mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-06 10:00:40 +00:00
Compress string representations of a few common enums for display
This commit is contained in:
@@ -32,6 +32,7 @@ void MakeShaderReflection(DXBC::DXBCFile *dxbc, ShaderReflection *refl,
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ShaderBindpointMapping *mapping)
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{
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}
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enum D3D12ResourceBarrierSubresource
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{
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D3D12AllSubresources = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES
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@@ -1359,6 +1360,10 @@ string ToStrHelper<false, D3D12_TEXTURE_ADDRESS_MODE>::Get(const D3D12_TEXTURE_A
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default: break;
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}
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// possible for unused fields via 0-initialisation
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if((int)el == 0)
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return "--";
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return StringFormat::Fmt("D3D12_TEXTURE_ADDRESS_MODE<%d>", el);
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}
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@@ -1366,26 +1371,30 @@ string ToStrHelper<false, D3D12_BLEND>::Get(const D3D12_BLEND &el)
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{
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switch(el)
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{
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_ZERO)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_ONE)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_SRC_COLOR)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_INV_SRC_COLOR)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_SRC_ALPHA)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_INV_SRC_ALPHA)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_DEST_ALPHA)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_INV_DEST_ALPHA)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_DEST_COLOR)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_INV_DEST_COLOR)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_SRC_ALPHA_SAT)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_BLEND_FACTOR)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_INV_BLEND_FACTOR)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_SRC1_COLOR)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_INV_SRC1_COLOR)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_SRC1_ALPHA)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_INV_SRC1_ALPHA)
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case D3D12_BLEND_ZERO: return "ZERO";
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case D3D12_BLEND_ONE: return "ONE";
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case D3D12_BLEND_SRC_COLOR: return "SRC_COLOR";
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case D3D12_BLEND_INV_SRC_COLOR: return "INV_SRC_COLOR";
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case D3D12_BLEND_SRC_ALPHA: return "SRC_ALPHA";
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case D3D12_BLEND_INV_SRC_ALPHA: return "INV_SRC_ALPHA";
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case D3D12_BLEND_DEST_ALPHA: return "DEST_ALPHA";
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case D3D12_BLEND_INV_DEST_ALPHA: return "INV_DEST_ALPHA";
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case D3D12_BLEND_DEST_COLOR: return "DEST_COLOR";
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case D3D12_BLEND_INV_DEST_COLOR: return "INV_DEST_COLOR";
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case D3D12_BLEND_SRC_ALPHA_SAT: return "SRC_ALPHA_SAT";
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case D3D12_BLEND_BLEND_FACTOR: return "BLEND_FACTOR";
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case D3D12_BLEND_INV_BLEND_FACTOR: return "INV_BLEND_FACTOR";
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case D3D12_BLEND_SRC1_COLOR: return "SRC1_COLOR";
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case D3D12_BLEND_INV_SRC1_COLOR: return "INV_SRC1_COLOR";
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case D3D12_BLEND_SRC1_ALPHA: return "SRC1_ALPHA";
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case D3D12_BLEND_INV_SRC1_ALPHA: return "INV_SRC1_ALPHA";
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default: break;
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}
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// possible for unused fields via 0-initialisation
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if((int)el == 0)
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return "--";
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return StringFormat::Fmt("D3D12_BLEND<%d>", el);
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}
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@@ -1393,14 +1402,18 @@ string ToStrHelper<false, D3D12_BLEND_OP>::Get(const D3D12_BLEND_OP &el)
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{
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switch(el)
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{
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_OP_ADD)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_OP_SUBTRACT)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_OP_REV_SUBTRACT)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_OP_MIN)
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TOSTR_CASE_STRINGIZE(D3D12_BLEND_OP_MAX)
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case D3D12_BLEND_OP_ADD: return "ADD";
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case D3D12_BLEND_OP_SUBTRACT: return "SUBTRACT";
