Handle shader reflection being NULL without crashing. Refs #168

* Can happen in edge cases where the separable program fails to create.
This commit is contained in:
baldurk
2015-11-09 22:52:17 +01:00
parent 25eb320f23
commit e9d7e51159
2 changed files with 40 additions and 33 deletions
+9 -5
View File
@@ -1773,9 +1773,11 @@ void GetBindpointMapping(const GLHookSet &gl, GLuint curProg, int shadIdx, Shade
eGL_REFERENCED_BY_FRAGMENT_SHADER,
eGL_REFERENCED_BY_COMPUTE_SHADER,
};
int32_t numResources = refl ? refl->Resources.count : 0;
create_array_uninit(mapping.Resources, refl->Resources.count);
for(int32_t i=0; i < refl->Resources.count; i++)
create_array_uninit(mapping.Resources, numResources);
for(int32_t i=0; i < numResources; i++)
{
if(refl->Resources.elems[i].IsTexture)
{
@@ -1882,8 +1884,10 @@ void GetBindpointMapping(const GLHookSet &gl, GLuint curProg, int shadIdx, Shade
}
}
create_array_uninit(mapping.ConstantBlocks, refl->ConstantBlocks.count);
for(int32_t i=0; i < refl->ConstantBlocks.count; i++)
int32_t numCBlocks = refl ? refl->ConstantBlocks.count : 0;
create_array_uninit(mapping.ConstantBlocks, numCBlocks);
for(int32_t i=0; i < numCBlocks; i++)
{
if(refl->ConstantBlocks.elems[i].bufferBacked)
{
@@ -1927,7 +1931,7 @@ void GetBindpointMapping(const GLHookSet &gl, GLuint curProg, int shadIdx, Shade
mapping.InputAttributes[i] = -1;
// override identity map with bindings
if(shadIdx == 0)
if(shadIdx == 0 && refl)
{
for(int32_t i=0; i < refl->InputSig.count; i++)
{
+31 -28
View File
@@ -450,9 +450,9 @@ namespace renderdocui.Windows
else
Text = m_Core.CurPipelineState.GetShaderName(stage);
var disasm = shader.Disassembly;
var disasm = shader != null ? shader.Disassembly : "";
if (m_Core.Config.ShaderViewer_FriendlyNaming)
if (m_Core.Config.ShaderViewer_FriendlyNaming && m_ShaderDetails != null)
{
for (int i = 0; i < m_ShaderDetails.ConstantBlocks.Length; i++)
{
@@ -543,7 +543,7 @@ namespace renderdocui.Windows
w.CloseButtonVisible = false;
}
if (shader.DebugInfo.entryFunc.Length > 0 && shader.DebugInfo.files.Length > 0)
if (shader != null && shader.DebugInfo.entryFunc.Length > 0 && shader.DebugInfo.files.Length > 0)
{
if(trace != null)
Text = String.Format("Debug {0}() - {1}", shader.DebugInfo.entryFunc, debugContext);
@@ -621,35 +621,38 @@ namespace renderdocui.Windows
insig.Show(dockPanel, DockState.DockBottom);
outsig.Show(insig.Pane, DockAlignment.Right, 0.5);
foreach (var s in m_ShaderDetails.InputSig)
if (m_ShaderDetails != null)
{
string name = s.varName.Length == 0 ? s.semanticName : String.Format("{0} ({1})", s.varName, s.semanticName);
if (s.semanticName.Length == 0) name = s.varName;
inSig.Nodes.Add(new object[] { name, s.semanticIndex, s.regIndex, s.TypeString, s.systemValue.ToString(),
SigParameter.GetComponentString(s.regChannelMask), SigParameter.GetComponentString(s.channelUsedMask) });
}
bool multipleStreams = false;
for (int i = 0; i < m_ShaderDetails.OutputSig.Length; i++)
{
if (m_ShaderDetails.OutputSig[i].stream > 0)
foreach (var s in m_ShaderDetails.InputSig)
{
multipleStreams = true;
break;
}
}
string name = s.varName.Length == 0 ? s.semanticName : String.Format("{0} ({1})", s.varName, s.semanticName);
if (s.semanticName.Length == 0) name = s.varName;
foreach (var s in m_ShaderDetails.OutputSig)
{
string name = s.varName.Length == 0 ? s.semanticName : String.Format("{0} ({1})", s.varName, s.semanticName);
if (s.semanticName.Length == 0) name = s.varName;
if(multipleStreams)
name = String.Format("Stream {0} : {1}", s.stream, name);
outSig.Nodes.Add(new object[] { name, s.semanticIndex, s.regIndex, s.TypeString, s.systemValue.ToString(),
inSig.Nodes.Add(new object[] { name, s.semanticIndex, s.regIndex, s.TypeString, s.systemValue.ToString(),
SigParameter.GetComponentString(s.regChannelMask), SigParameter.GetComponentString(s.channelUsedMask) });
}
bool multipleStreams = false;
for (int i = 0; i < m_ShaderDetails.OutputSig.Length; i++)
{
if (m_ShaderDetails.OutputSig[i].stream > 0)
{
multipleStreams = true;
break;
}
}
foreach (var s in m_ShaderDetails.OutputSig)
{
string name = s.varName.Length == 0 ? s.semanticName : String.Format("{0} ({1})", s.varName, s.semanticName);
if (s.semanticName.Length == 0) name = s.varName;
if (multipleStreams)
name = String.Format("Stream {0} : {1}", s.stream, name);
outSig.Nodes.Add(new object[] { name, s.semanticIndex, s.regIndex, s.TypeString, s.systemValue.ToString(),
SigParameter.GetComponentString(s.regChannelMask), SigParameter.GetComponentString(s.channelUsedMask) });
}
}
}
else