Wrap and serialise state objects as pass-through

This commit is contained in:
baldurk
2024-04-23 17:34:49 +01:00
parent 7e7bbf58a8
commit e3e191f8d6
4 changed files with 262 additions and 13 deletions
+2 -1
View File
@@ -522,7 +522,8 @@ struct D3D12CommandSignature
SERIALISE_INTERFACE(ID3D12DescriptorHeap); \
SERIALISE_INTERFACE(ID3D12CommandSignature); \
SERIALISE_INTERFACE(ID3D12CommandQueue); \
SERIALISE_INTERFACE(ID3D12CommandAllocator);
SERIALISE_INTERFACE(ID3D12CommandAllocator); \
SERIALISE_INTERFACE(ID3D12StateObject);
#define SERIALISE_INTERFACE(iface) DECLARE_REFLECTION_STRUCT(iface *)
+188 -7
View File
@@ -23,6 +23,7 @@
******************************************************************************/
#include "d3d12_device.h"
#include "driver/dxgi/dxgi_common.h"
#include "d3d12_resources.h"
HRESULT WrappedID3D12Device::CreateLifetimeTracker(_In_ ID3D12LifetimeOwner *pOwner, REFIID riid,
@@ -79,23 +80,203 @@ bool WrappedID3D12Device::Serialise_CreateStateObject(SerialiserType &ser,
const D3D12_STATE_OBJECT_DESC *pDesc,
REFIID riid, _COM_Outptr_ void **ppStateObject)
{
// AMD TODO - //Serialize Members
SERIALISE_ELEMENT_LOCAL(Descriptor, *pDesc).Named("pDesc"_lit).Important();
SERIALISE_ELEMENT_LOCAL(guid, riid).Named("riid"_lit);
SERIALISE_ELEMENT_LOCAL(pStateObject, ((WrappedID3D12StateObject *)*ppStateObject)->GetResourceID())
.TypedAs("ID3D12StateObject *"_lit);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
// AMD TODO
// Handle reading, and replaying
ID3D12StateObject *ret = NULL;
HRESULT hr = E_NOINTERFACE;
// TODO: here we would need to process the state descriptor into any internal replay
// representation to know what's inside. We can also apply m_GlobalEXTUAV, m_GlobalEXTUAVSpace
// for processing extensions in the DXBC files
// unwrap the subobjects that need unwrapping
rdcarray<ID3D12RootSignature *> rootSigs;
rdcarray<ID3D12StateObject *> collections;
const D3D12_STATE_SUBOBJECT *subs = Descriptor.pSubobjects;
for(UINT i = 0; i < Descriptor.NumSubobjects; i++)
{
if(subs[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
subs[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
{
// both structs are the same
D3D12_GLOBAL_ROOT_SIGNATURE *global = (D3D12_GLOBAL_ROOT_SIGNATURE *)subs[i].pDesc;
rootSigs.push_back(global->pGlobalRootSignature);
global->pGlobalRootSignature = Unwrap(global->pGlobalRootSignature);
}
else if(subs[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
{
// both structs are the same
D3D12_EXISTING_COLLECTION_DESC *coll = (D3D12_EXISTING_COLLECTION_DESC *)subs[i].pDesc;
collections.push_back(coll->pExistingCollection);
coll->pExistingCollection = Unwrap(coll->pExistingCollection);
}
}
m_UsedDXIL = true;
if(m_pDevice5)
{
hr = m_pDevice5->CreateStateObject(&Descriptor, guid, (void **)&ret);
}
else
{
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Capture requires ID3D12Device2 which isn't available");
return false;
}
if(FAILED(hr))
{
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIReplayFailed,
"Failed creating pipeline state, HRESULT: %s", ToStr(hr).c_str());
return false;
}
else
{
ret = new WrappedID3D12StateObject(ret, this);
AddResource(pStateObject, ResourceType::PipelineState, "State Object");
for(ID3D12RootSignature *rootSig : rootSigs)
DerivedResource(rootSig, pStateObject);
for(ID3D12StateObject *coll : collections)
