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On D3D12 don't overwrite elementByteSize from structured buffers
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@@ -849,7 +849,8 @@ void D3D12Replay::FillResourceView(D3D12Pipe::View &view, const D3D12Descriptor
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if(fmt == DXGI_FORMAT_UNKNOWN)
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fmt = res.Format;
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view.elementByteSize = fmt == DXGI_FORMAT_UNKNOWN ? 1 : GetByteSize(1, 1, 1, fmt, 0);
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if(view.elementByteSize == 0)
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view.elementByteSize = fmt == DXGI_FORMAT_UNKNOWN ? 1 : GetByteSize(1, 1, 1, fmt, 0);
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view.viewFormat = MakeResourceFormat(fmt);
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}
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