Rename basic disassembly type on D3D12 to include DXIL

This commit is contained in:
baldurk
2020-06-18 17:22:44 +01:00
parent 23c23951ad
commit e4aff40405
+3 -3
View File
@@ -49,7 +49,7 @@ static const char *LiveDriverDisassemblyTarget = "Live driver disassembly";
ID3DDevice *GetD3D12DeviceIfAlloc(IUnknown *dev);
static const char *DXBCDisassemblyTarget = "DXBC";
static const char *DXBCDXILDisassemblyTarget = "DXBC/DXIL";
D3D12Replay::D3D12Replay(WrappedID3D12Device *d)
{
@@ -436,7 +436,7 @@ rdcarray<rdcstr> D3D12Replay::GetDisassemblyTargets()
rdcarray<rdcstr> ret;
// DXBC is always first
ret.push_back(DXBCDisassemblyTarget);
ret.push_back(DXBCDXILDisassemblyTarget);
if(!m_ISAChecked && m_TexRender.BlendPipe)
{
@@ -478,7 +478,7 @@ rdcstr D3D12Replay::DisassembleShader(ResourceId pipeline, const ShaderReflectio
DXBC::DXBCContainer *dxbc = sh->GetDXBC();
if(target == DXBCDisassemblyTarget || target.empty())
if(target == DXBCDXILDisassemblyTarget || target.empty())
return dxbc->GetDisassembly();
if(target == LiveDriverDisassemblyTarget)