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Update quick start with newer features
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@@ -104,7 +104,7 @@
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the 'picked' pixel value which can be inspected by right clicking anywhere on the texture display.</para></listItem>
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<listItem><para>Further to this, there is a small zoomed section of context around the last picked pixel available
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in the bottom right of the texture viewer window. From here you can also launch the pixel debugger, with the provisos
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in the bottom right of the texture viewer window. From here you can also launch the pixel history or debugger, as
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detailed in <link xlink:href="8a7568ca-6b2c-4873-b8eb-d1ad2aff9629" />.</para></listItem>
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<listItem><para>The last thing we will highlight is the range control. This is a fairly flexible tool that allows
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@@ -220,8 +220,10 @@
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Both raw data in a grid view and 3D inspection is possible. The tabs in the preview window allow you to
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choose at which part of the pipeline you'd like to visualise the data.</para>
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<para>When in the VS Input tab (or VS Output if tessellating), you can select to solid shader the object with
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either flat shading or a UV Co-ordinate/Colour shading, which can be useful for visually inspecting
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the geometry data.</para>
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either flat shading or a secondary shading, which lets you right click on any column to select it as
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colour data to render on the mesh.</para>
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<para>You can hold or click the right mouse button on the mesh preview to select the vertex in
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the mesh data tables.</para>
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<para>When in the VS/GS/DS Output tabs there is the option to show the context leading up to this
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drawcall by showing everything since the last clear. The default view (which you can reset to with the
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reset button <mediaLinkInline><image xlink:href="UndoArrow"/></mediaLinkInline>) shows the camera at the
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