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case D3D12_BLEND_OP_REV_SUBTRACT: return "REV_SUBTRACT";
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case D3D12_BLEND_OP_MIN: return "MIN";
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case D3D12_BLEND_OP_MAX: return "MAX";
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default: break;
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}
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// possible for unused fields via 0-initialisation
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if((int)el == 0)
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return "--";
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return StringFormat::Fmt("D3D12_BLEND_OP<%d>", el);
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}
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@@ -1408,22 +1421,22 @@ string ToStrHelper<false, D3D12_LOGIC_OP>::Get(const D3D12_LOGIC_OP &el)
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{
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switch(el)
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{
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TOSTR_CASE_STRINGIZE(D3D12_LOGIC_OP_CLEAR)
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TOSTR_CASE_STRINGIZE(D3D12_LOGIC_OP_SET)
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TOSTR_CASE_STRINGIZE(D3D12_LOGIC_OP_COPY)
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TOSTR_CASE_STRINGIZE(D3D12_LOGIC_OP_COPY_INVERTED)
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TOSTR_CASE_STRINGIZE(D3D12_LOGIC_OP_NOOP)
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TOSTR_CASE_STRINGIZE(D3D12_LOGIC_OP_INVERT)
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TOSTR_CASE_STRINGIZE(D3D12_LOGIC_OP_AND)
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TOSTR_CASE_STRINGIZE(D3D12_LOGIC_OP_NAND)
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TOSTR_CASE_STRINGIZE(D3D12_LOGIC_OP_OR)
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TOSTR_CASE_STRINGIZE(D3D12_LOGIC_OP_NOR)
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TOSTR_CASE_STRINGIZE(D3D12_LOGIC_OP_XOR)
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TOSTR_CASE_STRINGIZE(D3D12_LOGIC_OP_EQUIV)
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TOSTR_CASE_STRINGIZE(D3D12_LOGIC_OP_AND_REVERSE)
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TOSTR_CASE_STRINGIZE(D3D12_LOGIC_OP_AND_INVERTED)
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TOSTR_CASE_STRINGIZE(D3D12_LOGIC_OP_OR_REVERSE)
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TOSTR_CASE_STRINGIZE(D3D12_LOGIC_OP_OR_INVERTED)
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case D3D12_LOGIC_OP_CLEAR: return "CLEAR";
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case D3D12_LOGIC_OP_SET: return "SET";
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case D3D12_LOGIC_OP_COPY: return "COPY";
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case D3D12_LOGIC_OP_COPY_INVERTED: return "COPY_INVERTED";
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case D3D12_LOGIC_OP_NOOP: return "NOOP";
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case D3D12_LOGIC_OP_INVERT: return "INVERT";
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case D3D12_LOGIC_OP_AND: return "AND";
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case D3D12_LOGIC_OP_NAND: return "NAND";
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case D3D12_LOGIC_OP_OR: return "OR";
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case D3D12_LOGIC_OP_NOR: return "NOR";
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case D3D12_LOGIC_OP_XOR: return "XOR";
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case D3D12_LOGIC_OP_EQUIV: return "EQUIV";
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case D3D12_LOGIC_OP_AND_REVERSE: return "AND_REVERSE";
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case D3D12_LOGIC_OP_AND_INVERTED: return "AND_INVERTED";
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case D3D12_LOGIC_OP_OR_REVERSE: return "OR_REVERSE";
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case D3D12_LOGIC_OP_OR_INVERTED: return "OR_INVERTED";
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default: break;
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}
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@@ -1434,11 +1447,15 @@ string ToStrHelper<false, D3D12_FILL_MODE>::Get(const D3D12_FILL_MODE &el)
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{
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switch(el)
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{
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TOSTR_CASE_STRINGIZE(D3D12_FILL_MODE_WIREFRAME)
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TOSTR_CASE_STRINGIZE(D3D12_FILL_MODE_SOLID)
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case D3D12_FILL_MODE_WIREFRAME: return "WIREFRAME";
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case D3D12_FILL_MODE_SOLID: return "SOLID";
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default: break;
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}
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// possible for unused fields via 0-initialisation
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if((int)el == 0)
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return "--";
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return StringFormat::Fmt("D3D12_FILL_MODE<%d>", el);
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}
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@@ -1446,12 +1463,16 @@ string ToStrHelper<false, D3D12_CULL_MODE>::Get(const D3D12_CULL_MODE &el)
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{
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switch(el)
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{
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TOSTR_CASE_STRINGIZE(D3D12_CULL_MODE_NONE)
