"
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#include "d3d12_common.h"
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@@ -24,7 +24,6 @@
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#pragma once
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#include <vector>
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#include "d3d12_common.h"
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#include "d3d12_manager.h"
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@@ -22,9 +22,6 @@
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* THE SOFTWARE.
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******************************************************************************/
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#include <algorithm>
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#include <fstream>
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#include "common/common.h"
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#include "driver/gl/gl_dispatch_table.h"
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#include "strings/string_utils.h"
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@@ -25,7 +25,6 @@
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#include "dxil_bytecode.h"
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#include <ctype.h>
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#include <stdio.h>
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#include <string>
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#include "common/common.h"
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#include "common/formatting.h"
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#include "os/os_specific.h"
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@@ -31,12 +31,11 @@
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#include "vk_resources.h"
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#include <stdint.h>
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#include <vector>
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void CheckSubresourceRanges(const ImageState &state, bool expectAspectsSplit,
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bool expectLevelsSplit, bool expectLayersSplit, bool expectDepthSplit)
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{
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std::vector<VkImageAspectFlags> splitAspects;
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rdcarray<VkImageAspectFlags> splitAspects;
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if(expectAspectsSplit)
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{
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for(auto it = ImageAspectFlagIter::begin(state.GetImageInfo().Aspects());
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