Ignore D3D12 debug message about NULL map ranges

This commit is contained in:
baldurk
2016-10-18 12:03:16 +02:00
parent 529f230e4e
commit e4cc738a13
+4
View File
@@ -294,6 +294,10 @@ WrappedID3D12Device::WrappedID3D12Device(ID3D12Device *realDevice, D3D12InitPara
// will be potentially highlighted in the pipeline view
D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE,
D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET,
// message about a NULL range to map for reading/writing the whole resource
// which is "inefficient" but for our use cases it's almost always what we mean.
D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE,
};
D3D12_INFO_QUEUE_FILTER filter = {};