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Fix querying bound transform feedback in GL manager
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committed by
Baldur Karlsson
parent
d22d744675
commit
e110b759d3
@@ -364,7 +364,7 @@ bool GLResourceManager::Prepare_InitialState(GLResource res, byte *blob)
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data->valid = true;
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GLuint prevfeedback = 0;
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gl.glGetIntegerv(eGL_TRANSFORM_FEEDBACK, (GLint *)&prevfeedback);
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gl.glGetIntegerv(eGL_TRANSFORM_FEEDBACK_BINDING, (GLint *)&prevfeedback);
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gl.glBindTransformFeedback(eGL_TRANSFORM_FEEDBACK, res.name);
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@@ -2160,7 +2160,7 @@ void GLResourceManager::Apply_InitialState(GLResource live, InitialContentData i
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if(data->valid)
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{
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GLuint prevfeedback = 0;
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gl.glGetIntegerv(eGL_TRANSFORM_FEEDBACK, (GLint *)&prevfeedback);
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gl.glGetIntegerv(eGL_TRANSFORM_FEEDBACK_BINDING, (GLint *)&prevfeedback);
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gl.glBindTransformFeedback(eGL_TRANSFORM_FEEDBACK, live.name);
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