Fix D3D11 replay wrongly complaining about processed chunks

This commit is contained in:
baldurk committed 2019-12-18 21:26:13 +00:00
1 parent c22a5f3622
commit e38c000da9
1 file changed
+2 -1
+2 -1
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@@ -936,9 +936,10 @@ bool WrappedID3D11DeviceContext::ProcessChunk(ReadSerialiser &ser, D3D11Chunk ch
ret = true;
}
else
else if(!ret)
{
RDCERR("Unrecognised Chunk type %d", chunk);
return false;
}
}