Refactor public interface around handling of textures

* Subresource handling is more consistent - we pass around a struct now that
  contains the array slice, mip level, and sample. We remove the concept of
  'MSAA textures count samples as extra slices within the real slices' and
  internalise that completely. This also means we have a consistent set
  everywhere that we need to refer to a subresource.
* Functions that used to be in the ReplayOutput and use a couple of implicit
  parameters from the texture viewer configuration are now in the
  ReplayController and take them explicitly. This includes GetMinMax,
  GetHistogram, and PickPixel.
* Since these functions aren't ReplayOutput relative, if you want to decode the
  custom shader texture or the overlay texture you need to pass that ID
  directly.
This commit is contained in:
baldurk
2019-11-26 17:38:25 +00:00
parent 01344c7e83
commit db563bb0bf
46 changed files with 1449 additions and 1457 deletions
+2 -2
View File
@@ -2151,12 +2151,12 @@ IBufferViewer *CaptureContext::ViewBuffer(uint64_t byteOffset, uint64_t byteSize
return viewer;
}
IBufferViewer *CaptureContext::ViewTextureAsBuffer(uint32_t arrayIdx, uint32_t mip, ResourceId id,
IBufferViewer *CaptureContext::ViewTextureAsBuffer(ResourceId id, const Subresource &sub,
const rdcstr &format)
{
BufferViewer *viewer = new BufferViewer(*this, false, m_MainWindow);
viewer->ViewTexture(arrayIdx, mip, id, format);
viewer->ViewTexture(id, sub, format);
return viewer;
}
+1 -1
View File
@@ -244,7 +244,7 @@ public:
IBufferViewer *ViewBuffer(uint64_t byteOffset, uint64_t byteSize, ResourceId id,
const rdcstr &format = "") override;
IBufferViewer *ViewTextureAsBuffer(uint32_t arrayIdx, uint32_t mip, ResourceId id,
IBufferViewer *ViewTextureAsBuffer(ResourceId id, const Subresource &sub,
const rdcstr &format = "") override;
IConstantBufferPreviewer *ViewConstantBuffer(ShaderStage stage, uint32_t slot,
+4 -7
View File
@@ -295,13 +295,11 @@ struct IBufferViewer
const rdcstr &format = "") = 0;
DOCUMENT(R"(In a raw buffer viewer, load the contents from a particular texture resource.
:param int arrayIdx: The array slice to load from.
:param int mip: The mip level to load from.
:param ~renderdoc.ResourceId id: The ID of the texture itself.
:param Subresource sub: The subresource within this texture to use.
:param str format: Optionally a HLSL/GLSL style formatting string.
)");
virtual void ViewTexture(uint32_t arrayIdx, uint32_t mip, ResourceId id,
const rdcstr &format = "") = 0;
virtual void ViewTexture(ResourceId id, const Subresource &sub, const rdcstr &format = "") = 0;
protected:
IBufferViewer() = default;
@@ -1863,14 +1861,13 @@ through the execution of a given shader.
DOCUMENT(R"(Show a new :class:`BufferViewer` window, showing a read-only view of a texture's raw
bytes.
:param int arrayIdx: The array slice to load from.
:param int mip: The mip level to load from.
:param ~renderdoc.ResourceId id: The ID of the texture itself.
:param Subresource sub: The subresource within this texture to use.
:param str format: Optionally a HLSL/GLSL style formatting string.
:return: The new :class:`BufferViewer` window opened, but not shown.
