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Fix structure stride generated for PSInput fetch shader
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@@ -540,7 +540,8 @@ static void CreatePSInputFetcher(rdcarray<uint32_t> &fragspv, uint32_t &structSt
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rdcspv::Id PSHitRTArray = editor.AddType(rdcspv::OpTypeRuntimeArray(editor.MakeId(), PSHit));
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editor.AddDecoration(rdcspv::OpDecorate(
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PSHitRTArray, rdcspv::DecorationParam<rdcspv::Decoration::ArrayStride>(structStride)));
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PSHitRTArray, rdcspv::DecorationParam<rdcspv::Decoration::ArrayStride>(structStride * 5 +
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sizeof(Vec4f) * 2)));
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rdcspv::Id bufBase = editor.DeclareStructType({
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// uint hit_count;
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