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Fix display of doubles in mesh output
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@@ -1456,7 +1456,7 @@ static void ConfigureColumnsForShader(ICaptureContext &ctx, const ShaderReflecti
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p.instancerate = 1;
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p.systemValue = sig.systemValue;
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p.format.type = ResourceFormatType::Regular;
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p.format.compByteWidth = sizeof(float);
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p.format.compByteWidth = qMax<uint32_t>(sizeof(float), VarTypeByteSize(sig.varType));
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p.format.compCount = sig.compCount;
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p.format.compType = VarTypeCompType(sig.varType);
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