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Fix UInt/SInt bindings being swapped on D3D custom visualisation shaders
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@@ -24,30 +24,30 @@ const char HLSL_CUSTOM_PREFIX[] =
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#define RD_FLOAT_2DMS_ARRAY_BINDING t9
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#define RD_FLOAT_2DMS_BINDING t9
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#define RD_FLOAT_YUV_ARRAY_BINDING t10
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#define RD_FLOAT_YUV_BINDING t10
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#define RD_FLOAT_YUV_ARRAY_BINDING t20
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#define RD_FLOAT_YUV_BINDING t20
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#define RD_INT_1D_ARRAY_BINDING t11
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#define RD_INT_1D_BINDING t11
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#define RD_INT_1D_ARRAY_BINDING t21
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#define RD_INT_1D_BINDING t21
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#define RD_INT_2D_ARRAY_BINDING t12
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#define RD_INT_2D_BINDING t12
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#define RD_INT_2D_ARRAY_BINDING t22
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#define RD_INT_2D_BINDING t22
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#define RD_INT_3D_BINDING t13
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#define RD_INT_3D_BINDING t23
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#define RD_INT_2DMS_ARRAY_BINDING t19
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#define RD_INT_2DMS_BINDING t19
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#define RD_INT_2DMS_ARRAY_BINDING t29
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#define RD_INT_2DMS_BINDING t29
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#define RD_UINT_1D_ARRAY_BINDING t21
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#define RD_UINT_1D_BINDING t21
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#define RD_UINT_1D_ARRAY_BINDING t11
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#define RD_UINT_1D_BINDING t11
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#define RD_UINT_2D_ARRAY_BINDING t22
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#define RD_UINT_2D_BINDING t22
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#define RD_UINT_2D_ARRAY_BINDING t12
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#define RD_UINT_2D_BINDING t12
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#define RD_UINT_3D_BINDING t23
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#define RD_UINT_3D_BINDING t13
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#define RD_UINT_2DMS_ARRAY_BINDING t29
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#define RD_UINT_2DMS_BINDING t29
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#define RD_UINT_2DMS_ARRAY_BINDING t19
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#define RD_UINT_2DMS_BINDING t19
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#define RD_POINT_SAMPLER_BINDING s0
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#define RD_LINEAR_SAMPLER_BINDING s1
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