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Add glMemoryBarrierByRegion and glTextureBarrier
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@@ -237,6 +237,8 @@ enum GLChunkType
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DISPATCH_COMPUTE,
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DISPATCH_COMPUTE_INDIRECT,
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MEMORY_BARRIER,
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MEMORY_BARRIER_BY_REGION,
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TEXTURE_BARRIER,
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DRAWARRAYS,
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DRAWARRAYS_INDIRECT,
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DRAWARRAYS_INSTANCED,
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@@ -182,6 +182,8 @@ const char *GLChunkNames[] =
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"glDispatchCompute",
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"glDispatchComputeIndirect",
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"glMemoryBarrier",
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"glMemoryBarrierByRegion",
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"glTextureBarrier",
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"glDrawArrays",
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"glDrawArraysIndirect",
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"glDrawArraysInstanced",
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@@ -1973,6 +1975,12 @@ void WrappedOpenGL::ProcessChunk(uint64_t offset, GLChunkType context)
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case MEMORY_BARRIER:
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Serialise_glMemoryBarrier(0);
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break;
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case MEMORY_BARRIER_BY_REGION:
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Serialise_glMemoryBarrierByRegion(0);
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break;
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case TEXTURE_BARRIER:
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Serialise_glTextureBarrier();
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break;
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case DRAWARRAYS:
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Serialise_glDrawArrays(eGL_NONE, 0, 0);
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break;
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@@ -545,6 +545,8 @@ class WrappedOpenGL
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IMPLEMENT_FUNCTION_SERIALISED(void, glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z));
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IMPLEMENT_FUNCTION_SERIALISED(void, glDispatchComputeIndirect(GLintptr indirect));
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IMPLEMENT_FUNCTION_SERIALISED(void, glMemoryBarrier(GLbitfield barriers));
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IMPLEMENT_FUNCTION_SERIALISED(void, glMemoryBarrierByRegion(GLbitfield barriers));
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IMPLEMENT_FUNCTION_SERIALISED(void, glTextureBarrier());
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IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value));
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IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value));
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IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value));
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@@ -451,6 +451,8 @@ struct GLHookSet
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PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
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PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
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PFNGLMEMORYBARRIERPROC glMemoryBarrier;
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PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
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PFNGLTEXTUREBARRIERPROC glTextureBarrier;
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PFNGLCLEARDEPTHFPROC glClearDepthf;
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PFNGLCLEARBUFFERFVPROC glClearBufferfv;
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PFNGLCLEARBUFFERIVPROC glClearBufferiv;
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@@ -483,6 +483,8 @@
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HookExtension(PFNGLDISPATCHCOMPUTEPROC, glDispatchCompute); \
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HookExtension(PFNGLDISPATCHCOMPUTEINDIRECTPROC, glDispatchComputeIndirect); \
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HookExtension(PFNGLMEMORYBARRIERPROC, glMemoryBarrier); \
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HookExtension(PFNGLMEMORYBARRIERBYREGIONPROC, glMemoryBarrierByRegion); \
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HookExtension(PFNGLTEXTUREBARRIERPROC, glTextureBarrier); \
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HookExtension(PFNGLCLEARDEPTHFPROC, glClearDepthf); \
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HookExtension(PFNGLCLEARBUFFERFVPROC, glClearBufferfv); \
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HookExtension(PFNGLCLEARBUFFERIVPROC, glClearBufferiv); \
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@@ -1156,6 +1158,8 @@
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HookWrapper3(void, glDispatchCompute, GLuint, num_groups_x, GLuint, num_groups_y, GLuint, num_groups_z); \
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HookWrapper1(void, glDispatchComputeIndirect, GLintptr, indirect); \
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HookWrapper1(void, glMemoryBarrier, GLbitfield, barriers); \
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HookWrapper1(void, glMemoryBarrierByRegion, GLbitfield, barriers); \
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HookWrapper0(void, glTextureBarrier); \
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HookWrapper1(void, glClearDepthf, GLfloat, d); \
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HookWrapper3(void, glClearBufferfv, GLenum, buffer, GLint, drawbuffer, const GLfloat *, value); \
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HookWrapper3(void, glClearBufferiv, GLenum, buffer, GLint, drawbuffer, const GLint *, value); \
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@@ -147,6 +147,54 @@ void WrappedOpenGL::glMemoryBarrier(GLbitfield barriers)
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}
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}
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bool WrappedOpenGL::Serialise_glMemoryBarrierByRegion(GLbitfield barriers)
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{
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SERIALISE_ELEMENT(uint32_t, Barriers, barriers);
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if(m_State <= EXECUTING)
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{
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m_Real.glMemoryBarrierByRegion(Barriers);
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}
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return true;
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}
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void WrappedOpenGL::glMemoryBarrierByRegion(GLbitfield barriers)
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{
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m_Real.glMemoryBarrierByRegion(barriers);
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if(m_State == WRITING_CAPFRAME)
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{
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SCOPED_SERIALISE_CONTEXT(MEMORY_BARRIER_BY_REGION);
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Serialise_glMemoryBarrierByRegion(barriers);
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m_ContextRecord->AddChunk(scope.Get());
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}
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}
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bool WrappedOpenGL::Serialise_glTextureBarrier()
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{
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if(m_State <= EXECUTING)
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{
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m_Real.glTextureBarrier();
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}
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return true;
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}
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void WrappedOpenGL::glTextureBarrier()
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{
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m_Real.glTextureBarrier();
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if(m_State == WRITING_CAPFRAME)
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{
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SCOPED_SERIALISE_CONTEXT(TEXTURE_BARRIER);
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Serialise_glTextureBarrier();
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m_ContextRecord->AddChunk(scope.Get());
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}
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}
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bool WrappedOpenGL::Serialise_glDrawArrays(GLenum mode, GLint first, GLsizei count)
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{
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SERIALISE_ELEMENT(GLenum, Mode, mode);
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