Fix D3D11 replay wrongly complaining about processed chunks

This commit is contained in:
baldurk
2019-12-18 21:26:13 +00:00
parent c22a5f3622
commit e38c000da9
+2 -1
View File
@@ -936,9 +936,10 @@ bool WrappedID3D11DeviceContext::ProcessChunk(ReadSerialiser &ser, D3D11Chunk ch
ret = true;
}
else
else if(!ret)
{
RDCERR("Unrecognised Chunk type %d", chunk);
return false;
}
}