Make sure shader feedback query results data is aligned

This commit is contained in:
baldurk
2022-12-05 10:01:01 +00:00
parent 7aac39613c
commit e5e68ef260
@@ -1490,6 +1490,8 @@ bool D3D12Replay::FetchShaderFeedback(uint32_t eventId)
return false;
}
numSlots = AlignUp16(numSlots);
// need to be able to add a descriptor of our UAV without hitting the 64 DWORD limit
if(modsig.dwordLength > 62)
{