Show sample mask and blend factor even if NULL state is set. Refs #296

This commit is contained in:
baldurk
2016-07-11 12:32:33 +02:00
parent ef1034c781
commit e96cfa6282
+4 -5
View File
@@ -1154,6 +1154,10 @@ D3D11PipelineState D3D11Replay::MakePipelineState()
}
}
ret.m_OM.m_BlendState.SampleMask = rs->OM.SampleMask;
memcpy(ret.m_OM.m_BlendState.BlendFactor, rs->OM.BlendFactor, sizeof(FLOAT) * 4);
if(rs->OM.BlendState)
{
D3D11_BLEND_DESC desc;
@@ -1161,8 +1165,6 @@ D3D11PipelineState D3D11Replay::MakePipelineState()
ret.m_OM.m_BlendState.State = GetIDForResource(rs->OM.BlendState);
ret.m_OM.m_BlendState.SampleMask = rs->OM.SampleMask;
memcpy(ret.m_OM.m_BlendState.BlendFactor, rs->OM.BlendFactor, sizeof(FLOAT) * 4);
ret.m_OM.m_BlendState.AlphaToCoverage = desc.AlphaToCoverageEnable == TRUE;
ret.m_OM.m_BlendState.IndependentBlend = desc.IndependentBlendEnable == TRUE;
@@ -1203,9 +1205,6 @@ D3D11PipelineState D3D11Replay::MakePipelineState()
{
ret.m_OM.m_BlendState.State = ResourceId();
ret.m_OM.m_BlendState.SampleMask = ~0U;
ret.m_OM.m_BlendState.BlendFactor[0] = ret.m_OM.m_BlendState.BlendFactor[1] =
ret.m_OM.m_BlendState.BlendFactor[2] = ret.m_OM.m_BlendState.BlendFactor[3] = 1.0f;
ret.m_OM.m_BlendState.AlphaToCoverage = false;
ret.m_OM.m_BlendState.IndependentBlend = false;