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Split apart pixel history and shader debugging from d3d11_analyse.cpp
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@@ -101,6 +101,7 @@
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<ClCompile Include="d3d11_analyse.cpp" />
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<ClCompile Include="d3d11_common.cpp" />
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<ClCompile Include="d3d11_overlay.cpp" />
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<ClCompile Include="d3d11_pixelhistory.cpp" />
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<ClCompile Include="d3d11_postvs.cpp" />
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<ClCompile Include="d3d11_serialise.cpp" />
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<ClCompile Include="d3d11_context.cpp" />
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@@ -121,6 +122,7 @@
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<ClCompile Include="d3d11_renderstate.cpp" />
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<ClCompile Include="d3d11_replay.cpp" />
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<ClCompile Include="d3d11_resources.cpp" />
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<ClCompile Include="d3d11_shaderdebug.cpp" />
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<ClCompile Include="d3d11_stringise.cpp" />
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<ClCompile Include="precompiled.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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@@ -99,6 +99,12 @@
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<ClCompile Include="d3d11_overlay.cpp">
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<Filter>Replay</Filter>
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</ClCompile>
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<ClCompile Include="d3d11_pixelhistory.cpp">
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<Filter>Replay</Filter>
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</ClCompile>
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<ClCompile Include="d3d11_shaderdebug.cpp">
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<Filter>Replay</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="d3d11_replay.h">
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