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https://github.com/baldurk/renderdoc.git
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Make Oculus' on device Vulkan Validation Layer avaiable for load
Without this Renderdoc won't be able to load the on device VVL
This commit is contained in:
committed by
Baldur Karlsson
parent
f80b5ce62a
commit
dc9fd45fc2
@@ -1043,6 +1043,14 @@ struct AndroidController : public IDeviceProtocolHandler
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Android::adbForwardPorts(dev.portbase, deviceID, 0, 0, false);
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Android::ResetCaptureSettings(deviceID);
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// make Oculus' on device vulkan validation layer available for load
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Android::adbExecCommand(
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deviceID,
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"shell setprop debug.oculus.usepackagedvvl." RENDERDOC_ANDROID_PACKAGE_BASE ".arm32 1");
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Android::adbExecCommand(
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deviceID,
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"shell setprop debug.oculus.usepackagedvvl." RENDERDOC_ANDROID_PACKAGE_BASE ".arm64 1");
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rdcstr package = GetRenderDocPackageForABI(abis.back());
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rdcstr folderName = Android::GetFolderName(deviceID);
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