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Ensure that overlay tests don't crash if multiple UAVs use register 0
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@@ -115,7 +115,12 @@ float4 main() : SV_Target0
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ID3D12ResourcePtr vb = MakeBuffer().Data(VBData);
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ID3D12RootSignaturePtr sig = MakeSig({});
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ID3D12RootSignaturePtr sig = MakeSig({
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tableParam(D3D12_SHADER_VISIBILITY_VERTEX, D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 0, 0, 5, 0),
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tableParam(D3D12_SHADER_VISIBILITY_PIXEL, D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 0, 5, 0),
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tableParam(D3D12_SHADER_VISIBILITY_GEOMETRY, D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 2, 0, 5, 0),
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tableParam(D3D12_SHADER_VISIBILITY_PIXEL, D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 3, 0, 5, 0),
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});
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D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS qualData = {};
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qualData.Format = DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
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