Fixed some clang compiler warnings

This commit is contained in:
Jake Turner
2017-01-01 19:52:54 +00:00
committed by Baldur Karlsson
parent 353bd7c8d1
commit ee981ac59c
4 changed files with 9 additions and 9 deletions
+2 -2
View File
@@ -70,8 +70,8 @@ private:
public slots:
protected:
void paintEvent(QPaintEvent *e);
QPaintEngine *paintEngine() const { return m_Ctx ? NULL : QWidget::paintEngine(); }
void paintEvent(QPaintEvent *e) override;
QPaintEngine *paintEngine() const override { return m_Ctx ? NULL : QWidget::paintEngine(); }
CaptureContext *m_Ctx;
IReplayOutput *m_Output;
QColor m_Dark;
+3 -3
View File
@@ -50,9 +50,9 @@ public:
explicit MainWindow(CaptureContext *ctx);
~MainWindow();
void OnLogfileLoaded();
void OnLogfileClosed();
void OnEventSelected(uint32_t eventID);
void OnLogfileLoaded() override;
void OnLogfileClosed() override;
void OnEventSelected(uint32_t eventID) override;
void setProgress(float val);
void takeLogOwnership() { m_OwnTempLog = true; }
+3 -3
View File
@@ -56,7 +56,7 @@ struct D3D12PipelineState
struct VertexBuffer
{
VertexBuffer() : Buffer(), Stride(0), Offset(0) {}
VertexBuffer() : Buffer(), Offset(0), Stride(0) {}
ResourceId Buffer;
uint64_t Offset;
uint32_t Size;
@@ -290,8 +290,8 @@ struct D3D12PipelineState
struct DepthStencilState
{
DepthStencilState()
: DepthWrites(false),
DepthEnable(false),
: DepthEnable(false),
DepthWrites(false),
StencilEnable(false),
StencilReadMask(0),
StencilWriteMask(0),
+1 -1
View File
@@ -153,7 +153,7 @@ struct VulkanPipelineState
struct ShaderStage
{
ShaderStage() : Shader(), ShaderDetails(NULL), customName(false), stage(eShaderStage_Vertex) {}
ShaderStage() : Shader(), customName(false), ShaderDetails(NULL), stage(eShaderStage_Vertex) {}
ResourceId Shader;
rdctype::str entryPoint;