Increase shader compiler delay in tests

This commit is contained in:
baldurk
2025-04-24 13:13:56 +01:00
parent bf1ebeeb86
commit e0b0b24efd
+1 -1
View File
@@ -491,7 +491,7 @@ std::vector<uint32_t> CompileShaderToSpv(const std::string &source_text, SPIRVTa
return ret;
}
msleep(100);
msleep(400);
int code = pclose(pipe);