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Fix bitcast between types of different column counts
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@@ -1310,7 +1310,6 @@ void ThreadState::StepNext(ShaderDebugState *state, const rdcarray<ThreadState>
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var.type = type.scalar().Type();
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var.columns = type.vector().count & 0xff;
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var.value = ShaderValue();
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}
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SetDst(cast.result, var);
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