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Ignore needing to create initial state for buffers on vulkan
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@@ -1224,7 +1224,7 @@ void WrappedVulkan::Create_InitialState(ResourceId id, WrappedVkRes *live, bool
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GetResourceManager()->SetInitialContents(id, VkInitialContents(type, tag));
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}
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else if(type == eResDeviceMemory)
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else if(type == eResDeviceMemory || type == eResBuffer)
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{
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// ignore, it was probably dirty but not referenced in the frame
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}
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