Remove direct include of Code/CaptureContext.h in almost all files

* This is a leftover from before the interface was hoisted out, and most
  windows were still calling directly to CaptureContext instead of via
  the public ICaptureContext interface
This commit is contained in:
baldurk
2017-11-22 19:11:20 +00:00
parent 203f6b5255
commit e75a468d3c
39 changed files with 26 additions and 64 deletions
+7 -8
View File
@@ -37,7 +37,6 @@
#include <QStyledItemDelegate>
#include "3rdparty/flowlayout/FlowLayout.h"
#include "3rdparty/toolwindowmanager/ToolWindowManagerArea.h"
#include "Code/CaptureContext.h"
#include "Code/QRDUtils.h"
#include "Code/Resources.h"
#include "Dialogs/TextureSaveDialog.h"
@@ -2460,7 +2459,7 @@ void TextureViewer::OnCaptureLoaded()
GUIInvoke::call([this]() { OnEventChanged(m_Ctx.CurEvent()); });
});
m_Watcher = new QFileSystemWatcher({ConfigFilePath(QString())}, this);
m_Watcher = new QFileSystemWatcher({configFilePath(QString())}, this);
QObject::connect(m_Watcher, &QFileSystemWatcher::fileChanged, this,
&TextureViewer::customShaderModified);
@@ -3559,7 +3558,7 @@ void TextureViewer::reloadCustomShaders(const QString &filter)
}
QStringList files =
QDir(ConfigFilePath(QString()))
QDir(configFilePath(QString()))
.entryList({QFormatStr("*.%1").arg(m_Ctx.CurPipelineState().GetShaderExtension())},
QDir::Files | QDir::NoDotAndDotDot, QDir::Name | QDir::IgnoreCase);
@@ -3572,11 +3571,11 @@ void TextureViewer::reloadCustomShaders(const QString &filter)
QString fn = QFileInfo(f).baseName();
QString key = fn.toUpper();
m_Watcher->addPath(ConfigFilePath(f));
m_Watcher->addPath(configFilePath(f));
if(!m_CustomShaders.contains(key) && !m_CustomShadersBusy.contains(key))
{
QFile fileHandle(ConfigFilePath(f));
QFile fileHandle(configFilePath(f));
if(fileHandle.open(QFile::ReadOnly | QFile::Text))
{
QTextStream stream(&fileHandle);
@@ -3635,7 +3634,7 @@ void TextureViewer::on_customCreate_clicked()
return;
}
QString path = ConfigFilePath(filename + lit(".") + m_Ctx.CurPipelineState().GetShaderExtension());
QString path = configFilePath(filename + lit(".") + m_Ctx.CurPipelineState().GetShaderExtension());
QString src;
@@ -3690,7 +3689,7 @@ void TextureViewer::on_customEdit_clicked()
return;
}
QString path = ConfigFilePath(filename + lit(".") + m_Ctx.CurPipelineState().GetShaderExtension());
QString path = configFilePath(filename + lit(".") + m_Ctx.CurPipelineState().GetShaderExtension());
QString src;
@@ -3769,7 +3768,7 @@ void TextureViewer::on_customDelete_clicked()
if(res == QMessageBox::Yes)
{
QString path =
ConfigFilePath(shaderName + lit(".") + m_Ctx.CurPipelineState().GetShaderExtension());
configFilePath(shaderName + lit(".") + m_Ctx.CurPipelineState().GetShaderExtension());
if(!QFileInfo::exists(path))
{
RDDialog::critical(