:rtype: BufferViewer
)");
virtual IBufferViewer *ViewTextureAsBuffer(uint32_t arrayIdx, uint32_t mip, ResourceId id,
virtual IBufferViewer *ViewTextureAsBuffer(ResourceId id, const Subresource &sub,
const rdcstr &format = "") = 0;
DOCUMENT(R"(Show a new :class:`ConstantBufferPreviewer` window, showing a read-only view of a the
+3 -4
View File
@@ -2212,7 +2212,7 @@ void BufferViewer::OnEventChanged(uint32_t eventId)
}
else
{
buf->storage = r->GetTextureData(m_BufferID, m_TexArrayIdx, m_TexMip);
buf->storage = r->GetTextureData(m_BufferID, m_TexSub);
}
}
@@ -2939,15 +2939,14 @@ void BufferViewer::ViewBuffer(uint64_t byteOffset, uint64_t byteSize, ResourceId
processFormat(format);
}
void BufferViewer::ViewTexture(uint32_t arrayIdx, uint32_t mip, ResourceId id, const rdcstr &format)
void BufferViewer::ViewTexture(ResourceId id, const Subresource &sub, const rdcstr &format)
{
if(!m_Ctx.IsCaptureLoaded())
return;
m_IsBuffer = false;
m_TexArrayIdx = arrayIdx;
m_TexMip = mip;
m_BufferID = id;
m_TexSub = sub;
updateWindowTitle();
+2 -3
View File
@@ -85,7 +85,7 @@ public:
}
void ViewBuffer(uint64_t byteOffset, uint64_t byteSize, ResourceId id,
const rdcstr &format = "") override;
void ViewTexture(uint32_t arrayIdx, uint32_t mip, ResourceId id, const rdcstr &format = "") override;
void ViewTexture(ResourceId id, const Subresource &sub, const rdcstr &format = "") override;
// ICaptureViewer
void OnCaptureLoaded() override;
@@ -175,8 +175,7 @@ private:
// data from raw buffer view
bool m_IsBuffer = true;
QString m_Format;
uint32_t m_TexArrayIdx = 0;
uint32_t m_TexMip = 0;
Subresource m_TexSub = {0, 0, 0};
uint64_t m_ByteOffset = 0;
uint64_t m_ObjectByteSize = UINT64_MAX;
uint64_t m_ByteSize = UINT64_MAX;
@@ -1958,7 +1958,7 @@ void D3D11PipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, in
if(tex->type == TextureType::Buffer)
{
IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(
0, 0, tex->resourceId, FormatElement::GenerateTextureBufferFormat(*tex));
tex->resourceId, Subresource(), FormatElement::GenerateTextureBufferFormat(*tex));
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
@@ -1845,7 +1845,7 @@ void D3D12PipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, in
if(tex->type == TextureType::Buffer)
{
IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(
0, 0, tex->resourceId, FormatElement::GenerateTextureBufferFormat(*tex));
tex->resourceId, Subresource(), FormatElement::GenerateTextureBufferFormat(*tex));
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
@@ -2144,7 +2144,7 @@ void GLPipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, int c
if(tex->type == TextureType::Buffer)
{
IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(
0, 0, tex->resourceId, FormatElement::GenerateTextureBufferFormat(*tex));
tex->resourceId, Subresource(), FormatElement::GenerateTextureBufferFormat(*tex));
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
@@ -2540,7 +2540,7 @@ void VulkanPipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, i
if(tex->type == TextureType::Buffer)
{
IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(
0, 0, tex->resourceId, FormatElement::GenerateTextureBufferFormat(*tex));
