Added VK_Resource_Usage to check resource usage without a replay

This commit is contained in:
Jake Turner
2026-03-19 12:14:33 +00:00
parent f77ab6bd29
commit e53f27ef06
@@ -0,0 +1,73 @@
import renderdoc as rd
import rdtest
class VK_Resource_Usage(rdtest.TestCase):
demos_test_name = 'VK_Simple_Triangle'
resourceUsages = {}
def check_resource_usage(self, res: rd.ResourceDescription, expectedUsages=[]):
usages = self.resourceUsages[res.resourceId]
if len(usages) != len(expectedUsages):
raise rdtest.TestFailureException(f"'{res.name}' {res.resourceId} Incorrect resource usages count expected:{len(expectedUsages)} actual:{len(usages)}")
for i, u in enumerate(usages):
eid, usage = expectedUsages[i]
if u.usage != usage:
raise rdtest.TestFailureException(f"'{res.name}' {res.resourceId} EID:{u.eventId} Incorrect resource usage expected:{usage.name} actual:{u.usage.name}")
if u.eventId != eid:
raise rdtest.TestFailureException(f"'{res.name}' {res.resourceId} usage:{u.usage.name} Incorrect resource usage EID expected:{eid} actual:{u.eventId}")
def check_capture(self):
# Cache the resource usage before running any replay i.e. without calling SetFrameEvent
resources = self.controller.GetResources()
for res in resources:
self.resourceUsages[res.resourceId] = self.controller.GetUsage(res.resourceId)
action = self.find_action("Draw")
self.controller.SetFrameEvent(action.eventId, False)
swapImage = self.controller.GetPipelineState().GetOutputTargets()[0].resource
textures = self.controller.GetTextures()
for res in self.controller.GetResources():
expectedUsage = []
if res.type == rd.ResourceType.Device:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Queue:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Pool:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.SwapchainImage:
# the swap chain image has usage, anything else does not
if res.resourceId == swapImage:
expectedUsage = [(6,rd.ResourceUsage.Barrier), (6,rd.ResourceUsage.Discard), (7,rd.ResourceUsage.Clear), (17,rd.ResourceUsage.ColorTarget), (19,rd.ResourceUsage.Barrier)]
else:
expectedUsage = []
elif res.type == rd.ResourceType.RenderPass:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Sync:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.View:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Memory:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.ShaderBinding:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Shader:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.PipelineState:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Buffer:
expectedUsage = [(17,rd.ResourceUsage.VertexBuffer)]
elif res.type == rd.ResourceType.Texture:
desc = [x for x in textures if x.resourceId == res.resourceId][0]
# Hard coded distinguish by the format of the texture
if desc.format.compByteWidth == 2 and desc.format.compCount == 4 and desc.format.compType == rd.CompType.Float:
expectedUsage = [(10,rd.ResourceUsage.Barrier), (10,rd.ResourceUsage.Discard), (11,rd.ResourceUsage.Clear)]
elif desc.format.compByteWidth == 4 and desc.format.compCount == 4 and desc.format.compType == rd.CompType.Float:
expectedUsage = [(8,rd.ResourceUsage.Barrier), (8,rd.ResourceUsage.Discard), (9,rd.ResourceUsage.Clear)]
elif res.type == rd.ResourceType.CommandBuffer:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
else:
raise rdtest.TestFailureException(f"'{res.name}' {res.resourceId} Unexpected resource type {res.type.name}")
rdtest.log.print(f"Resource '{res.name}' type:{res.type.name} {res.resourceId} usages:{len(self.controller.GetUsage(res.resourceId))} expectedUsages:{len(expectedUsage)}")
self.check_resource_usage(res, expectedUsage)