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Temporary compile fix for enum declare until enum class refactor
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@@ -28,6 +28,7 @@
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#include <string>
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#include <vector>
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#include "3rdparty/glslang/SPIRV/spirv.hpp"
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#include "api/replay/replay_enums.h"
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using std::string;
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using std::vector;
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@@ -48,7 +49,6 @@ void ShutdownSPIRVCompiler();
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struct SPVInstruction;
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enum ShaderStageType;
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struct ShaderReflection;
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struct ShaderBindpointMapping;
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