tex->resourceId, Subresource(), FormatElement::GenerateTextureBufferFormat(*tex));
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
+3 -3
View File
@@ -633,7 +633,7 @@ void PixelHistoryView::updateWindowTitle()
TextureDescription *tex = m_Ctx.GetTexture(m_ID);
if(tex->msSamp > 1)
title += tr(" @ Sample %1").arg(m_Display.sampleIdx);
title += tr(" @ Sample %1").arg(m_Display.subresource.sample);
setWindowTitle(title);
}
@@ -698,8 +698,8 @@ void PixelHistoryView::startDebug(EventTag tag)
ShaderDebugTrace *trace = NULL;
m_Ctx.Replay().AsyncInvoke([this, &trace, &done, tag](IReplayController *r) {
trace = r->DebugPixel((uint32_t)m_Pixel.x(), (uint32_t)m_Pixel.y(), m_Display.sampleIdx,
tag.primitive);
trace = r->DebugPixel((uint32_t)m_Pixel.x(), (uint32_t)m_Pixel.y(),
m_Display.subresource.sample, tag.primitive);
if(trace->states.isEmpty())
{
+2 -3
View File
@@ -424,11 +424,10 @@ struct CaptureContextInvoker : ICaptureContext
id, format);
}
virtual IBufferViewer *ViewTextureAsBuffer(uint32_t arrayIdx, uint32_t mip, ResourceId id,
virtual IBufferViewer *ViewTextureAsBuffer(ResourceId id, const Subresource &sub,
const rdcstr &format = "") override
{
return InvokeRetFunction<IBufferViewer *>(&ICaptureContext::ViewTextureAsBuffer, arrayIdx, mip,
id, format);
return InvokeRetFunction<IBufferViewer *>(&ICaptureContext::ViewTextureAsBuffer, id, sub, format);
}
virtual IConstantBufferPreviewer *ViewConstantBuffer(ShaderStage stage, uint32_t slot,
+1 -1
View File
@@ -451,7 +451,7 @@ void ResourceInspector::on_viewContents_clicked()
if(tex->type == TextureType::Buffer)
{
IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(
0, 0, tex->resourceId, FormatElement::GenerateTextureBufferFormat(*tex));
tex->resourceId, Subresource(), FormatElement::GenerateTextureBufferFormat(*tex));
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
+103 -65
View File
@@ -725,8 +725,8 @@ void TextureViewer::HighlightUsage()
m_Ctx.GetTimelineBar()->HighlightResourceUsage(texptr->resourceId);
}
void TextureViewer::RT_FetchCurrentPixel(uint32_t x, uint32_t y, PixelValue &pickValue,
PixelValue &realValue)
void TextureViewer::RT_FetchCurrentPixel(IReplayController *r, uint32_t x, uint32_t y,
PixelValue &pickValue, PixelValue &realValue)
{
TextureDescription *texptr = GetCurrentTexture();
@@ -736,18 +736,38 @@ void TextureViewer::RT_FetchCurrentPixel(uint32_t x, uint32_t y, PixelValue &pic
if(m_TexDisplay.flipY)
y = (texptr->height - 1) - y;
x = qMax(0U, x >> m_TexDisplay.mip);
y = qMax(0U, y >> m_TexDisplay.mip);
x = qMax(0U, x >> m_TexDisplay.subresource.mip);
y = qMax(0U, y >> m_TexDisplay.subresource.mip);
pickValue = m_Output->PickPixel(m_TexDisplay.resourceId, true, x, y, m_TexDisplay.sliceFace,
m_TexDisplay.mip, m_TexDisplay.sampleIdx);
ResourceId overlayResId = m_Output->GetDebugOverlayTexID();
if((m_TexDisplay.overlay == DebugOverlay::QuadOverdrawDraw ||
m_TexDisplay.overlay == DebugOverlay::QuadOverdrawPass ||
m_TexDisplay.overlay == DebugOverlay::TriangleSizeDraw ||
m_TexDisplay.overlay == DebugOverlay::TriangleSizePass) &&
overlayResId != ResourceId())
{
realValue =
r->PickPixel(overlayResId, x, y, {m_TexDisplay.subresource.mip, 0, 0}, CompType::Typeless);
