Fix querying bound transform feedback in GL manager

This commit is contained in:
Janos Pantos
2017-03-28 17:53:13 +02:00
committed by Baldur Karlsson
parent d22d744675
commit e110b759d3
+2 -2
View File
@@ -364,7 +364,7 @@ bool GLResourceManager::Prepare_InitialState(GLResource res, byte *blob)
data->valid = true;
GLuint prevfeedback = 0;
gl.glGetIntegerv(eGL_TRANSFORM_FEEDBACK, (GLint *)&prevfeedback);
gl.glGetIntegerv(eGL_TRANSFORM_FEEDBACK_BINDING, (GLint *)&prevfeedback);
gl.glBindTransformFeedback(eGL_TRANSFORM_FEEDBACK, res.name);
@@ -2160,7 +2160,7 @@ void GLResourceManager::Apply_InitialState(GLResource live, InitialContentData i
if(data->valid)
{
GLuint prevfeedback = 0;
gl.glGetIntegerv(eGL_TRANSFORM_FEEDBACK, (GLint *)&prevfeedback);
gl.glGetIntegerv(eGL_TRANSFORM_FEEDBACK_BINDING, (GLint *)&prevfeedback);
gl.glBindTransformFeedback(eGL_TRANSFORM_FEEDBACK, live.name);