coding style fixes

This commit is contained in:
Nicolas Guillemot
2016-09-10 22:29:36 -07:00
parent 105b81c1d8
commit de4dfd043d
2 changed files with 3 additions and 3 deletions
@@ -1190,8 +1190,8 @@ bool WrappedOpenGL::Serialise_glBindBuffersBase(GLenum target, GLuint first, GLs
{
SERIALISE_ELEMENT(ResourceId, id,
buffers && buffers[i]
? GetResourceManager()->GetID(BufferRes(GetCtx(), buffers[i]))
: ResourceId());
? GetResourceManager()->GetID(BufferRes(GetCtx(), buffers[i]))
: ResourceId());
if(m_State <= EXECUTING)
{
@@ -212,7 +212,7 @@ void WrappedOpenGL::glBindSamplers(GLuint first, GLsizei count, const GLuint *sa
m_ContextRecord->AddChunk(scope.Get());
for(GLsizei i = 0; i < count; i++)
if (samplers != NULL && samplers[i] != 0)
if(samplers != NULL && samplers[i] != 0)
GetResourceManager()->MarkResourceFrameReferenced(SamplerRes(GetCtx(), samplers[i]),
eFrameRef_Read);
}