Tidy up RDCUNIMPLEMENTED() macros, adding text comments to each

This commit is contained in:
Baldur Karlsson
2014-06-18 16:08:21 +01:00
parent 9015b139c0
commit eeadec99f6
5 changed files with 28 additions and 36 deletions
+1
View File
@@ -64,6 +64,7 @@ struct GLWindowingData
#include "replay/renderdoc.h"
// similar to RDCUNIMPLEMENTED but for things that are hit often so we don't want to fire the debugbreak.
#define GLNOTIMP(...) RDCDEBUG("OpenGL not implemented - " __VA_ARGS__)
#define IMPLEMENT_FUNCTION_SERIALISED(ret, func) ret func; bool CONCAT(Serialise_, func);
+18 -18
View File
@@ -1192,13 +1192,13 @@ void GLReplay::FillCBufferVariables(ResourceId shader, uint32_t cbufSlot, vector
bool GLReplay::GetMinMax(ResourceId texid, uint32_t sliceFace, uint32_t mip, float *minval, float *maxval)
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("GetMinMax");
return false;
}
bool GLReplay::GetHistogram(ResourceId texid, uint32_t sliceFace, uint32_t mip, float minval, float maxval, bool channels[4], vector<uint32_t> &histogram)
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("GetHistogram");
return false;
}
@@ -1215,17 +1215,17 @@ vector<EventUsage> GLReplay::GetUsage(ResourceId id)
void GLReplay::SetContextFilter(ResourceId id, uint32_t firstDefEv, uint32_t lastDefEv)
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("SetContextFilter");
}
void GLReplay::FreeTargetResource(ResourceId id)
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("FreeTargetResource");
}
void GLReplay::FreeCustomShader(ResourceId id)
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("FreeCustomShader");
}
PostVSMeshData GLReplay::GetPostVSBuffers(uint32_t frameID, uint32_t eventID, MeshDataStage stage)
@@ -1240,74 +1240,74 @@ PostVSMeshData GLReplay::GetPostVSBuffers(uint32_t frameID, uint32_t eventID, Me
byte *GLReplay::GetTextureData(ResourceId tex, uint32_t arrayIdx, uint32_t mip, size_t &dataSize)
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("GetTextureData");
return NULL;
}
void GLReplay::ReplaceResource(ResourceId from, ResourceId to)
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("ReplaceResource");
}
void GLReplay::RemoveReplacement(ResourceId id)
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("RemoveReplacement");
}
void GLReplay::TimeDrawcalls(rdctype::array<FetchDrawcall> &arr)
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("TimeDrawcalls");
}
bool GLReplay::SaveTexture(ResourceId tex, uint32_t saveMip, wstring path)
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("SaveTexture");
return false;
}
void GLReplay::BuildTargetShader(string source, string entry, const uint32_t compileFlags, ShaderStageType type, ResourceId *id, string *errors)
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("BuildTargetShader");
}
void GLReplay::BuildCustomShader(string source, string entry, const uint32_t compileFlags, ShaderStageType type, ResourceId *id, string *errors)
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("BuildCustomShader");
}
ShaderDebugTrace GLReplay::DebugVertex(uint32_t frameID, uint32_t eventID, uint32_t vertid, uint32_t instid, uint32_t idx, uint32_t instOffset, uint32_t vertOffset)
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("DebugVertex");
return ShaderDebugTrace();
}
ShaderDebugTrace GLReplay::DebugPixel(uint32_t frameID, uint32_t eventID, uint32_t x, uint32_t y)
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("DebugPixel");
return ShaderDebugTrace();
}
ShaderDebugTrace GLReplay::DebugThread(uint32_t frameID, uint32_t eventID, uint32_t groupid[3], uint32_t threadid[3])
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("DebugThread");
return ShaderDebugTrace();
}
ResourceId GLReplay::ApplyCustomShader(ResourceId shader, ResourceId texid, uint32_t mip)
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("ApplyCustomShader");
return ResourceId();
}
ResourceId GLReplay::CreateProxyTexture( FetchTexture templateTex )
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("CreateProxyTexture");
return ResourceId();
}
void GLReplay::SetProxyTextureData(ResourceId texid, uint32_t arrayIdx, uint32_t mip, byte *data, size_t dataSize)
{
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("SetProxyTextureData");
}
const GLHookSet &GetRealFunctions();
@@ -298,13 +298,11 @@ void *WrappedOpenGL::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr
{
if(m_State >= WRITING)
{
// haven't implemented non-invalidating write maps
if((access & (GL_MAP_INVALIDATE_BUFFER_BIT|GL_MAP_INVALIDATE_RANGE_BIT|GL_MAP_READ_BIT)) == 0)
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("haven't implemented non-invalidating glMap WRITE");
// haven't implemented coherent/persistent bits
if((access & (GL_MAP_COHERENT_BIT|GL_MAP_PERSISTENT_BIT)) != 0)
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("haven't implemented coherent/persistant glMap calls");
m_BufferRecord[BufferIdx(target)]->Map.offset = offset;
m_BufferRecord[BufferIdx(target)]->Map.length = length;
@@ -44,14 +44,7 @@ bool WrappedOpenGL::Serialise_glCreateShader(GLuint shader, GLenum type)
m_Shaders[liveId].type = Type;
if(m_State >= WRITING)
{
RDCUNIMPLEMENTED();
}
else
{
GetResourceManager()->AddLiveResource(id, res);
}
GetResourceManager()->AddLiveResource(id, res);
}
return true;
@@ -409,42 +409,42 @@ void WrappedOpenGL::glTexImage1D(GLenum target, GLint level, GLint internalforma
{
m_Real.glTexImage1D(target, level, internalformat, width, border, format, type, pixels);
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("Old glTexImage1D API not implemented");
}
void WrappedOpenGL::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
m_Real.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("Old glTexImage2D API not implemented");
}
void WrappedOpenGL::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
m_Real.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("Old glTexImage3D API not implemented");
}
void WrappedOpenGL::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *pixels)
{
m_Real.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, pixels);
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("Old glCompressedTexImage1D API not implemented");
}
void WrappedOpenGL::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * pixels)
{
m_Real.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, pixels);
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("Old glCompressedTexImage2D API not implemented");
}
void WrappedOpenGL::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * pixels)
{
m_Real.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, pixels);
RDCUNIMPLEMENTED();
RDCUNIMPLEMENTED("Old glCompressedTexImage3D API not implemented");
}
bool WrappedOpenGL::Serialise_glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)