Fix using the wrong loop variable in condition

This commit is contained in:
baldurk
2016-11-30 16:06:18 +01:00
parent 6b00cb0228
commit ed2156dbd1
+1 -1
View File
@@ -6606,7 +6606,7 @@ ResourceId VulkanDebugManager::RenderOverlay(ResourceId texid, TextureDisplayOve
const VkPipelineDynamicStateCreateInfo *dyn = pipeCreateInfo.pDynamicState;
for(uint32_t dynState = 0; dyn && i < dyn->dynamicStateCount; dynState++)
for(uint32_t dynState = 0; dyn && dynState < dyn->dynamicStateCount; dynState++)
{
VkDynamicState d = dyn->pDynamicStates[dynState];