Fix UInt/SInt bindings being swapped on D3D custom visualisation shaders

This commit is contained in:
baldurk
2023-10-17 12:19:09 +01:00
parent 3856017609
commit de6f4346b7
+16 -16
View File
@@ -24,30 +24,30 @@ const char HLSL_CUSTOM_PREFIX[] =
#define RD_FLOAT_2DMS_ARRAY_BINDING t9
#define RD_FLOAT_2DMS_BINDING t9
#define RD_FLOAT_YUV_ARRAY_BINDING t10
#define RD_FLOAT_YUV_BINDING t10
#define RD_FLOAT_YUV_ARRAY_BINDING t20
#define RD_FLOAT_YUV_BINDING t20
#define RD_INT_1D_ARRAY_BINDING t11
#define RD_INT_1D_BINDING t11
#define RD_INT_1D_ARRAY_BINDING t21
#define RD_INT_1D_BINDING t21
#define RD_INT_2D_ARRAY_BINDING t12
#define RD_INT_2D_BINDING t12
#define RD_INT_2D_ARRAY_BINDING t22
#define RD_INT_2D_BINDING t22
#define RD_INT_3D_BINDING t13
#define RD_INT_3D_BINDING t23
#define RD_INT_2DMS_ARRAY_BINDING t19
#define RD_INT_2DMS_BINDING t19
#define RD_INT_2DMS_ARRAY_BINDING t29
#define RD_INT_2DMS_BINDING t29
#define RD_UINT_1D_ARRAY_BINDING t21
#define RD_UINT_1D_BINDING t21
#define RD_UINT_1D_ARRAY_BINDING t11
#define RD_UINT_1D_BINDING t11
#define RD_UINT_2D_ARRAY_BINDING t22
#define RD_UINT_2D_BINDING t22
#define RD_UINT_2D_ARRAY_BINDING t12
#define RD_UINT_2D_BINDING t12
#define RD_UINT_3D_BINDING t23
#define RD_UINT_3D_BINDING t13
#define RD_UINT_2DMS_ARRAY_BINDING t29
#define RD_UINT_2DMS_BINDING t29
#define RD_UINT_2DMS_ARRAY_BINDING t19
#define RD_UINT_2DMS_BINDING t19
#define RD_POINT_SAMPLER_BINDING s0
#define RD_LINEAR_SAMPLER_BINDING s1