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Make sure shader feedback query results data is aligned
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@@ -1490,6 +1490,8 @@ bool D3D12Replay::FetchShaderFeedback(uint32_t eventId)
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return false;
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}
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numSlots = AlignUp16(numSlots);
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// need to be able to add a descriptor of our UAV without hitting the 64 DWORD limit
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if(modsig.dwordLength > 62)
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{
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