On D3D12 don't overwrite elementByteSize from structured buffers

This commit is contained in:
baldurk
2019-02-01 18:32:12 +00:00
parent c39209525a
commit dc9f57ef52
+2 -1
View File
@@ -849,7 +849,8 @@ void D3D12Replay::FillResourceView(D3D12Pipe::View &view, const D3D12Descriptor
if(fmt == DXGI_FORMAT_UNKNOWN)
fmt = res.Format;
view.elementByteSize = fmt == DXGI_FORMAT_UNKNOWN ? 1 : GetByteSize(1, 1, 1, fmt, 0);
if(view.elementByteSize == 0)
view.elementByteSize = fmt == DXGI_FORMAT_UNKNOWN ? 1 : GetByteSize(1, 1, 1, fmt, 0);
view.viewFormat = MakeResourceFormat(fmt);
}