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https://github.com/baldurk/renderdoc.git
synced 2026-05-26 03:41:01 +00:00
Enforce that all tests are unique (to avoid copy-paste problems)
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@@ -41,6 +41,12 @@
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typedef uint8_t byte;
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#define STRINGIZE2(a) #a
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#define STRINGIZE(a) STRINGIZE2(a)
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#define CONCAT2(a, b) a##b
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#define CONCAT(a, b) CONCAT2(a, b)
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enum class SPIRVTarget
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{
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opengl,
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@@ -230,6 +236,7 @@ void RegisterTest(TestMetadata test);
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#define RD_TEST(Test, Parent) \
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struct Test; \
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int CONCAT(unique_, Test); \
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typedef Test CurrentTest; \
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namespace \
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{ \
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@@ -44,9 +44,6 @@
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#define INDEX2 381
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#define NONUNIFORMIDX 20
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#define STRINGISE2(a) #a
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#define STRINGISE(a) STRINGISE2(a)
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RD_TEST(VK_Descriptor_Indexing, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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@@ -149,7 +146,7 @@ layout(binding = 0, std430) buffer inbuftype {
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tex_ref inrefs[];
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} inbuf[];
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layout(binding = 1) uniform sampler2D tex1[)EOSHADER" STRINGISE(DESC_ARRAY1_SIZE) R"EOSHADER(];
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layout(binding = 1) uniform sampler2D tex1[)EOSHADER" STRINGIZE(DESC_ARRAY1_SIZE) R"EOSHADER(];
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layout(binding = 2) uniform sampler2D tex2[];
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void add_color(sampler2D tex)
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@@ -157,21 +154,21 @@ void add_color(sampler2D tex)
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Color *= (vec4(0.25f) + texture(tex, vertIn.uv.xy));
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}
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void add_indirect_color2(sampler2D texs[)EOSHADER" STRINGISE(DESC_ARRAY1_SIZE) R"EOSHADER(], uint idx)
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void add_indirect_color2(sampler2D texs[)EOSHADER" STRINGIZE(DESC_ARRAY1_SIZE) R"EOSHADER(], uint idx)
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{
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add_color(texs[idx]);
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}
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void add_indirect_color(int dummy,
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sampler2D texs[)EOSHADER" STRINGISE(DESC_ARRAY1_SIZE) R"EOSHADER(], tex_ref t)
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sampler2D texs[)EOSHADER" STRINGIZE(DESC_ARRAY1_SIZE) R"EOSHADER(], tex_ref t)
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{
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// second array-param function call
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add_indirect_color2(texs, t.idx);
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}
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void dispatch_indirect_color(int dummy1,
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sampler2D texA[)EOSHADER" STRINGISE(DESC_ARRAY1_SIZE) R"EOSHADER(],
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sampler2D texB[)EOSHADER" STRINGISE(DESC_ARRAY1_SIZE) R"EOSHADER(],
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sampler2D texA[)EOSHADER" STRINGIZE(DESC_ARRAY1_SIZE) R"EOSHADER(],
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sampler2D texB[)EOSHADER" STRINGIZE(DESC_ARRAY1_SIZE) R"EOSHADER(],
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float dummy2, tex_ref t)
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{
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if(t.binding == 0)
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@@ -189,7 +186,7 @@ void dispatch_indirect_color(int dummy1,
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void add_parameterless()
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{
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// use array directly without it being a function parameter
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Color += 0.1f * texture(tex1[)EOSHADER" STRINGISE(INDEX3) R"EOSHADER(], vertIn.uv.xy);
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Color += 0.1f * texture(tex1[)EOSHADER" STRINGIZE(INDEX3) R"EOSHADER(], vertIn.uv.xy);
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}
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void main()
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