DerivedResource(coll, pStateObject);
// if this shader was initialised with nvidia's dynamic UAV, pull in that chunk as one of ours
// and unset it (there will be one for each create that actually used vendor extensions)
if(m_VendorEXT == GPUVendor::nVidia && m_GlobalEXTUAV != ~0U)
{
GetResourceDesc(pStateObject)
.initialisationChunks.push_back((uint32_t)m_StructuredFile->chunks.size() - 2);
m_GlobalEXTUAV = ~0U;
}
GetResourceManager()->AddLiveResource(pStateObject, ret);
}
}
return false;
return true;
}
HRESULT WrappedID3D12Device::CreateStateObject(const D3D12_STATE_OBJECT_DESC *pDesc, REFIID riid,
_COM_Outptr_ void **ppStateObject)
{
// AMD TODO
RDCERR("CreateStateObject called but raytracing is not supported!");
return E_INVALIDARG;
if(pDesc == NULL)
return m_pDevice5->CreateStateObject(pDesc, riid, ppStateObject);
D3D12_STATE_OBJECT_DESC unwrappedDesc = *pDesc;
rdcarray<D3D12_STATE_SUBOBJECT> subobjects;
subobjects.resize(unwrappedDesc.NumSubobjects);
rdcarray<ID3D12RootSignature *> rootsigs;
rdcarray<ID3D12StateObject *> collections;
for(size_t i = 0; i < subobjects.size(); i++)
{
subobjects[i] = pDesc->pSubobjects[i];
if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
{
// both structs are the same
D3D12_GLOBAL_ROOT_SIGNATURE *rootsig = (D3D12_GLOBAL_ROOT_SIGNATURE *)subobjects[i].pDesc;
rootsigs.push_back(rootsig->pGlobalRootSignature);
}
else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
{
D3D12_EXISTING_COLLECTION_DESC *coll = (D3D12_EXISTING_COLLECTION_DESC *)subobjects[i].pDesc;
collections.push_back(coll->pExistingCollection);
}
}
rdcarray<D3D12_GLOBAL_ROOT_SIGNATURE> rootsigObjs;
rdcarray<D3D12_EXISTING_COLLECTION_DESC> collObjs;
rootsigObjs.resize(rootsigs.size());
collObjs.resize(collections.size());
for(size_t i = 0, r = 0, c = 0; i < subobjects.size(); i++)
{
if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
{
D3D12_GLOBAL_ROOT_SIGNATURE *rootsig = (D3D12_GLOBAL_ROOT_SIGNATURE *)subobjects[i].pDesc;
rootsigObjs[r].pGlobalRootSignature = Unwrap(rootsig->pGlobalRootSignature);
subobjects[i].pDesc = &rootsigObjs[r++];
}
else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
{
D3D12_EXISTING_COLLECTION_DESC *coll = (D3D12_EXISTING_COLLECTION_DESC *)subobjects[i].pDesc;
collObjs[c] = *coll;
collObjs[c].pExistingCollection = Unwrap(collObjs[c].pExistingCollection);
}
}
unwrappedDesc.pSubobjects = subobjects.data();
if(ppStateObject == NULL)
return m_pDevice5->CreateStateObject(&unwrappedDesc, riid, ppStateObject);
if(riid != __uuidof(ID3D12StateObject))
return E_NOINTERFACE;
ID3D12StateObject *real = NULL;
HRESULT ret;
SERIALISE_TIME_CALL(ret = m_pDevice5->CreateStateObject(&unwrappedDesc, riid, (void **)&real));
if(SUCCEEDED(ret))
{
WrappedID3D12StateObject *wrapped = new WrappedID3D12StateObject(real, this);
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
Chunk *vendorChunk = NULL;
if(m_VendorEXT != GPUVendor::Unknown)
{
uint32_t reg = ~0U, space = ~0U;
GetShaderExtUAV(reg, space);
// TODO: detect use of shader extensions and serialise vendor chunk here
}
m_UsedDXIL = true;
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateStateObject);
Serialise_CreateStateObject(ser, pDesc, riid, (void **)&wrapped);
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
record->type = Resource_PipelineState;
record->Length = 0;