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TOSTR_CASE_STRINGIZE(D3D12_CULL_MODE_FRONT)
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TOSTR_CASE_STRINGIZE(D3D12_CULL_MODE_BACK)
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case D3D12_CULL_MODE_NONE: return "NONE";
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case D3D12_CULL_MODE_FRONT: return "FRONT";
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case D3D12_CULL_MODE_BACK: return "BACK";
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default: break;
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}
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// possible for unused fields via 0-initialisation
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if((int)el == 0)
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return "--";
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return StringFormat::Fmt("D3D12_CULL_MODE<%d>", el);
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}
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@@ -1472,17 +1493,21 @@ string ToStrHelper<false, D3D12_COMPARISON_FUNC>::Get(const D3D12_COMPARISON_FUN
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{
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switch(el)
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{
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TOSTR_CASE_STRINGIZE(D3D12_COMPARISON_FUNC_NEVER)
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TOSTR_CASE_STRINGIZE(D3D12_COMPARISON_FUNC_LESS)
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TOSTR_CASE_STRINGIZE(D3D12_COMPARISON_FUNC_EQUAL)
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TOSTR_CASE_STRINGIZE(D3D12_COMPARISON_FUNC_LESS_EQUAL)
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TOSTR_CASE_STRINGIZE(D3D12_COMPARISON_FUNC_GREATER)
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TOSTR_CASE_STRINGIZE(D3D12_COMPARISON_FUNC_NOT_EQUAL)
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TOSTR_CASE_STRINGIZE(D3D12_COMPARISON_FUNC_GREATER_EQUAL)
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TOSTR_CASE_STRINGIZE(D3D12_COMPARISON_FUNC_ALWAYS)
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case D3D12_COMPARISON_FUNC_NEVER: return "NEVER";
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case D3D12_COMPARISON_FUNC_LESS: return "LESS";
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case D3D12_COMPARISON_FUNC_EQUAL: return "EQUAL";
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case D3D12_COMPARISON_FUNC_LESS_EQUAL: return "LESS_EQUAL";
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case D3D12_COMPARISON_FUNC_GREATER: return "GREATER";
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case D3D12_COMPARISON_FUNC_NOT_EQUAL: return "NOT_EQUAL";
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case D3D12_COMPARISON_FUNC_GREATER_EQUAL: return "GREATER_EQUAL";
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case D3D12_COMPARISON_FUNC_ALWAYS: return "ALWAYS";
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default: break;
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}
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// possible for unused fields via 0-initialisation
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if((int)el == 0)
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return "--";
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return StringFormat::Fmt("D3D12_COMPARISON_FUNC<%d>", el);
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}
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@@ -1502,17 +1527,21 @@ string ToStrHelper<false, D3D12_STENCIL_OP>::Get(const D3D12_STENCIL_OP &el)
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{
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switch(el)
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{
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TOSTR_CASE_STRINGIZE(D3D12_STENCIL_OP_KEEP)
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TOSTR_CASE_STRINGIZE(D3D12_STENCIL_OP_ZERO)
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TOSTR_CASE_STRINGIZE(D3D12_STENCIL_OP_REPLACE)
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TOSTR_CASE_STRINGIZE(D3D12_STENCIL_OP_INCR_SAT)
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TOSTR_CASE_STRINGIZE(D3D12_STENCIL_OP_DECR_SAT)
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TOSTR_CASE_STRINGIZE(D3D12_STENCIL_OP_INVERT)
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TOSTR_CASE_STRINGIZE(D3D12_STENCIL_OP_INCR)
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TOSTR_CASE_STRINGIZE(D3D12_STENCIL_OP_DECR)
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case D3D12_STENCIL_OP_KEEP: return "KEEP";
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case D3D12_STENCIL_OP_ZERO: return "ZERO";
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case D3D12_STENCIL_OP_REPLACE: return "REPLACE";
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case D3D12_STENCIL_OP_INCR_SAT: return "INCR_SAT";
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case D3D12_STENCIL_OP_DECR_SAT: return "DECR_SAT";
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case D3D12_STENCIL_OP_INVERT: return "INVERT";
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case D3D12_STENCIL_OP_INCR: return "INCR";
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case D3D12_STENCIL_OP_DECR: return "DECR";
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default: break;
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}
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// possible for unused fields via 0-initialisation
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if((int)el == 0)
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return "--";
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return StringFormat::Fmt("D3D12_STENCIL_OP<%d>", el);
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}
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