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Fix D3D11_Binding_Hazards test
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@@ -83,6 +83,7 @@ void main()
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ctx->CSSetShaderResources(1, 1, &tempSRV.GetInterfacePtr());
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tempSRV->AddRef();
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ULONG refcount = tempSRV->Release();
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ID3D11ShaderResourceView *srvs[2] = {NULL, tempSRV.GetInterfacePtr()};
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