Split apart pixel history and shader debugging from d3d11_analyse.cpp

This commit is contained in:
baldurk
2018-01-12 10:55:13 +00:00
parent db59ffddc6
commit e287664730
5 changed files with 4613 additions and 4535 deletions
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -101,6 +101,7 @@
<ClCompile Include="d3d11_analyse.cpp" />
<ClCompile Include="d3d11_common.cpp" />
<ClCompile Include="d3d11_overlay.cpp" />
<ClCompile Include="d3d11_pixelhistory.cpp" />
<ClCompile Include="d3d11_postvs.cpp" />
<ClCompile Include="d3d11_serialise.cpp" />
<ClCompile Include="d3d11_context.cpp" />
@@ -121,6 +122,7 @@
<ClCompile Include="d3d11_renderstate.cpp" />
<ClCompile Include="d3d11_replay.cpp" />
<ClCompile Include="d3d11_resources.cpp" />
<ClCompile Include="d3d11_shaderdebug.cpp" />
<ClCompile Include="d3d11_stringise.cpp" />
<ClCompile Include="precompiled.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
@@ -99,6 +99,12 @@
<ClCompile Include="d3d11_overlay.cpp">
<Filter>Replay</Filter>
</ClCompile>
<ClCompile Include="d3d11_pixelhistory.cpp">
<Filter>Replay</Filter>
</ClCompile>
<ClCompile Include="d3d11_shaderdebug.cpp">
<Filter>Replay</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="d3d11_replay.h">