Increase shader compiler delay in tests

This commit is contained in:
baldurk committed 2025-04-24 16:12:15 +01:00
1 parent bf1ebeeb86
commit e0b0b24efd
1 file changed
+1 -1
+1 -1
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@@ -491,7 +491,7 @@ std::vector<uint32_t> CompileShaderToSpv(const std::string &source_text, SPIRVTa
return ret;
}
msleep(100);
msleep(400);
int code = pclose(pipe);