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Fix typo accessing incorrect array of resources in pipe state
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@@ -1622,7 +1622,7 @@ rdcarray<BoundResourceArray> PipeState::GetReadWriteResources(ShaderStage stage,
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Bindpoint key(0, i);
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BoundResource val;
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val.resourceId = m_GL->atomicBuffers[i].resourceId;
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val.resourceId = m_GL->shaderStorageBuffers[i].resourceId;
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ret.push_back(BoundResourceArray(key, {val}));
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}
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