Ensure that local EGL headers include our platform headers, not system

This commit is contained in:
baldurk
2018-06-29 17:10:07 +01:00
parent 573ab82fbf
commit edbfdfb779
3 changed files with 5 additions and 5 deletions
+3 -3
View File
@@ -36,7 +36,7 @@ extern "C" {
** Khronos $Revision$ on $Date$
*/
#include <EGL/eglplatform.h>
#include "eglplatform.h"
/* Generated on date 20170203 */
@@ -53,8 +53,8 @@ extern "C" {
#define EGL_VERSION_1_0 1
typedef unsigned int EGLBoolean;
typedef void *EGLDisplay;
#include <KHR/khrplatform.h>
#include <EGL/eglplatform.h>
#include "eglplatform.h"
#include "khrplatform.h"
typedef void *EGLConfig;
typedef void *EGLSurface;
typedef void *EGLContext;
+1 -1
View File
@@ -36,7 +36,7 @@ extern "C" {
** Khronos $Revision$ on $Date$
*/
#include <EGL/eglplatform.h>
#include "eglplatform.h"
#define EGL_EGLEXT_VERSION 20170203
+1 -1
View File
@@ -34,7 +34,7 @@
* by filing a bug against product "EGL" component "Registry".
*/
#include <KHR/khrplatform.h>
#include "khrplatform.h"
/* Macros used in EGL function prototype declarations.
*