wrapped->SetResourceRecord(record);
for(ID3D12RootSignature *sig : rootsigs)
record->AddParent(GetRecord(sig));
for(ID3D12StateObject *coll : collections)
record->AddParent(GetRecord(coll));
if(vendorChunk)
record->AddChunk(vendorChunk);
record->AddChunk(scope.Get());
}
else
{
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
}
*ppStateObject = (ID3D12StateObject *)wrapped;
}
else
{
CheckHRESULT(ret);
}
return ret;
}
void WrappedID3D12Device::GetRaytracingAccelerationStructurePrebuildInfo(
+64 -1
View File
@@ -913,6 +913,68 @@ public:
typedef WrappedID3D12PipelineState::ShaderEntry WrappedID3D12Shader;
class WrappedID3D12StateObject : public WrappedDeviceChild12<ID3D12StateObject>,
public ID3D12StateObjectProperties
{
ID3D12StateObjectProperties *properties;
public:
ALLOCATE_WITH_WRAPPED_POOL(WrappedID3D12StateObject);
enum
{
TypeEnum = Resource_StateObject,
};
WrappedID3D12StateObject(ID3D12StateObject *real, WrappedID3D12Device *device)
: WrappedDeviceChild12(real, device)
{
real->QueryInterface(__uuidof(ID3D12StateObjectProperties), (void **)&properties);
}
virtual ~WrappedID3D12StateObject()
{
SAFE_RELEASE(properties);
Shutdown();
}
ULONG STDMETHODCALLTYPE AddRef() { return WrappedDeviceChild12::AddRef(); }
ULONG STDMETHODCALLTYPE Release() { return WrappedDeviceChild12::Release(); }
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject)
{
if(riid == __uuidof(ID3D12StateObjectProperties))
{
*ppvObject = (ID3D12StateObjectProperties *)this;
AddRef();
return S_OK;
}
return WrappedDeviceChild12::QueryInterface(riid, ppvObject);
}
//////////////////////////////
// implement ID3D12StateObject
//////////////////////////////
// implement ID3D12StateObjectProperties
virtual void *STDMETHODCALLTYPE GetShaderIdentifier(LPCWSTR pExportName)
{
return properties->GetShaderIdentifier(pExportName);
}
virtual UINT64 STDMETHODCALLTYPE GetShaderStackSize(LPCWSTR pExportName)
{
return properties->GetShaderStackSize(pExportName);
}
virtual UINT64 STDMETHODCALLTYPE GetPipelineStackSize()
{
return properties->GetPipelineStackSize();
}
virtual void STDMETHODCALLTYPE SetPipelineStackSize(UINT64 PipelineStackSizeInBytes)
{
properties->SetPipelineStackSize(PipelineStackSizeInBytes);
}
};
class WrappedID3D12QueryHeap : public WrappedDeviceChild12<ID3D12QueryHeap>
{
public:
@@ -1334,7 +1396,8 @@ private:
D3D12_TYPE_MACRO(ID3D12RootSignature); \
D3D12_TYPE_MACRO(ID3D12PipelineLibrary); \
D3D12_TYPE_MACRO(ID3D12ProtectedResourceSession); \
D3D12_TYPE_MACRO(ID3D12ShaderCacheSession);
D3D12_TYPE_MACRO(ID3D12ShaderCacheSession); \
D3D12_TYPE_MACRO(ID3D12StateObject);
// template magic voodoo to unwrap types
template <typename inner>
+8 -4
View File
@@ -2197,15 +2197,19 @@ void Deserialise(const D3D12_DXIL_LIBRARY_DESC &el)
template <class SerialiserType>
void DoSerialise(SerialiserType &ser, D3D12_EXISTING_COLLECTION_DESC &el)
{
// AMD TODO
RDCERR("D3D12_EXISTING_COLLECTION_DESC serialization is not handled");
SERIALISE_MEMBER(pExistingCollection);
SERIALISE_MEMBER(NumExports);
SERIALISE_MEMBER_ARRAY(pExports, NumExports);
}
template <>
void Deserialise(const D3D12_EXISTING_COLLECTION_DESC &el)
{
// AMD TODO
RDCERR("D3D12_EXISTING_COLLECTION_DESC de-serialization is not handled");
for(size_t i = 0; i < el.NumExports; i++)
{
Deserialise(el.pExports[i]);
}
delete[] el.pExports;
}
template <class SerialiserType>