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https://github.com/baldurk/renderdoc.git
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Add test of large query pools on vulkan
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@@ -26,6 +26,7 @@ set(VULKAN_SRC
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vk/vk_multi_thread_windows.cpp
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vk/vk_overlay_test.cpp
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vk/vk_parameter_zoo.cpp
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vk/vk_query_pool.cpp
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vk/vk_resource_lifetimes.cpp
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vk/vk_sample_locations.cpp
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vk/vk_secondary_cmdbuf.cpp
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@@ -258,6 +258,7 @@
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<ClCompile Include="vk\vk_line_raster.cpp" />
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<ClCompile Include="vk\vk_misaligned_dirty.cpp" />
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<ClCompile Include="vk\vk_multi_thread_windows.cpp" />
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<ClCompile Include="vk\vk_query_pool.cpp" />
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<ClCompile Include="vk\vk_separate_depth_stencil_layouts.cpp" />
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<ClCompile Include="vk\vk_shader_debug_zoo.cpp" />
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<ClCompile Include="vk\vk_shader_editing.cpp" />
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@@ -481,6 +481,9 @@
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<ClCompile Include="3rdparty\fmt\format.cc">
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<Filter>3rdparty\fmt</Filter>
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</ClCompile>
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<ClCompile Include="vk\vk_query_pool.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -0,0 +1,171 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Query_Pool, VulkanGraphicsTest)
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{
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static constexpr const char *Description = "Tests using a large query pool.";
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std::string common = R"EOSHADER(
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#version 420 core
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struct v2f
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{
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vec4 pos;
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vec4 col;
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vec4 uv;
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};
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)EOSHADER";
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const std::string vertex = R"EOSHADER(
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec4 Color;
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layout(location = 2) in vec2 UV;
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layout(location = 0) out v2f vertOut;
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void main()
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{
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vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
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gl_Position = vertOut.pos;
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vertOut.col = Color;
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vertOut.uv = vec4(UV.xy, 0, 1);
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}
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)EOSHADER";
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const std::string pixel = R"EOSHADER(
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layout(location = 0) in v2f vertIn;
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layout(location = 0, index = 0) out vec4 Color;
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void main()
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{
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Color = vertIn.col;
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}
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)EOSHADER";
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void Prepare(int argc, char **argv)
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{
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features.pipelineStatisticsQuery = true;
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VulkanGraphicsTest::Prepare(argc, argv);
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}
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = mainWindow->rp;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.stages = {
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CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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AllocatedBuffer vb(
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this, vkh::BufferCreateInfo(sizeof(DefaultTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(DefaultTri);
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VkQueryPoolCreateInfo poolInfo = {};
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poolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
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poolInfo.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS;
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poolInfo.queryCount = 16 * 1024 * 1024;
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poolInfo.pipelineStatistics = VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT |
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VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT;
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VkQueryPool pool;
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vkCreateQueryPool(device, &poolInfo, NULL, &pool);
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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vkCmdResetQueryPool(cmd, pool, 123456, 1);
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkCmdBeginQuery(cmd, pool, 123456, 0);
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vkCmdBeginRenderPass(
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cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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vkCmdDraw(cmd, 3, 1, 0, 0);
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vkCmdEndRenderPass(cmd);
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vkCmdEndQuery(cmd, pool, 123456);
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FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkEndCommandBuffer(cmd);
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Submit(0, 1, {cmd});
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Present();
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}
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vkDestroyQueryPool(device, pool, NULL);
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -0,0 +1,13 @@
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import renderdoc as rd
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import rdtest
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class VK_Query_Pool(rdtest.TestCase):
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demos_test_name = 'VK_Query_Pool'
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def check_capture(self):
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last_draw: rd.DrawcallDescription = self.get_last_draw()
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self.controller.SetFrameEvent(last_draw.eventId, True)
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self.check_triangle(out=last_draw.copyDestination)
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