Add missing files to NV VS project

This commit is contained in:
baldurk
2024-11-14 12:25:03 +00:00
parent 1c58364627
commit e2b05eca1f
2 changed files with 45 additions and 0 deletions
+35
View File
@@ -116,6 +116,41 @@
<ClInclude Include="official\nvapi\nvapi.h" />
<ClInclude Include="official\nvapi\nvapi_interface.h" />
<ClInclude Include="official\PerfKit\include\NvPmApi.h" />
<ClInclude Include="official\PerfSDK\redist\include\linux-desktop-x64\nvperf_host_impl.h" />
<ClInclude Include="official\PerfSDK\redist\include\nvperf_common.h" />
<ClInclude Include="official\PerfSDK\redist\include\nvperf_d3d11_host.h" />
<ClInclude Include="official\PerfSDK\redist\include\nvperf_d3d11_target.h" />
<ClInclude Include="official\PerfSDK\redist\include\nvperf_d3d12_host.h" />
<ClInclude Include="official\PerfSDK\redist\include\nvperf_d3d12_target.h" />
<ClInclude Include="official\PerfSDK\redist\include\nvperf_device_host.h" />
<ClInclude Include="official\PerfSDK\redist\include\nvperf_device_target.h" />
<ClInclude Include="official\PerfSDK\redist\include\nvperf_host.h" />
<ClInclude Include="official\PerfSDK\redist\include\nvperf_opengl_host.h" />
<ClInclude Include="official\PerfSDK\redist\include\nvperf_opengl_target.h" />
<ClInclude Include="official\PerfSDK\redist\include\nvperf_target.h" />
<ClInclude Include="official\PerfSDK\redist\include\nvperf_versions_target.h" />
<ClInclude Include="official\PerfSDK\redist\include\nvperf_vulkan_host.h" />
<ClInclude Include="official\PerfSDK\redist\include\nvperf_vulkan_target.h" />
<ClInclude Include="official\PerfSDK\redist\include\windows-desktop-x64\nvperf_host_impl.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfCounterConfiguration.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfCounterData.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfD3D.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfD3D11.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfD3D12.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfDeviceProperties.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfInit.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfMetricsConfigBuilder.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfMetricsEvaluator.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfOpenGL.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfPeriodicSamplerCommon.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfPeriodicSamplerGpu.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfRangeProfiler.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfRangeProfilerD3D11.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfRangeProfilerD3D12.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfRangeProfilerOpenGL.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfRangeProfilerVulkan.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfScopeExitGuard.h" />
<ClInclude Include="official\PerfSDK\redist\NvPerfUtility\include\NvPerfVulkan.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\shaders\spirv\renderdoc_spirv.vcxproj">
@@ -16,6 +16,11 @@
<ClInclude Include="nvapi_wrapper.h">
<Filter>nvapi</Filter>
</ClInclude>
<ClInclude Include="nv_counter_enumerator.h" />
<ClInclude Include="nv_d3d11_counters.h" />
<ClInclude Include="nv_d3d12_counters.h" />
<ClInclude Include="nv_gl_counters.h" />
<ClInclude Include="nv_vk_counters.h" />
<ClInclude Include="official\PerfSDK\redist\include\linux-desktop-x64\nvperf_host_impl.h">
<Filter>official\PerfSDK</Filter>
</ClInclude>
@@ -155,5 +160,10 @@
<ClCompile Include="nvapi_wrapper.cpp">
<Filter>nvapi</Filter>
</ClCompile>
<ClCompile Include="nv_counter_enumerator.cpp" />
<ClCompile Include="nv_d3d11_counters.cpp" />
<ClCompile Include="nv_d3d12_counters.cpp" />
<ClCompile Include="nv_gl_counters.cpp" />
<ClCompile Include="nv_vk_counters.cpp" />
</ItemGroup>
</Project>