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Don't mark vertex buffers used if the input layout slot isn't used
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@@ -717,7 +717,8 @@ namespace renderdocui.Windows.PipelineState
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i, l.SemanticName, l.SemanticIndex.ToString(), l.Format, l.InputSlot.ToString(), byteOffs,
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l.PerInstance ? "PER_INSTANCE" : "PER_VERTEX", l.InstanceDataStepRate.ToString() });
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usedVBuffers[l.InputSlot] = true;
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if (iaUsed)
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usedVBuffers[l.InputSlot] = true;
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node.Image = global::renderdocui.Properties.Resources.action;
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node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
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