Fix D3D11_Binding_Hazards test

This commit is contained in:
baldurk
2019-03-25 17:48:44 +00:00
parent 7b71c7fb3d
commit d677b594b1
@@ -83,6 +83,7 @@ void main()
ctx->CSSetShaderResources(1, 1, &tempSRV.GetInterfacePtr());
tempSRV->AddRef();
ULONG refcount = tempSRV->Release();
ID3D11ShaderResourceView *srvs[2] = {NULL, tempSRV.GetInterfacePtr()};