Test depth bounds serialisation on GL

This commit is contained in:
baldurk
2022-06-17 13:34:59 +01:00
parent 46a1f90495
commit ef003ec881
5 changed files with 129 additions and 0 deletions
+1
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@@ -76,6 +76,7 @@ set(OPENGL_SRC
gl/gl_callstacks.cpp
gl/gl_cbuffer_zoo.cpp
gl/gl_depthstencil_fbo.cpp
gl/gl_depth_bounds.cpp
gl/gl_discard_zoo.cpp
gl/gl_draw_zoo.cpp
gl/gl_empty_capture.cpp
+1
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@@ -230,6 +230,7 @@
<ClCompile Include="gl\gl_callstacks.cpp" />
<ClCompile Include="gl\gl_cbuffer_zoo.cpp" />
<ClCompile Include="gl\gl_depthstencil_fbo.cpp" />
<ClCompile Include="gl\gl_depth_bounds.cpp" />
<ClCompile Include="gl\gl_discard_zoo.cpp" />
<ClCompile Include="gl\gl_draw_zoo.cpp" />
<ClCompile Include="gl\gl_dx_interop.cpp" />
+3
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@@ -625,6 +625,9 @@
<ClCompile Include="vk\vk_postponed.cpp">
<Filter>Vulkan\demos</Filter>
</ClCompile>
<ClCompile Include="gl\gl_depth_bounds.cpp">
<Filter>OpenGL\demos</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="D3D11">
+90
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@@ -0,0 +1,90 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2022 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "gl_test.h"
RD_TEST(GL_Depth_Bounds, OpenGLGraphicsTest)
{
static constexpr const char *Description = "Tests of depth bounds and interactions.";
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
GLuint vao = MakeVAO();
glBindVertexArray(vao);
const DefaultA2V tri[3] = {
{Vec3f(-0.5f, -0.5f, -0.9f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.5f, -0.5f, 0.9f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
};
GLuint vb = MakeBuffer();
glBindBuffer(GL_ARRAY_BUFFER, vb);
glBufferData(GL_ARRAY_BUFFER, sizeof(tri), tri, GL_STATIC_DRAW);
ConfigureDefaultVAO();
glDepthBoundsEXT(0.2f, 0.8f);
glEnable(GL_DEPTH_BOUNDS_TEST_EXT);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glDepthMask(GL_TRUE);
GLuint program = MakeProgram(GLDefaultVertex, GLDefaultPixel);
while(Running())
{
glDisable(GL_DEPTH_BOUNDS_TEST_EXT);
float col[] = {1.0f, 0.0f, 1.0f, 1.0f};
glClearBufferfv(GL_COLOR, 0, col);
glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0);
glBindVertexArray(vao);
glUseProgram(program);
glViewport(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
glDisable(GL_DEPTH_BOUNDS_TEST_EXT);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
glDrawArrays(GL_TRIANGLES, 0, 3);
setMarker("Test");
glEnable(GL_DEPTH_BOUNDS_TEST_EXT);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDrawArrays(GL_TRIANGLES, 0, 3);
Present();
}
return 0;
}
};
REGISTER_TEST();
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@@ -0,0 +1,34 @@
import copy
import rdtest
import renderdoc as rd
from typing import Tuple
class GL_Depth_Bounds(rdtest.TestCase):
demos_test_name = 'GL_Depth_Bounds'
def check_capture(self):
eid = self.find_action("Test").next.eventId
self.controller.SetFrameEvent(eid, False)
glpipe = self.controller.GetGLPipelineState()
self.check(glpipe.depthState.depthBounds)
if (not rdtest.value_compare(glpipe.depthState.nearBound, 0.2) or
not rdtest.value_compare(glpipe.depthState.farBound, 0.8)):
raise rdtest.TestFailureException("Bounds {} - {} aren't as expected"
.format(glpipe.depthState.nearBound, glpipe.depthState.farBound))
pipe = self.controller.GetPipelineState()
tex: rd.ResourceId = pipe.GetOutputTargets()[0].resourceId
self.check_pixel_value(tex, 200, 200, [0.0, 1.0, 0.0, 1.0])
self.check_pixel_value(tex, 200, 100, [0.0, 1.0, 0.0, 1.0])
self.check_pixel_value(tex, 125, 100, [1.0, 0.0, 1.0, 1.0])
self.check_pixel_value(tex, 125, 200, [1.0, 0.0, 1.0, 1.0])
self.check_pixel_value(tex, 275, 100, [1.0, 0.0, 1.0, 1.0])
self.check_pixel_value(tex, 275, 200, [1.0, 0.0, 1.0, 1.0])
rdtest.log.success("Triangle is clipped as expected")