}
else
{
realValue =
r->PickPixel(m_TexDisplay.resourceId, x, y, m_TexDisplay.subresource, m_TexDisplay.typeCast);
}
if(m_TexDisplay.customShaderId != ResourceId())
realValue = m_Output->PickPixel(m_TexDisplay.resourceId, false, x, y, m_TexDisplay.sliceFace,
m_TexDisplay.mip, m_TexDisplay.sampleIdx);
{
pickValue = r->PickPixel(m_Output->GetCustomShaderTexID(), x, y,
{m_TexDisplay.subresource.mip, 0, 0}, CompType::Typeless);
}
else
{
pickValue = realValue;
}
}
void TextureViewer::RT_PickPixelsAndUpdate(IReplayController *)
void TextureViewer::RT_PickPixelsAndUpdate(IReplayController *r)
{
PixelValue pickValue, realValue;
@@ -757,7 +777,7 @@ void TextureViewer::RT_PickPixelsAndUpdate(IReplayController *)
uint32_t x = (uint32_t)m_PickedPoint.x();
uint32_t y = (uint32_t)m_PickedPoint.y();
RT_FetchCurrentPixel(x, y, pickValue, realValue);
RT_FetchCurrentPixel(r, x, y, pickValue, realValue);
m_Output->SetPixelContextLocation(x, y);
@@ -769,21 +789,21 @@ void TextureViewer::RT_PickPixelsAndUpdate(IReplayController *)
GUIInvoke::call(this, [this]() { UI_UpdateStatusText(); });
}
void TextureViewer::RT_PickHoverAndUpdate(IReplayController *)
void TextureViewer::RT_PickHoverAndUpdate(IReplayController *r)
{
PixelValue pickValue, realValue;
uint32_t x = (uint32_t)m_CurHoverPixel.x();
uint32_t y = (uint32_t)m_CurHoverPixel.y();
RT_FetchCurrentPixel(x, y, pickValue, realValue);
RT_FetchCurrentPixel(r, x, y, pickValue, realValue);
m_CurHoverValue = pickValue;
GUIInvoke::call(this, [this]() { UI_UpdateStatusText(); });
}
void TextureViewer::RT_UpdateAndDisplay(IReplayController *)
void TextureViewer::RT_UpdateAndDisplay(IReplayController *r)
{
if(m_Output != NULL)
m_Output->SetTextureDisplay(m_TexDisplay);
@@ -791,7 +811,7 @@ void TextureViewer::RT_UpdateAndDisplay(IReplayController *)
GUIInvoke::call(this, [this]() { ui->render->update(); });
}
void TextureViewer::RT_UpdateVisualRange(IReplayController *)
void TextureViewer::RT_UpdateVisualRange(IReplayController *r)
{
TextureDescription *texptr = GetCurrentTexture();
@@ -819,8 +839,19 @@ void TextureViewer::RT_UpdateVisualRange(IReplayController *)
m_TexDisplay.blue && fmt.compCount > 2, m_TexDisplay.alpha && fmt.compCount > 3,
};
ResourceId textureId = m_TexDisplay.resourceId;
Subresource sub = m_TexDisplay.subresource;
CompType typeCast = m_TexDisplay.typeCast;
if(m_TexDisplay.customShaderId != ResourceId() && m_Output->GetCustomShaderTexID() != ResourceId())
{
textureId = m_Output->GetCustomShaderTexID();
sub.slice = sub.sample = 0;
typeCast = CompType::Typeless;
}
PixelValue min, max;
rdctie(min, max) = m_Output->GetMinMax();
rdctie(min, max) = r->GetMinMax(textureId, sub, typeCast);
// exclude any channels where the min == max, as this destroys the histogram's utility.
// When we do this, after we have the histogram we set the appropriate bucket to max - to still
@@ -842,8 +873,9 @@ void TextureViewer::RT_UpdateVisualRange(IReplayController *)
}
}
rdcarray<uint32_t> histogram = m_Output->GetHistogram(ui->rangeHistogram->rangeMin(),
ui->rangeHistogram->rangeMax(), channels);
rdcarray<uint32_t> histogram =
r->GetHistogram(textureId, sub, typeCast, ui->rangeHistogram->rangeMin(),
