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Ignore D3D12 debug message about NULL map ranges
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@@ -294,6 +294,10 @@ WrappedID3D12Device::WrappedID3D12Device(ID3D12Device *realDevice, D3D12InitPara
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// will be potentially highlighted in the pipeline view
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D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE,
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D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET,
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// message about a NULL range to map for reading/writing the whole resource
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// which is "inefficient" but for our use cases it's almost always what we mean.
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D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE,
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};
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D3D12_INFO_QUEUE_FILTER filter = {};
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