Fix display of doubles in mesh output

This commit is contained in:
baldurk
2021-03-22 18:37:10 +00:00
parent 3b341649f6
commit da288830c0
+1 -1
View File
@@ -1456,7 +1456,7 @@ static void ConfigureColumnsForShader(ICaptureContext &ctx, const ShaderReflecti
p.instancerate = 1;
p.systemValue = sig.systemValue;
p.format.type = ResourceFormatType::Regular;
p.format.compByteWidth = sizeof(float);
p.format.compByteWidth = qMax<uint32_t>(sizeof(float), VarTypeByteSize(sig.varType));
p.format.compCount = sig.compCount;
p.format.compType = VarTypeCompType(sig.varType);