ui->rangeHistogram->rangeMax(), channels);
if(!histogram.empty())
{
@@ -934,10 +966,10 @@ void TextureViewer::UI_UpdateStatusText()
ui->pickSwatch->setPalette(Pal);
}
int y = m_CurHoverPixel.y() >> (int)m_TexDisplay.mip;
int y = m_CurHoverPixel.y() >> (int)m_TexDisplay.subresource.mip;
uint32_t mipWidth = qMax(1U, tex.width >> (int)m_TexDisplay.mip);
uint32_t mipHeight = qMax(1U, tex.height >> (int)m_TexDisplay.mip);
uint32_t mipWidth = qMax(1U, tex.width >> (int)m_TexDisplay.subresource.mip);
uint32_t mipHeight = qMax(1U, tex.height >> (int)m_TexDisplay.subresource.mip);
if(m_Ctx.APIProps().pipelineType == GraphicsAPI::OpenGL)
y = (int)(mipHeight - 1) - y;
@@ -946,7 +978,7 @@ void TextureViewer::UI_UpdateStatusText()
y = qMax(0, y);
int x = m_CurHoverPixel.x() >> (int)m_TexDisplay.mip;
int x = m_CurHoverPixel.x() >> (int)m_TexDisplay.subresource.mip;
float invWidth = 1.0f / mipWidth;
float invHeight = 1.0f / mipHeight;
@@ -972,8 +1004,8 @@ void TextureViewer::UI_UpdateStatusText()
if(m_PickedPoint.x() >= 0)
{
x = m_PickedPoint.x() >> (int)m_TexDisplay.mip;
y = m_PickedPoint.y() >> (int)m_TexDisplay.mip;
x = m_PickedPoint.x() >> (int)m_TexDisplay.subresource.mip;
y = m_PickedPoint.y() >> (int)m_TexDisplay.subresource.mip;
if(m_Ctx.APIProps().pipelineType == GraphicsAPI::OpenGL)
y = (int)(mipHeight - 1) - y;
if(m_TexDisplay.flipY)
@@ -1294,8 +1326,8 @@ void TextureViewer::UI_OnTextureSelectionChanged(bool newdraw)
ui->mipLevel->clear();
m_TexDisplay.mip = 0;
m_TexDisplay.sliceFace = 0;
m_TexDisplay.subresource.mip = 0;
m_TexDisplay.subresource.slice = 0;
bool usemipsettings = true;
bool useslicesettings = true;
@@ -1930,7 +1962,7 @@ void TextureViewer::GotoLocation(int x, int y)
m_PickedPoint = QPoint(x, y);
uint32_t mipHeight = qMax(1U, tex->height >> (int)m_TexDisplay.mip);
uint32_t mipHeight = qMax(1U, tex->height >> (int)m_TexDisplay.subresource.mip);
if(m_Ctx.APIProps().pipelineType == GraphicsAPI::OpenGL)
m_PickedPoint.setY((int)(mipHeight - 1) - m_PickedPoint.y());
if(m_TexDisplay.flipY)
@@ -2164,15 +2196,18 @@ void TextureViewer::InitResourcePreview(ResourcePreview *prev, BoundResource res
if(m_Ctx.GetTexture(res.resourceId))
{
m_Ctx.Replay().AsyncInvoke([this, winData, res](IReplayController *) {
m_Output->AddThumbnail(winData, res.resourceId, res.typeCast,
res.firstMip >= 0 ? res.firstMip : 0,
res.firstSlice >= 0 ? res.firstSlice : 0);
Subresource sub = {0, 0, ~0U};
if(res.firstMip >= 0)
sub.mip = res.firstMip;
if(res.firstSlice >= 0)
sub.slice = res.firstSlice;
m_Output->AddThumbnail(winData, res.resourceId, sub, res.typeCast);
});
}
else
{
m_Ctx.Replay().AsyncInvoke([this, winData](IReplayController *) {
m_Output->AddThumbnail(winData, ResourceId(), CompType::Typeless, 0, 0);
m_Output->AddThumbnail(winData, ResourceId(), {0, 0, ~0U}, CompType::Typeless);
});
}
@@ -2189,7 +2224,7 @@ void TextureViewer::InitResourcePreview(ResourcePreview *prev, BoundResource res
WindowingData winData = m_Ctx.CreateWindowingData(prev->thumbWidget());
m_Ctx.Replay().AsyncInvoke([this, winData](IReplayController *) {
m_Output->AddThumbnail(winData, ResourceId(), CompType::Typeless, 0, 0);
m_Output->AddThumbnail(winData, ResourceId(), {0, 0, ~0U}, CompType::Typeless);
});
}
else
@@ -2501,7 +2536,7 @@ void TextureViewer::render_keyPress(QKeyEvent *e)
bool nudged = false;
int increment = 1 << (int)m_TexDisplay.mip;
int increment = 1 << (int)m_TexDisplay.subresource.mip;
if(e->key() == Qt::Key_Up && m_PickedPoint.y() > 0)
{
@@ -3354,8 +3389,20 @@ void TextureViewer::AutoFitRange()
return;
m_Ctx.Replay().AsyncInvoke([this](IReplayController *r) {
ResourceId textureId = m_TexDisplay.resourceId;
Subresource sub = m_TexDisplay.subresource;
CompType typeCast = m_TexDisplay.typeCast;
if(m_TexDisplay.customShaderId != ResourceId() && m_Output->GetCustomShaderTexID() != ResourceId())
{
textureId = m_Output->GetCustomShaderTexID();
sub.slice = sub.sample = 0;
typeCast = CompType::Typeless;
}
PixelValue min, max;
rdctie(min, max) = m_Output->GetMinMax();
rdctie(min, max) = r->GetMinMax(textureId, sub, typeCast);
{
float minval = FLT_MAX;
@@ -3478,27 +3525,27 @@ void TextureViewer::on_mipLevel_currentIndexChanged(int index)
TextureDescription &tex = *texptr;
uint32_t prevSlice = m_TexDisplay.sliceFace;
uint32_t prevSlice = m_TexDisplay.subresource.slice;
if(tex.mips > 1)
{
m_TexDisplay.mip = (uint32_t)qMax(0, index);
m_TexDisplay.sampleIdx = 0;
m_TexDisplay.subresource.mip = (uint32_t)qMax(0, index);
m_TexDisplay.subresource.sample = 0;
}
else
{
m_TexDisplay.mip = 0;
m_TexDisplay.sampleIdx = (uint32_t)qMax(0, index);
if(m_TexDisplay.sampleIdx == tex.msSamp)
m_TexDisplay.sampleIdx = ~0U;
m_TexDisplay.subresource.mip = 0;
m_TexDisplay.subresource.sample = (uint32_t)qMax(0, index);
if(m_TexDisplay.subresource.sample == tex.msSamp)
m_TexDisplay.subresource.sample = ~0U;
}
// For 3D textures, update the slice list for this mip
if(tex.depth > 1)
{
uint32_t newSlice = prevSlice >> (int)m_TexDisplay.mip;
uint32_t newSlice = prevSlice >> (int)m_TexDisplay.subresource.mip;
uint32_t numSlices = qMax(1U, tex.depth >> (int)m_TexDisplay.mip);
uint32_t numSlices = qMax(1U, tex.depth >> (int)m_TexDisplay.subresource.mip);
ui->sliceFace->clear();
@@ -3528,7 +3575,7 @@ void TextureViewer::on_sliceFace_currentIndexChanged(int index)
return;
TextureDescription &tex = *texptr;
m_TexDisplay.sliceFace = (uint32_t)qMax(0, index);
m_TexDisplay.subresource.slice = (uint32_t)qMax(0, index);
INVOKE_MEMFN(RT_UpdateVisualRange);
@@ -3553,7 +3600,7 @@ void TextureViewer::ShowGotoPopup()
{
QPoint p = m_PickedPoint;
uint32_t mipHeight = qMax(1U, texptr->height >> (int)m_TexDisplay.mip);
uint32_t mipHeight = qMax(1U, texptr->height >> (int)m_TexDisplay.subresource.mip);
if(m_Ctx.APIProps().pipelineType == GraphicsAPI::OpenGL)
p.setY((int)(mipHeight - 1) - p.y());
@@ -3570,17 +3617,8 @@ void TextureViewer::on_viewTexBuffer_clicked()
if(texptr)
{
uint32_t slice = m_TexDisplay.sliceFace;
if(texptr->msSamp > 1)
{
slice *= texptr->msSamp;
if(m_TexDisplay.sampleIdx < texptr->msSamp)
slice += m_TexDisplay.sampleIdx;
}
IBufferViewer *viewer =
m_Ctx.ViewTextureAsBuffer(slice, m_TexDisplay.mip, texptr->resourceId,
m_Ctx.ViewTextureAsBuffer(texptr->resourceId, m_TexDisplay.subresource,
FormatElement::GenerateTextureBufferFormat(*texptr));
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
@@ -3612,8 +3650,8 @@ void TextureViewer::on_saveTex_clicked()
// overwrite save params with current texture display settings
m_SaveConfig.resourceId = m_TexDisplay.resourceId;
m_SaveConfig.typeCast = m_TexDisplay.typeCast;
m_SaveConfig.slice.sliceIndex = (int)m_TexDisplay.sliceFace;
m_SaveConfig.mip = (int)m_TexDisplay.mip;
m_SaveConfig.slice.sliceIndex = (int)m_TexDisplay.subresource.slice;
m_SaveConfig.mip = (int)m_TexDisplay.subresource.mip;
m_SaveConfig.channelExtract = -1;
if(m_TexDisplay.red && !m_TexDisplay.green && !m_TexDisplay.blue && !m_TexDisplay.alpha)
@@ -3692,12 +3730,12 @@ void TextureViewer::on_debugPixelContext_clicked()
if(m_PickedPoint.x() < 0 || m_PickedPoint.y() < 0)
return;
int x = m_PickedPoint.x() >> (int)m_TexDisplay.mip;
int y = m_PickedPoint.y() >> (int)m_TexDisplay.mip;
int x = m_PickedPoint.x() >> (int)m_TexDisplay.subresource.mip;
int y = m_PickedPoint.y() >> (int)m_TexDisplay.subresource.mip;
TextureDescription *texptr = GetCurrentTexture();
uint32_t mipHeight = qMax(1U, texptr->height >> (int)m_TexDisplay.mip);
uint32_t mipHeight = qMax(1U, texptr->height >> (int)m_TexDisplay.subresource.mip);
if(m_TexDisplay.flipY)
y = (int)(mipHeight - 1) - y;
@@ -3706,7 +3744,7 @@ void TextureViewer::on_debugPixelContext_clicked()
ShaderDebugTrace *trace = NULL;
m_Ctx.Replay().AsyncInvoke([this, &trace, &done, x, y](IReplayController *r) {
trace = r->DebugPixel((uint32_t)x, (uint32_t)y, m_TexDisplay.sampleIdx, ~0U);
trace = r->DebugPixel((uint32_t)x, (uint32_t)y, m_TexDisplay.subresource.sample, ~0U);
if(trace->states.isEmpty())
{
@@ -3755,10 +3793,10 @@ void TextureViewer::on_pixelHistory_clicked()
ANALYTIC_SET(UIFeatures.PixelHistory, true);
int x = m_PickedPoint.x() >> (int)m_TexDisplay.mip;
int y = m_PickedPoint.y() >> (int)m_TexDisplay.mip;
int x = m_PickedPoint.x() >> (int)m_TexDisplay.subresource.mip;
int y = m_PickedPoint.y() >> (int)m_TexDisplay.subresource.mip;
uint32_t mipHeight = qMax(1U, texptr->height >> (int)m_TexDisplay.mip);
uint32_t mipHeight = qMax(1U, texptr->height >> (int)m_TexDisplay.subresource.mip);
if(m_TexDisplay.flipY)
y = (int)(mipHeight - 1) - y;
@@ -3777,8 +3815,8 @@ void TextureViewer::on_pixelHistory_clicked()
QThread::msleep(150);
m_Ctx.Replay().AsyncInvoke([this, texptr, x, y, hist, histWidget](IReplayController *r) {
rdcarray<PixelModification> history =
r->PixelHistory(texptr->resourceId, (uint32_t)x, (int32_t)y, m_TexDisplay.sliceFace,
m_TexDisplay.mip, m_TexDisplay.sampleIdx, m_TexDisplay.typeCast);
r->PixelHistory(texptr->resourceId, (uint32_t)x, (int32_t)y, m_TexDisplay.subresource,
m_TexDisplay.typeCast);
GUIInvoke::call(this, [hist, histWidget, history] {
if(histWidget)
+2 -1
View File
@@ -216,7 +216,8 @@ protected:
void changeEvent(QEvent *event) override;
private:
void RT_FetchCurrentPixel(uint32_t x, uint32_t y, PixelValue &pickValue, PixelValue &realValue);
void RT_FetchCurrentPixel(IReplayController *r, uint32_t x, uint32_t y, PixelValue &pickValue,
PixelValue &realValue);
void RT_PickPixelsAndUpdate(IReplayController *);
void RT_PickHoverAndUpdate(IReplayController *);
void RT_UpdateAndDisplay(IReplayController *);